• Animation .mdl decompilation
    5 replies, posted
I am working on adding new animations to game right now. How I am going to do this is use two animation files (class_animatons.mdl and class_animations_itm.mdl). However, in order to do this, I need to decompile or find a decompiled version of the character.mdl files that I can re-compile. My goal is to add two $includemodel lines to specify both animation mdls. In short, are there any decompiled versions of the class models around that are ready to be compiled, or any decompiling tools I can use to decompile the existing mdl files?
All the player sources are here: C:\Program Files\Steam\steamapps\*steamname*\sourcesdk_content\tf\modelsrc\player They are outdated though, can't help you with that.
Yeah, all of those are heavily outdated. They don't do much good for me, unfortunately.
Okay, I've repurposed the topic a bit. I am working on adding new animations to game right now. How I am going to do this is use two animation files (class_animatons.mdl and class_animations_itm.mdl). However, in order to do this, I need to decompile or find a decompiled version of the character.mdl files that I can re-compile. My goal is to add two $includemodel lines to specify both animation mdls. In short, are there any decompiled versions of the class models around that are ready to be compiled, or any decompiling tools I can use to decompile the existing mdl files?
[QUOTE=Gamemaster1379;32118525]Okay, I've repurposed the topic a bit. I am working on adding new animations to game right now. How I am going to do this is use two animation files (class_animatons.mdl and class_animations_itm.mdl). However, in order to do this, I need to decompile or find a decompiled version of the character.mdl files that I can re-compile. My goal is to add two $includemodel lines to specify both animation mdls. In short, are there any decompiled versions of the class models around that are ready to be compiled, or any decompiling tools I can use to decompile the existing mdl files?[/QUOTE] In the SDK files there are SMD's of all the classes player models, but I don't think that what your looking for.
[QUOTE=Gamemaster1379;32118525]Okay, I've repurposed the topic a bit. I am working on adding new animations to game right now. How I am going to do this is use two animation files (class_animatons.mdl and class_animations_itm.mdl). However, in order to do this, I need to decompile or find a decompiled version of the character.mdl files that I can re-compile. My goal is to add two $includemodel lines to specify both animation mdls. In short, are there any decompiled versions of the class models around that are ready to be compiled, or any decompiling tools I can use to decompile the existing mdl files?[/QUOTE] yes check out the xxx_low and xxx_high QCs (that one is HWM, the other is not) in steam/steamapps/username/sourcesdk_content/tf/modelsrc/player/*class*/scripts/
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