[Quote]Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source Updates Released
Product Update - Valve
Updates to Team Fortress 2, Counter-Strike: Source and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (CS:S, DoD:S, TF2)
Disabled clients loading server plug-ins unless the plug-ins are signed by Steam or the client is running in insecure mode.
Added a checkbox to the Options->Audio dialog to control muting the audio when the game window is in the background.
Counter-Strike: Source
Fixed crash in custom maps using the trigger_camera entity.
Team Fortress 2
Fixed another bug in the Steamworks internal stats reporting.
Updated the localization files. [/quote]
Well dang. Was hoping for Polycount. FYI this was taken from the news, I doubt the clients are updating yet.
EDIT: I'm updated. Quick, everyone check da GCF.
Darn.
-snip-
Polycount update will probably go like this:
Blog post -> update page -> few days pass with update content -> release.
It most likely won't be patched in in a maintenance update stop getting your hopes up. :c
:sigh:
[QUOTE=Ranter;24692907]"Updated the localization files."
Whats dat :pwn:[/QUOTE]
Translations iirc.
100 Mb update. Pretty big, there's must be something hidden...
TO THE GCF !
[QUOTE=Ranter;24692907]"Updated the localization files."
Whats dat :pwn:[/QUOTE]
Its the files that localize the text and sounds for different languages.
And please don't say 'dat'.
[QUOTE=Kowalski;24692938]100 Mb update. Pretty big, there's must be something hidden...
TO THE GCF ![/QUOTE]
Most engine updates are big.
[QUOTE=Kowalski;24692938]100 Mb update. Pretty big, there's must be something hidden...
TO THE GCF ![/QUOTE]
People say this every update and guess what, there never is.
Another steam stats update?
Dammit.
I wonder if they'll ever really fix the bug in the Steamworks internal stats reporting.
Sourcemod exploit's fixed.
I got this from the steam forums but I think here are the more complete patch notes.
Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the 'X' that closes the achievements screen visible by default in 1280x720 resolution.
- Made disconnect messages wrap so they don't get truncated.
- Made kick / disconnect messages more legible.
Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.
Good Good
[quote] Fixed the new Worms gear[/quote]
When I first read that I thought they meant detaching the grenades and the hat.
glad they haven't found out about the infinite sandvich exploit yet
My TF2 is now bugged.
Fantastic.
[editline]05:43PM[/editline]
It doesn't even opens.
I bet right now it's going to be the first ever Community Update, where everything that will be released is made by the community.
Explains the Polycount being soon, plus Artpass, plus Community Hat Descriptions, etc.
[editline]04:44PM[/editline]
Except Meet the Pyro/Medic of course.
[QUOTE=redBadger;24693445]I bet right now it's going to be the first ever Community Update, where everything that will be released is made by the community.
Explains the Polycount being soon, plus Artpass, plus Community Hat Descriptions, etc.
[editline]04:44PM[/editline]
Except Meet the Pyro/Medic of course.[/QUOTE]
Except there's a new map/game mode made by Valve coming. I think not sir.
Also, it irks me that people are like "omg polycount update" whenever there's a TF2 update. This is a major update, and they're going to market it first, before releasing it.
SCREW STEAMWORKS STATS.
I MEAN, COME ON.
/caps
[QUOTE=Akasolidus;24693153]I got this from the steam forums but I think here are the more complete patch notes.
Source Engine ( TF2, DoD:S, CS:S )
- Fixed a crash on startup with some video drivers.
- Fixed a bug where the speaker config would be lost on Windows Vista / 7
- Fixed a case where alt-tab would stop rendering models.
- Made the 'X' that closes the achievements screen visible by default in 1280x720 resolution.
- Made disconnect messages wrap so they don't get truncated.
- Made kick / disconnect messages more legible.
Team Fortress 2
- Fixed a bug in the Steamworks stats reporting.
- Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
- Fixed map cycling so that the cycle now starts from the map selected by the user instead of going back to the first map.
- Fixed a memory leak in the dedicated server.[/QUOTE]
Those are notes from a previous patch.
SHUGO COME IN HERE
c
Nothing to see, I'm sure.
Updated the localization files.
$50 says it was a new version of More Gun
[QUOTE=Daimao;24692923]Polycount update will probably go like this:
Blog post -> update page -> few days pass with update content -> release.
It most likely won't be patched in in a maintenance update stop getting your hopes up. :c[/QUOTE]
No obviously they're gonna be sneaky and add 12 new weapons without announcing anything at all. It's fucking obvious.
I don't personally think there will be a multiple page update thing but a blog post is pretty much guaranteed
[QUOTE=NeoDement;24695569]I don't personally think there will be a multiple page update thing but a blog post is pretty much guaranteed[/QUOTE]
I'm thinking this too. We already know what most of the packs will have.
Or an update page on 1 day only. Like the pyro/gold rush update
That'd work.
Sorry, you need to Log In to post a reply to this thread.