• New training map: tr_walkway
    119 replies, posted
Hello everyone, this is dieckmann215 aka wiseguy149 with a new training map for you to enjoy. Washipato and I have been working in this map for the last months and now is good enough to be released publicly [img]http://img406.imageshack.us/img406/6769/walkwayrockzo.png[/img] Tr_walkway is a single player training map for Team Fortress 2, it feaures bots (computer controled players) walking on a track. There are loads of different options to customize the playfield, making walkway a good place to practice a wide array of TF2 techniques and general aim. DEMOSTRATION VIDEO: [media]http://www.youtube.com/watch?v=xiVzFMO3QVM[/media] [IMG]http://img140.imageshack.us/img140/3025/screen1mrg.png[/IMG] [IMG]http://img168.imageshack.us/img168/1398/screen2h.png[/IMG] [IMG]http://img142.imageshack.us/img142/5040/screen3p.png[/IMG] [IMG]http://img44.imageshack.us/img44/194/screen4t.png[/IMG] [IMG]http://img529.imageshack.us/img529/7636/screen5fie.png[/IMG] [IMG]http://img142.imageshack.us/img142/818/screen6d.png[/IMG] [IMG]http://img43.imageshack.us/img43/3702/screen7e.png[/IMG] The map features: [LIST] [*]An endless flow of bots, with the possibility to customize their speed, deploy time and class [*]Easy to use button interface, with in-game explanation of every function [*]Action for the bots. You can order them to attack, jump, dodge or strafe. Manipulate how much hit points do they have before they enter the walkway, choose when to kick or kill them or make them spam silly voice commands [*]Flexible launch-pad, capable of giving random trajectories or adjustable power [*]Custom console commands to control the map without the need to press a button. Useful for creating, loading and sharing game-mods [*]Coding system, including variables, timers, random cases and customizable text. Create minigames, training sessions or testing areas without the need to install a mod [*]Constant regeneration. The whole map is a giant resupply cabinet, players inside it don't need to heal or reload their weapons. But in walkway, the resupply is completly silent and can be turned off if needed [*]Training map designed with a TF2 look in mind, with custom textures, posters, goodies and a secret easter egg [*]sv_cheats is turned on, so your stats won't be saved [/LIST] DOWNLOAD LINK [url]http://www.fpsbanana.com/maps/107794[/url] [url]http://forums.tf2maps.net/showthread.php?t=8909[/url] [url]http://www.megaupload.com/?d=Q6I7IIQU[/url] Attention: the .rar includes a readme with very important information about the map. It's recommended to read it. The map is almost finished, but suggestions and opinions are still welcome Installation instructions: Copy the tf folder from inside the rar into your C:\Program Files\Steam\steamApps\<YOURSTEAMID>\team fortress 2 folder. Instructions also in the rar. I hope you enjoy the map and have fun with it!
already have it, pretty fun to play when i am waiting for a free slot in my servers
The one TR map to rule them all.
Holy crap, this is pretty useful
I don't see how this would be any more useful for training than playing in a pub server, but the sheer amount of work that's gone into it is amazing, as well as the customization abilities cool dl
Wanted to make a thread about this on Friday. Anyways, I can't get the teleporters to work.
[QUOTE=BricknHead;16890951]I don't see how this would be any more useful for training than playing in a pub server, but the sheer amount of work that's gone into it is amazing, as well as the customization abilities cool dl[/QUOTE] It is much more convenient than playing in a pub, and as you mentioned, has a lot of customization abilities. [QUOTE=xpod1;16890966]Wanted to make a thread about this on Friday. Anyways, I can't get the teleporters to work.[/QUOTE] They don't work in multiplayer, only when you host a server. And remember the tr_teleport command. Thanks for the comments everyone.
[QUOTE=dieckmann215;16891002] They don't work in multiplayer, only when you host a server. And remember the tr_teleport command.[/QUOTE] Do you mean The CREATE SERVER thing? I've only played the map on that. Also I'll check out the tr_ thing.
This map is simply awesome.
Haha, sounds neat, looks nice. Trying it out now. Gonna try to see if I can hit a bot with the scout taunt. Ahaha.
Holy shit, downloading now.
Why are a bunch of threads being made from things being said in my threads?
Hahaha awesome. I could entertain myself for hours in this map. [b]Great[/b] work, guys.
this is cool, gunna download
Map is awesome.
I wish I had more ratings to give. Excelent job bro, you got my dl.
Best map to train for ANYTHING! Get this map there is none that outclass it!
Found the easter egg: [url]http://www.xfire.com/video/11c9d2/[/url] (Has anyone else been getting the glitched freezecam since the classless update? I've got SLI so that could be a factor.)
I found the Easter Egg the day I found out about this map.
Also, add aliases to list the console commands to the next version. For now I've got a substitute: [code]echo echo --- Console only commands --- echo tr_teleport || Teleports the player to the last teleport destination selected echo tr_stop || Stops spawns and movement. Enter this command again to resume spawning and movement (turns off all dodge options) echo tr_default || Reset map configurations (except "less bots", hill height and slope) echo tr_jumponce || Makes all bots jump once echo tr_attackonce || Makes all bots attack once (turns off constant attack) echo tr_deployonce || Deploy one bot in the track echo echo --- Management commands --- echo tr_kill || Kill all bots echo tr_kick || Kick all bots echo echo tr_lessbots || Toggles less bots spawned echo tr_lessbots_ON || Spawns 12 bots echo tr_lessbots_OFF || Spawns 16 bots (default) echo echo tr_killmid || Toggles bots getting killed at the middle of the walkway echo tr_killmid_ON || Kill the bots when they reach the middle of the track echo tr_killmid_OFF || Don't kill bots (default) echo echo --- Spawn options commands --- echo tr_spawn_random || Spawn random classes (starting bots) echo tr_spawn_all || Spawn 2 bots of every class echo tr_spawn_light || Spawn engineers, scouts, snipers and spies echo tr_spawn_headshot || Spawn engineers, spies, snipers and demomen with headshot correction echo tr_spawn_comp || Spawn scouts, soldiers, demomen and medics echo tr_spawn_airblast || Spawn soldiers and demomen echo tr_spawn_pyros || Spawn pyros echo tr_spawn_scouts || Spawn scouts echo tr_spawn_heavies || Spawn heavies echo tr_spawn_medics || Spawn medics echo tr_spawn_spies || Spawn spies echo tr_spawn_demomen || Spawn demomen echo tr_spawn_soldiers || Spawn soldiers echo tr_spawn_engineers || Spawn engineers echo tr_spawn_snipers || Spawn snipers echo echo --- Speed commands --- echo tr_speed_up || Raises movement speed echo tr_speed_down || Lowers movement speed echo echo tr_speed_no || Stops movement echo tr_speed_snail || Snail movement speed echo tr_speed_heavy || Heavy movement speed echo tr_speed_soldier || Soldier movement speed echo tr_speed_demoman || Demoman movement speed echo tr_speed_normal || Average movement speed (default) echo tr_speed_medic || Medic movement speed echo tr_speed_scout || Scout movement speed echo tr_speed_jet || Jet movement speed echo For chosing other speeds, use: echo ent_fire walk addoutput "speed xxx" echo echo --- Deploy time commands --- echo tr_deploy_up || Raises deploy time echo tr_deploy_down || Lowers deploy time echo echo tr_deploy_no || Stops deploy echo tr_deploy_05 || Set 0.5 seconds between bots spawns in the map echo tr_deploy_10 || Set 1 second between bots spawns in the map echo tr_deploy_15 || Set 1.5 seconds between bots spawns in the map echo tr_deploy_20 || Set 2 seconds between bots spawns in the map echo tr_deploy_30 || Set 3 seconds between bots spawns in the map (default) echo tr_deploy_40 || Set 4 seconds between bots spawns in the map echo tr_deploy_60 || Set 6 seconds between bots spawns in the map echo tr_deploy_120 || Set 12 seconds between bots spawns in the map echo For choosing other times, use: echo ent_fire spawntimer refiretime <time> echo echo --- Bots dodge commands --- echo tr_jump || Toggles bots jump echo tr_jump_ON || Forces the bots to jump echo tr_jump_OFF || Makes the bots stop jumping (default) echo You can modify the time between jumps using (default 1.75): echo ent_fire jump_timer refiretime <time> echo echo tr_back || Toggles bots "back and forth" movement echo tr_back_ON || Turns "back and forth" movement on echo tr_back_OFF || Turns "back and forth" movement off (default) echo echo tr_strafe || Toggles bots "strafe" movement echo tr_strafe_ON || Turns bots "strafe" movement on echo tr_strafe_OFF || Turns bots "strafe" movement off (default) echo echo tr_strafe_timer || Switch between the different strafe times echo tr_strafe_timer_default || Set the strafe time to 1 second (default) echo tr_strafe_timer_long || Set the strafe time to 2 seconds echo tr_strafe_timer_short || Set the strafe time to 0.5 seconds echo For chosing other times, use: echo ent_fire strafe_timer refiretime <time> echo echo --- Bots action commands --- echo tr_attack || Toggles bots attack echo tr_attack_ON || Forces the bots to attack (same effect as bot_forceattack 1) echo tr_attack_OFF || Makes the bots stop attacking (same effect as bot_forceattack 0 ) (default) echo echo tr_hurt || Toggles bots hurting echo tr_hurt_ON || Hurt the bots by 124 damage at the beginning of the track echo tr_hurt_OFF || Stop hurting bots (default) echo echo tr_aim || Switchs between the bots aim direction options echo tr_aim_default || Makes bots aim forward (default) echo tr_aim_up || Makes bots aim up echo tr_aim_down || Makes bots aim down echo For more customization in bot aiming, go to the "Customize" section echo echo tr_botresupply || Toggles bot resupply echo tr_botresupply_ON || Bots regenerate health and ammo constantly echo tr_botresupply_OFF || Disables the bot resupply (default) echo echo tr_spam || Try it echo tr_spam_none || Nothing (default) echo tr_spam_dispenser || Try it echo tr_spam_spy || Try it echo echo --- Map options commands --- echo tr_crits || Toggles crits echo tr_crits_ON || Turn critical hits on (same effect as tf_weapon_criticals 1) (default) echo tr_crits_OFF || Turn critical hits off (same effect as tf_weapon_criticals 0) echo echo tr_resupply || Toggles resupply echo tr_resupply_ON || Enables the resupply (default) echo tr_resupply_OFF || Disables the resupply echo echo tr_finalpush || Toggles last push echo tr_finalpush_ON || Push the bots to the wall at the end of the walkway (default) echo tr_finalpush_OFF || Make the bots walk at slow speed at the end of the walkway echo echo tr_grav || Switches between the gravity options echo tr_grav_default || Changes to 800 gravity (default) echo tr_grav_low || Changes to 600 gravity echo tr_grav_verylow || Changes to 400 gravity echo echo tr_walls || Toggles invisible walls at the sides of the track echo tr_walls_ON || Turn walls on (default) echo tr_walls_OFF || Turn walls off and damage bots that fall outside the walkway echo tr_walls_OFFnd || Turn walls off, don't damage bots outside the walkway echo echo tr_hill_up || Move hill up echo tr_hill_down || Move hill down echo tr_ramp_up || Move ramp up echo tr_ramp_down || Move ramp down echo echo --- Launchpad commands --- echo tr_lp || Toggles the launch-pad on and off echo tr_lp_ON || Turns the launchpad on echo tr_lp_OFF || Turns the launchpad off (default) echo echo tr_lp_randpow || Toggles launch-pad random power echo tr_lp_randpow_ON || Changes the launchpad power 2 times per second (default) echo tr_lp_randpow_OFF || Turns random launchpad power off echo echo tr_lp_randtraj || Toggles launch-pad random trajectory echo tr_lp_randtraj_ON || Turns on random trajectory, overrides the power meter configuration (default) echo tr_lp_randtraj_OFF || Turns off random trajectory echo echo tr_lp_pow_up || Raises launch-pad power echo tr_lp_pow_down || Lowers launch-pad power echo echo tr_lp_pow_1 || Set launch-pad power to 1100 echo tr_lp_pow_2 || Set launch-pad power to 1200 echo tr_lp_pow_3 || Set launch-pad power to 1300 echo tr_lp_pow_4 || Set launch-pad power to 1450 echo tr_lp_pow_5 || Set launch-pad power to 1500 (default) echo tr_lp_pow_6 || Set launch-pad power to 1600 echo tr_lp_pow_7 || Set launch-pad power to 1700 echo tr_lp_pow_8 || Set launch-pad power to 1800 echo tr_lp_pow_9 || Set launch-pad power to 1900 echo For choosing other powers, enter: echo ent_fire launchpad_power addoutput "speed xxxx" (this only works when the random power is not selected) echo echo --- Teleport destination commands --- echo tr_tele_0 || Changes the teleport destination echo tr_tele_1 || Changes the teleport destination echo tr_tele_2 || Changes the teleport destination echo tr_tele_3 || Changes the teleport destination echo tr_tele_4 || Changes the teleport destination echo tr_tele_5 || Changes the teleport destination echo tr_tele_6 || Changes the teleport destination echo tr_tele_7 || Changes the teleport destination echo tr_tele_8 || Changes the teleport destination[/code] Copy paste that code into a notepad file and save it as "tr_help.cfg" in the cfg folder. Type "exec tr_help" in console to bring up the list.
lags alot
You should also add a controllable trajectory meter to the launchpad.
I better get training airshots and airblasting. Cool map
How many bots can there be at a time? I want to see a wall of soldiers shooting rockets.
[QUOTE=ColinSSX;16893548]Found the easter egg: [url]http://www.xfire.com/video/11c9d2/[/url] (Has anyone else been getting the glitched freezecam since the classless update? I've got SLI so that could be a factor.)[/QUOTE] That's not all of the easter egg.
[QUOTE=Hakita;16898223]How many bots can there be at a time? I want to see a wall of soldiers shooting rockets.[/QUOTE] As many as your computer and source can support.
That's a really nice idea for a map, now I finaly can train my airblast skills without making an idiot out of myself in a server.
Looks extremely fun, downloading now.
Looks amazing!
Thanks for the map, very useful and fun to mess around on too.
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