• 2Fort King of the Hill
    90 replies, posted
Beta 2 is out! Seeing as how 2fort is so popular, I took the liberty of converting the map to the new gamemode, King of the hill. In this version of the map, you'll notice the roof of the bridge has been removed, this has been done for balancing. [IMG]http://i199.photobucket.com/albums/aa215/Thegreen16/koth_2fort_b20001.jpg[/IMG] [IMG]http://i199.photobucket.com/albums/aa215/Thegreen16/koth_2fort_b20000.jpg[/IMG] [IMG]http://i199.photobucket.com/albums/aa215/Thegreen16/koth_2fort_b20002.jpg[/IMG] All credit goes for VALVe for this map. Download B2 [url=http://www.fpsbanana.com/maps/107184]here![/url] If you want to see other maps converted, suggest below.
AWESOME :cawg:
Koth_ravine, and koth_lumberyard. Downloading now :D
I'd hate to fall off that bridge EDIT: After you added those side platforms I have been much more inclined to play this map. Awesome work
Looks fun actually, lol.
ITT: sniper 2fort war
Really nice conversion. As a request, arena_lumberyard or granary?
[QUOTE=Gentle Manne;16703464]Koth_ravine, and koth_lumberyard. Downloading now :D[/QUOTE] Will do!
Bridge without a roof? I like that. Although, I think it's universally agreed that falling off that bridge isn't what everybody looks forward too. I think it'd be nice if you add a second way to get back up there; Like a staircase. Or a ramp...
My main class is heavy so I think I'll skip this map
Doing koth_ravine now.
The red and blue basements (where the intel is located) are useless now.
They can still be used by spies.
Could you add little ramps or stairs down below the bridge so there's a way to get back up if you accidentally fall?
[QUOTE=EliteGuy;16703601]They can still be used by spies.[/QUOTE] ...how? I'd probably suggest blocking off the basement; It's useless.
Post it on fpsbanana and steam forums' tf2 map section.
[QUOTE=Pleather;16703571]My main class is heavy so I think I'll skip this map[/QUOTE] Nvm that, got a little butthurt over the lack of roof. I think you should ad some cover on both sides of the bridge that you can duck behind [editline]12:26AM[/editline] [QUOTE=Takeout;16703609]Could you add little ramps or stairs down below the bridge so there's a way to get back up if you accidentally fall?[/QUOTE] also, this
Large part of the map is now unnecessary. Also, if you fall off the bridge you have to walk a looong way around. Last but not least: snipers got the whole area covered. So it still needs some improvement.
[QUOTE=Pleather;16703664]Nvm that, got a little butthurt over the lack of roof. I think you should ad some cover on both sides of the bridge that you can duck behind [editline]12:26AM[/editline] also, this[/QUOTE] It would be even cooler if he used cut off sections of the bridge to do it. The rest of the bridge could just be dumped in the water.
2Fort is the worst map :(
I would leave it so that if you fall off you have to walk all the way back, but add some sort of barrier so that you can't be easily airblasted or exploded off the platform. It gives pyros, soldiers, and demomen a huge advantage.
Where's the hill? I see KotB
did you even remove the basement, spirals and flag room
[QUOTE=ZestyLemons;16703749]Where's the hill? I see KotB[/QUOTE] The Australian king and his forces killed them off. This is whats left.
So in other words... The same map?
This reminds me so much of the pre-beta trailers.
Now we need to convert this to arena.
koth_lumberyard koth_granary koth_well koth_gravelpit I think KOTH could fit with any map
You should put a bolted door on the entrance to the intel room and completely remove the courtyards and sewers. Also, put ramps on both sides of the bridge like silversoda suggested. [editline]08:47PM[/editline] [QUOTE=redBadger;16704045]koth_lumberyard koth_granary koth_well koth_gravelpit I think KOTH could fit with any map[/QUOTE] King of the hill on Gravel Pit would work well on point C.
This needs a bit more tweaking. Block off the intel areas, add ramps in the water, and maybe add some cover by bridge?
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