[quote]Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Fixed "r_rootlod" being marked as a cheat, which prevented it from being changed and caused a significant performance loss for some GPUs
Changed "The Big Hurt" Scout achievement to be "Stun 2 Medics that are ready to deploy an ÃĹ“berCharge."
Fixed Announcer overtime bug on KOTH servers using mp_timelimit
Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
Fixed tournament stopwatch not displaying the time in the HUD
Fixed a bug with cloak meter regen and drain rates
Fixed Spies not being able to go invis while reloading
Fixed pipebombs sticking to saw blades
Fixed weapons not being hidden properly during loser state anims
Fixed a case where radius damage didn't reduce damage to self
Fixes Demomen taking too much damage from their pipebombs
Fixed a case where items would never show up in the backpack, even though they were available to equip
Fixed a case where items weren't being validated properly in class loadout slots
Community requests
Removed centerprint texts for TF_FLAGTYPE_ATTACK_DEFEND CTF game mode
Changed TF_FLAGTYPE_ATTACK_DEFEND capture reward from 30 kills to 1 capture[/quote]
Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior!!!!!!!!!
[QUOTE=KarmaPolice;16703173]"tf_overtime_nag"[/QUOTE]
Best command name ever.
[QUOTE=SGTNAPALM;16703197]Show's over, folks.
Go home.[/QUOTE]
Thank god.
Fucking medal fags.
[QUOTE=KarmaPolice;16703173]Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior![/QUOTE]
What fuck
ÜberCharge.
Wait..What?
I sense a typo...
What are the last two things?
[QUOTE=-Ana;16703188][img]http://www.anaitgames.com/wp-content/darth_vader_nooo.jpeg[/img][/QUOTE]
Didn't you just say "Nice"?
[QUOTE=Adstheratz;16703245]ÜberCharge.
Wait..What?
I sense a typo...[/QUOTE]
Tends to happen when quoting certain characters like German umlauts. (speelin?)
Also, I fuckin' love Valve, even though it only had one day to sink in, people loved the nagging announcer enough for Valve to be forced to keep it.
[QUOTE=TizzYcho;16703269]Didn't you just say "Nice"?[/QUOTE]
He did.
[quote]Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior[/quote]
:love:
[QUOTE=Bloodypalace;16703260]What are the last two things?[/QUOTE]
The folks at tf2maps.net are running a contest to design maps using the attack/defend CTF gametype, where one team has to bring the flag to designated capture points. Think Dustbowl, except you have to bring a flag to the control point and it captures instantly. But since there's no announcer files for this gametype it would show text on the screen when someone capped the flag or whatever, and for some reason, instead of the person who captured the flag getting a point for capturing, they got awarded 30 kills. The tf2maps community sent some requests to Valve to fix it, so that's what they're doing. This update got rid of the text on the screen and fixed the scoring bug.
[QUOTE=KarmaPolice;16703374]The folks at tf2maps.net are running a contest to design maps using the attack/defend CTF gametype, where one team has to bring the flag to designated capture points. Think Dustbowl, except you have to bring a flag to the control point and it captures instantly. But since there's no announcer files for this gametype it would show text on the screen when someone capped the flag or whatever, and for some reason, instead of the person who captured the flag getting a point for capturing, they got awarded 30 kills. The tf2maps community sent some requests to Valve to fix it, so that's what they're doing. This update got rid of the text on the screen and fixed the scoring bug.[/QUOTE]
Sounds like Unreal Tournament 3's version of Onslaught, minus vehicles, unless you count the heavy.
I laughed when i saw this.
Due to many requests, added server ConVar "tf_overtime_nag". When set to 1, it keeps the broken announcer behavior
xD!!!!! Gahahahha.
This is the funniest update i've seen in ages.
glad they left an option for the overtime thing
Overtime!
So who do we turn to to fix the Gmod ragdolls?
I still can't connect to a server with this update.
[QUOTE=TizzYcho;16703232]Thank god.
Fucking medal fags.[/QUOTE]
Hey hey hey! I'm a medal fag and I made that avatar, boy, so you best be grateful.
Peasant. :3:
Thank god they fixed the stickies. Can't jump right without 'em.
Does this explain why I died a lot while sticky jumping or is it just for regular pipe bombs?
Stickies = pipe bombs in Valve lingo. The others are just grenades.
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