• Small TF2 Update
    41 replies, posted
[quote]Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0) Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started Fixed being able to burn players/buildings that are in the water while standing outside the water Fixed teleporting Spies getting stuck in enemy players standing on the exit Fixed server log not listing telefrag kills as weapon "telefrag" Fixed the Pyro's airblast pushing Spectators in free-look mode Fixed Pyro's Hadouken killing Scouts that have used Bonk! and are phasing Fixed freezecam screenshots sometimes being saved outside the Screenshots folder Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel Fixed CTF HUD not centering the flag panel if there is only one active flag Community requests Added the ability to set a parent for the item_teamflag entity Added OnPickUpTeam1 and OnPickUpTeam2 outputs to the item_teamflag entity Added intro movie .mp3 files to the sound/misc folder[/quote] Nothing major. Just some fixes.
Fixed being able to burn players/buildings that are in the water while standing outside the water Bout fucking time.
"Fixed being able to burn players/buildings that are in the water while standing outside the water" Yesss. [media]http://www.youtube.com/watch?v=uaLGS8_gE7g[/media] Ninja'd
[QUOTE=Pandamobile;17055245]Fixed being able to burn players/buildings that are in the water while standing outside the water[/QUOTE] Pub pyros are going to RAGE at this one.
[QUOTE=Nestophales;17055277]Fixed being able to burn players/buildings that are in the water while standing outside the water Bout fucking time.[/QUOTE] This.
What is a "telefrag"?
[quote]Fixed a bug where full backpacks resulted in an item being repeatedly found each time the game is started[/quote] I had that problem when I first got my medal, it kept saying I found it until I delete some stuff.
[QUOTE=ILOVECASH;17055294]What is a "telefrag"?[/QUOTE] When an enemy spy teleports using a teleporter, and if an ally is standing on top of it, the spy can "telefrag" him.
[QUOTE=ILOVECASH;17055294]What is a "telefrag"?[/QUOTE] When you go through a teleporter that an enemy is standing on it kills them. Ninjerd.
[QUOTE=ILOVECASH;17055294]What is a "telefrag"?[/QUOTE] If you stand on the exit of a teleport, and a spy goes through the teleport, they get stuck, and the teleporter essentially kills the spy, that is named a telefrag. Double ninjad.
[QUOTE=gReplay;17055310]When an enemy spy teleports using a teleporter, and if an ally is standing on top of it, the spy can "telefrag" him.[/QUOTE] Actually, it occurs any time someone on one team is standing on a teleporter and a player from the other team comes out of it. The person standing on the teleporter dies from a telefrag.
that pyro water fix is kinda ghey
[quote]Added intro movie .mp3 files to the sound/misc folder[/quote] intro movie?
[QUOTE=gReplay;17055310]When an enemy spy teleports using a teleporter, and if an ally is standing on top of it, the spy can "telefrag" him.[/QUOTE] And vice versa. The kill goes to the engineer, however.
hahaha im glad they fixed that backpack bug my friend was up to his ass in sandmans.
[quote]Fixed the Pyro's airblast pushing Spectators in free-look mode[/quote] Haha, discovering that sounds unlikely.
[QUOTE=ZomBuster;17055345]intro movie?[/QUOTE] I think they mean the valve thing, because everyone wants the mp3 that plays BAAAAAAUUUUU BAAAAAAAAAAU FFFFWWWWWWWWWOOOOOOOSSSSHHHH
[QUOTE=ILOVECASH;17055294]What is a "telefrag"?[/QUOTE] If you stand on a teleporter exit, and an enemy is on that exit, you kill the enemy. Usually random, like with a shotgun kill, or a wrench kill, but sometimes it shows as a cross and skull bones. [QUOTE=AxisofIdiocy;17055357]hahaha im glad they fixed that backpack bug my friend was up to his ass in sandmans.[/QUOTE] Imagine finding a hat.
[QUOTE=gReplay;17055310]When an enemy spy teleports using a teleporter, and if an ally is standing on top of it, the spy can "telefrag" him.[/QUOTE] Sounds like fun. I mean, sounded like fun.
It always shows the default kill icon
Fucking awesome about that pyro fix.
[QUOTE=ZomBuster;17055345]intro movie?[/QUOTE] The "Watch Movie" button leads to intro movies for most maps in which the gametype is explained. The music is a shorter, static-filled remix of the existing TF2 theme, like something you would hear from an old radio.
[QUOTE=Void Skull;17055402]The "Watch Movie" button leads to intro movies for most maps in which the gametype is explained. The music is a shorter, static-filled remix of the existing TF2 theme, like something you would hear from an old radio.[/QUOTE] Those were in the GCFs...
[QUOTE=Craptaskeet;17055452]Those were in the GCFs...[/QUOTE] and now they are in the sound/misc folder
[quote]Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)[/quote] What!? WHY!? It's bad enough that they allow server operators to sv_pure particle files and block "wait" commands and now the game [b]by default[/b] blocks +use? The ONLY advantage it even gave was being able to push baseballs out from behind things...it's not a cheat in any way. I hate to say it, but I think Valve is starting to give server-ops [i]too[/i] much control over the players. It's starting to get to the point where if a server-op wants to block somebody from doing ANYTHING outside of default TF2, then they can. EDIT: [quote]Fixed a case where the weapon selection menu wasn't drawing the images of non-standard items if the player was using hud_fastswitch 1 and using slot7-10 to view the panel[/quote] FUCK YES.
[quote]Fixed deathnotice and server log entries not using the unique item names/icons when buildings are destroyed[/quote] :woop: ...Only thing that I give half a shit about in this update. :v:
When will the huntsman get a destruction icon?
[Quote]Added "tf_allow_player_use" server ConVar to control players executing +use while playing (defaults to 0)[/quote] Don't see why this was necessary, especially having it on 0 by default, damn Valve ruining my simple ingame joys.
Want to hear something awesome? [sp]I was the VERY LAST PERSON to get Airblasted in SPEC mode.[/sp] I got blasted then Chicken found the update. Kickass.
[QUOTE=xpod1;17057269]Want to hear something awesome? [sp]I was the VERY LAST PERSON to get Airblasted in SPEC mode.[/sp] I got blasted then Chicken found the update. Kickass.[/QUOTE] how do u know
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