• Crafting blueprint suggestion for Reclaimed metal
    5 replies, posted
Since Reclaimed metal is pretty much the most useless thing for Crafting (excluding the "3 Reclaimed makes 1 refined" crafting rule) I thought I'd think of something. It had taken some time since there had been many other blueprints, but I think I found an idea. One reclaimed + One primary/secondary/melee token + class weapon (example; Sandman, Eyelander, Direct Hit, Jarate, etc) makes a class token instead of a weapon slot token. So in a list: [RECLAIMED] + [PRIMARY SLOT TOKEN] + [FORCE-A-NATURE] = Scout Class Token [RECLAIMED] + [MELEE SLOT TOKEN] + [EQUALIZER] = Soldier Class Token [RECLAIMED] + [SECONDARY SLOT TOKEN] + [EXTINGUISHER]= Pyro Class Token And carry on for the other 6 classes. It was quick but I think it's worth it. The reason for this is that I had accidentally crafted a slot token and I couldn't just -waste- it. Hopefully this gets taken into consideration by some coincidence. Tell me your thoughts. Worth it? Not worth it? Since scrap metal, class token, and weapon makes a different class token, I think this should make a slot token into a class token. Well, I tried v:v:v
Isn't that ten weapons, plus whatever it takes to make a slot token, just to get something you can make with a lot less? If people have reclaimed lying around, it's probably because they're going for refined and thus hats.
That's stupid. You can make class tokens with 4 class weapons. That'd be a waste of Reclaimed.
No. You crafted the wrong token. Deal with it.
Reclaimed Metal is the "Middle Man" They're useful only for crafting hats. That's the way it is, that's the way it always will be.
It's depressing to see Reclaimed. :sigh:
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