I was thinking about the use of the Homewrecker and thinking that I would do nothing against today's sentries but what if it was used later in the Engi update as an already implemented weapon to counter act the new sentry. Then I wondered what was so special about the Pyro that he has this weapon, then it hit me.
[B]Flamthrower Sentrys.[/B]
Either that or some style of Flame type sentry whether it shot it in balls of flames that use splash damage of fire or something else so that the pyro could resist the fire and melee the sentry to destroy it.
Anyone else think about it?
That's actually a good theory, except pyro is only immune to long-term flame damage, and it'd have to be shooting fast to do sufficient damage
That's actually an interesting idea. I don't think they're planning that far ahead though. Plus a flame weapon that isn't for the pyro seems kind of like a weird change in roles.
[QUOTE=scorpion8754;20890268]That's actually a good theory, except pyro is only immune to long-term flame damage
And it'd still be incredibly easy for other classes to take out too, not just the pyro[/QUOTE]
I know. You can blow up the sentry with Soldier or Demo, but Spy has a sapper.
I'm not saying its the only way to destroy the new sentry, only that the Pryo now has a weapon to counter it since he would do the least damage to it. (Assuming it might be fire resistant.)
It could definitely be used against some type of building that's inconvenient to attack with a flamethrower.
[QUOTE=scorpion8754;20890268]That's actually a good theory, except pyro is only immune to long-term flame damage, and it'd have to be shooting fast to do sufficient damage[/QUOTE]I second this.
[QUOTE=Mexican;20890292]That's actually an interesting idea. I don't think they're planning that far ahead though. Plus a flame weapon that isn't for the pyro seems kind of like a weird change in roles.[/QUOTE]
Then Heavy shouldn't be able to distribute sandviches since he's not a medic.
And Demo shouldn't have a sword and shield since he is a demolition class.
[B]I'm kidding[/B]
But I get your point.
For that to work, I think the A "Flame Sentry" should be able to detect disguised spies.
As a little buff so "some" people might use it, other wise, its a just a nerfed sentry
It sets people on fire, uses increased Fire damage and on death, emits a napalm cloud.
[editline]12:35AM[/editline]
No Anti Spies
[editline]12:36AM[/editline]
And pyros are immune to napalm obviously
[editline]12:37AM[/editline]
Heres a better idea, classentries do 50% of damage to their respective class.
[editline]12:38AM[/editline]
And are only crafted, by means of Class Token+Scrap+PDA Token
[QUOTE=Mexican;20890292]That's actually an interesting idea. I don't think they're planning that far ahead though. Plus a flame weapon that isn't for the pyro seems kind of like a weird change in roles.[/QUOTE]
It would make corner sentries more useful while sacrificing range.
[QUOTE=Irishman23;20890334]And Demo shouldn't have a sword and shield since he is a demolition class.[/QUOTE]
He really shouldn't though.
A flame-based sentry gun would make the Pyro's flame resistance more useful.
And if that sentry was, in turn, also flame resistant and didn't have a pushback (just like the regular flamethrower w/o airblast), there you have your reason for the homewrecker.
[QUOTE=Mexican;20890606]He really shouldn't though.[/QUOTE]
Its fun.
Also, didn't the beta weapons show a flame retardant suit for the spy? Anti-fire sentry no?
[editline]11:48PM[/editline]
[QUOTE=Knuckle;20890638]And if that sentry was, in turn, also flame resistant and didn't have a pushback (just like the regular flamethrower w/o airblast), there you have your reason for the homewrecker.[/QUOTE]
Yes
[QUOTE=xpod1;20890521]
And are only crafted, by means of Class Token+Scrap+PDA Token[/QUOTE]
Personally that doesn't seem like the "Valve" thing to do. It's too complicated of a thing for them to do, it would overwhelm newer players trying yo figure out Engie.
Pretty sure that this thread discusses something along the same lines as you have stated.
[url]http://www.facepunch.com/showthread.php?t=911234[/url]
BUT NONE THE LESS, I would agree, it made me think that maybe they might bring in some kind of barrier or a temporary wall costing at like 50-100 metal, Its a wall, so it cant really be zapped, only smashed. But who knows what valve will add, maybe even a new melee replacing the Wrench? Maybe something like a Hammer? The Hammer could probably carry less metal but build faster or vise versa. AH! I really wanna know T.T
[QUOTE=gagaters;20891220]Pretty sure that this thread discusses something along the same lines as you have stated.
[URL]http://www.facepunch.com/showthread.php?t=911234[/URL]
BUT NONE THE LESS, I would agree, it made me think that maybe they might bring in some kind of barrier or a temporary wall costing at like 50-100 metal, Its a wall, so it cant really be zapped, only smashed. But who knows what valve will add, maybe even a new melee replacing the Wrench? Maybe something like a Hammer? The Hammer could probably carry less metal but build faster or vise versa. AH! I really wanna know T.T[/QUOTE]
Yes I agreed with Shugo. That's what led me to thinking about what the Pyro's strengths are over other classes.
oh, my bad :D
i had the same idea and posted it 3 days ago. and i also emailed it to robin 3 days ago
[QUOTE=junkfooded;20890509]For that to work, I think the A "Flame Sentry" should be able to detect disguised spies.
As a little buff so "some" people might use it, other wise, its a just a nerfed sentry[/QUOTE]
Nothing except spychecking should ever reveal disguised spies.
If it was a flame sentry, maybe sapping it would cause it to burst and explode in flames. That way, spies are kept at bay by the threat of a fireball in the face. This makes the pyro's role in attacking it even more useful.
What about a fake dispenser that'd explode on being sapped or attacked, but the homewrecker would destroy it in one hit, leaving it no time to self-destruct?
Interceptor sentry?
Shoots incoming rockets and nades but doesent shoot players.
That would be really useless. People would learn to recognise it and ignore it.
[QUOTE=Knuckle;20893732]That would be really useless. People would learn to recognise it and ignore it.[/QUOTE]
Unless it's protecting another sentry. That way, you HAVE to get in close. Rockets won't destroy stuff.
But that would suggest engie teamwork :O
And also it'd be impossible to kill without a sapper, homewrecker wouldn't work either because you wouldn't be able to get close.
Unless it's protecting a flame sentry o,O
Are you somehow saying that teamwork is bad, young sir? Why, I thought I was playing Team Fortress 2, not Warfare Fortress '99.
I'm liking a mortar sentry for distance but limited up close.
So the pyro can dodge? the mortars and get in close and quick.
Sentry could be stronger against every weapon except melee?
[QUOTE=G-Strogg;20894249]Are you somehow saying that teamwork is bad, young sir? Why, I thought I was playing Team Fortress 2, not Warfare Fortress '99.[/QUOTE]
Not what I meant, just that it's already hard enough to get a pyro to do some spychecking around your buildings and not running off to the enemy base, I forsee that it'll be hard to get an engie to build a interception sentry that is useless by itself (therefore he has to trust you to not get bored with the current placement of sentry or your class).
Oh well, I guess Valve will come up with something clever.
Does anyone else think it would have been funny if The Homewrecker was a Scout unlock that did extra damage exclusively to Spies?
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