• Item doesn't follow Bones
    4 replies, posted
I'm making misc item for soldier's ankle. with Blender 2.61. [IMG]http://i.imgur.com/kmhdP.jpg[/IMG] I parented it to "[B]bip_knee_R[/B]" bone. [IMG]http://i.imgur.com/FcNp9.jpg[/IMG] assigned all mesh. [img]http://i.imgur.com/mMJ4a.jpg[/img] Compile is succeed. Here is .qc I used. [CODE] $cd "C:\Users\owner\Desktop\chain\output" $modelname "player/items/soldier/summer_shades.mdl" $body "body" "chain.smd" $cdmaterials "models/player/items/soldier" $surfaceprop "default" $sequence ref "ref" fps 30.00 [/CODE] there is problem in next step. I load model in HLMV, the model is wrong position. [img]http://i.imgur.com/U3SAM.jpg[/img] SS only model [img]http://i.imgur.com/Gz2tI.jpg[/img] correct position in Blender [img]http://i.imgur.com/7vXbQ.jpg[/img] Can anyone tell me what is wrong? please help. Sorry for poor English and many image files.
I would love to help, but it needs to go into the emporium.
What's with the sudden surge of new users having item problems?
try $upaxis Y in your QC
[QUOTE=MaxOfS2D;34667245]try $upaxis Y in your QC[/QUOTE] I tried, same result. still broken [editline]13th February 2012[/editline] when i use decompile model,it works
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