• Engineer vs. Demoman Upgrade Thread
    80 replies, posted
This thread is dedicated to updating the engineer with weapons/buildables that will make the engineer better in competitive play and improve performance against demomen, the bane of engineers. Demomen ideas are also welcome, but please do not bring the thread to a dedicated Demoman update topic. My idea is a pistol replacement that takes 1 or 2 shots to destroy stickies but with greatly reduced damage on players. Comments? Ideas? Add.
Pistols already take one shot to destroy stickies..
Using a regular pistol will work fine in getting rid of stickies.
A dispenser that dispenses love to both teams, and a Sentry that shoots (blows) kisses and at level 3 launches hugs. Oh and a teleporter that takes people to an Anger Management class. I REQUIRE MORE GAYBOWS
Regular pistol isn't always 1 shot, the bullets miss and the variable range-damage matters too.
I've had this idea floating around of a a dispenser that automatically repairs 1 nearby sentry. It'll have to be balanced by making it heal/dispense ammo slower in some way etc.
[QUOTE=Hokan;16528680]Regular pistol isn't always 1 shot, the bullets miss and the variable range-damage matters too.[/QUOTE] For one, the shotgun is highly effective against stickies, and for two, if you're far enough away from the stickies that range damage comes into effect, you're playing engineer wrong or it doesn't matter.
[QUOTE=Mister Royzo;16528760]I've had this idea floating around of a a dispenser that automatically repairs 1 nearby sentry. It'll have to be balanced by making it heal/dispense ammo slower in some way etc.[/QUOTE] Or you could just have it not be upgradable, and maybe provide metal slower to compesate for the repairing?
[QUOTE=Yobdren;16528797]For one, the shotgun is highly effective against stickies, and for two, if you're far enough away from the stickies that range damage comes into effect, you're playing engineer wrong or it doesn't matter.[/QUOTE] Shotgun reloads INSANELY slow, low rate of fire. I tend to put my sentries around corners when I build them, and if I ever run out to destroy stickies I stand outside the blast radius. Pistol takes 3-5 shots for each sticky for me this way. Edit: Also the shotgun only carries 6 shells.
[QUOTE=Hokan;16528874]Shotgun reloads INSANELY slow, low rate of fire. I tend to put my sentries around corners when I build them, and if I ever run out to destroy stickies I stand outside the blast radius. Pistol takes 3-5 shots for each sticky for me this way.[/QUOTE] You can shoot through buildings, you know.
I put my sentries around corners, you know.
[QUOTE=Hokan;16528912]I put my sentries around corners, you know.[/QUOTE] Then they should be destroyed.
There's that Nailgun idea on the steam forums that's pretty good It barely does any damage but it can repair/ give metal to sentries from a distance Like 3-4 metal per nail
[QUOTE=Yobdren;16528966]Then they should be destroyed.[/QUOTE] What? Putting them around corners is a good strategy.
That... Isn't bad. Edit: Oops, forgot to hit reply, I'm responding to Batmoutarde.
Fuck OP, I thought there was an update. Errr.
How about modifying the sentry? More health, less DPS. Encourages the engineer to not camp so much because the sentry's got loads of health, so he doesn't need to be constantly repairing it, but it isn't too strong on it's own, so he's gotta use the shotgun to compensate for the small/medium damage of the sentry. Plus, it means you can leave dispensers where the team might really need them, close to the front lines.
[QUOTE=Batmoutarde;16528971]There's that Nailgun idea on the steam forums that's pretty good It barely does any damage but it can repair/ give metal to sentries from a distance Like 3-4 metal per nail[/QUOTE] Brilliant. Oh, I had one for demoman, you place a big thing of tnt on the ground and have to trail a detonation wire with you to a safe distance, the balance factor is that the wire will break when damaged by an enemy. This is different from stickies because you would sacrifice wireless for higher blast radius. I don't know, box me. Edit: Maybe even time bombs that can only be defused by engineers for like 30 metal or something. I'm having trouble thinking of a use for that though, oh well.
[QUOTE=Hoanui;16529089]How about modifying the sentry? More health, less DPS. Encourages the engineer to not camp so much because the sentry's got loads of health, so he doesn't need to be constantly repairing it, but it isn't too strong on it's own, so he's gotta use the shotgun to compensate for the small/medium damage of the sentry. Plus, it means you can leave dispensers where the team might really need them, close to the front lines.[/QUOTE] Creative, but I bet it would get complaints. It isn't much different from the current one so I doubt it would be implemented.
Shotgun turns into a ray gun that does more damage and has a set ammo count (no reloads needed and like 50 ammo), but no weapon is dropped by the victim.
I was thinking about a sentry that deploys a forward shield that would block explosives.
emgineer should be able to bild mech robots then other class can get into the robot anh have massive robot fites but it cost 1million metal to bild and have to hit with wrench to give it ammo and electricity and repair it so it can fite more and medics can uber the robot
lv4 sentry gun which erects dispensors instead of rockets and bullets
Perhaps an alternate build tool with a diferent set of things to build...like traps, etc. such as a tesla coil that electrocutes enemies that get too close. Also, I think it'd be good if you could do have the ability to build a set of 3 level 1 sentries or dispeners, or multiple teleports, etc. Perhaps a decoy dispenser that kills enemies that try to destroy it...
Let the engie build a set of shitty-walls.
New class: The GODDAMN MONGORIAN entire purpose is breaking down your sheety wall
Actually being able to set up walls seems like a good idea. Simple, but effective. A wall to block key points and entryways that could be destructable, but it takes a good deal of hits to take down. Of course, to balance it out it would have to take a little while to set up. Otherwise an engy could cap a control point by running up to it and setting up walls all around it... Or, perhaps, the wall is only just high enough that you can't jump over it, but you could still shoot over it.
My terrible idea that's mostly a joke: [b]Dispensible Robo-Engie[/b] Replaces Dispenser It's a robot engie (no shit) that just stands there whacking forwards with his wrench. You just plop him behind your sentry and he repairs it for you while you go and kill spy scum. He would have metal like you, but it would work the way a dispenser works and would repair things at a similar rate. He can fix stuff, upgrade stuff, remove sappers, and damage people if they're stupid enough to stand in front of him. You can also upgrade him for faster repairs, more health, etc. [editline]09:55PM[/editline] Here's a [i]decent[/i] battle engie unlock: It would be a steampunk-looking shotgun. Does more damage but uses metal instead of ammo. Also a sentry with more health and a bit more damage but no rockets and a much smaller range. Good for traps and around corners and such.
I think a stucture that can counter stickies and rockets will be a good idea, but it replaces the teleporters.
[QUOTE=Bbarnes005;16531854]I think a stucture that can counter stickies and rockets will be a good idea, but it replaces the teleporters.[/QUOTE] A fan that blows them back :haw:
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