• Light As A Feather - low-gravity DM map
    6 replies, posted
[B]Current version: b1 [/B] [QUOTE][img]http://wizard.gamebanana.com/img/ss/maps/4f048c9c40061.jpg[/img] [img]http://wizard.gamebanana.com/img/ss/maps/4f048ca96b430.jpg[/img][/QUOTE] Inspired by a custom [I]Deathmatch Classic [/I]map I played the other day, I made this small low-gravity deathmatch map. It has a simple layout, consisting of a pit, an upper ring and a corridor circling around the upper section of the pit. At the bottom of the pit, there is a jump pad for players to easily reach the upper ring. Oh, and it features a custom animated skybox. It's designed for 2v2 or 3v3 deathmatch, though if you want to play on it with 32 players, be my guest v:v:v [URL="http://www.gamebanana.com/maps/162599"]B1 (Current version) download page at GameBanana.[/URL]
Looks like sniper heaven.
[QUOTE=TheJoey;34049421]Looks like sniper heaven.[/QUOTE] Nah, it's not that bad with snipers. The only real good sniper spots are on the ledges where the corridor meets the pit, and even then you can easily sneak around through the corridor and surprise them from behind.
[QUOTE=Rcksta;34049655]Direct hits. Direct hits everywhere.[/QUOTE] Not necessarily a bad thing, soldier duels are pretty fun in low gravity!
Textures don't really seem to suit eachother. You've got a stone wall then you've got a metal gate? It don't make sense to me.
Didn't mean to use the texture as an actual gate. I placed stone walls alongside metal structures because I like mixing old materials (or even architecture, sometimes) with more futuristic structures. [URL="http://www.gamebanana.com/maps/159982"]It's like I did with my old CSS map Space Frame.[/URL]
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