• dm_Morpheus v1 - Unreal Tournament map remake
    16 replies, posted
[U][I][B]LATEST VERSION: 2[/B][/I][/U] [img]http://cloud.steampowered.com/ugc/614972449739890415/89D8FE866A0E03277D185EAE605EF90F150B39EE/[/img] [img]http://cloud.steampowered.com/ugc/614972449739894454/3B91BB04763E3B0B3061D4C4D5DC480927E02818/[/img] Everyone loves low gravity maps! [URL="http://www.gamebanana.com/maps/162444"]Download page for version 1 at GameBanana.[/URL] [URL="http://www.gamebanana.com/maps/162510"]Download page for version 2 [B][CURRENT VERSION][/B] at GameBanana.[/URL]
Cool!
[IMG]http://cloud.steampowered.com/ugc/630735048390564375/C833D6B6854FD4E554D48DC81A0FD2A30A6850FF/[/IMG] Are you aware of this exploit?
[QUOTE=Cowabanga;33967935][IMG]http://cloud.steampowered.com/ugc/630735048390564375/C833D6B6854FD4E554D48DC81A0FD2A30A6850FF/[/IMG] Are you aware of this exploit?[/QUOTE] It's not so much an exploit as it is an extra position to fire from c: If I wanted players not to get up there I would've playerclipped it, don't worry. Besides, it's not gamebreaking. That guy's easy to bodyshot to death.
Also, I've been thinking of removing the spawn rooms and instead scatter spawn points all around, as in the original. Agree for scattering the spawn points, disagree for keeping the spawn room.
I love people that make UT remakes. <3
[QUOTE=Izzy7s7;33980053]I love people that make UT remakes. <3[/QUOTE] I [img]http://www.facepunch.com/fp/ratings/heart.png[/img] you too! I was thinking of remaking either Hyperblast from UT or Claustrophobopolis from the first Quake next. Can't decide :C
That looks pretty awesome
Thank you! The map is almost always being run on the UK-TF Low Gravity Fun server which usually has at least 10 people playing on it, so if anyone wants to have a look, connect to [B]94.198.82.250[/B] Oh and btw, the server's owner modified the gravity so it's a tad bit lower than it normally is on the map. It can still be played without problems, though.
Neat map :D
Finished version 2, pics and download in the OP. Changes from v1 include: -scattered spawnpoints as opposed to a central, easily camped spawnroom -removal of the crates as they were originally placed to provide protection for players walking out of the now nonexistent spawnrooms, and also encouraged Engineer camping in the lower chambers -a 3D skybox that extends the galaxyscrapers down to planet Earth. Plus, there are a few more out-of-map galaxyscrapers Generally, the map is now more faithful to the original. [B]Feedback would be much appreciated, if there is anything that could be tweaked about the map please tell me.[/B]
[QUOTE=Kahgarak;33996883] [B]if there is anything that could be tweaked about the map please tell me.[/B][/QUOTE] Make it an actual TF2-themed map, add spytech and make it take place in an Australian city.
[QUOTE=Counselor Piper;34011047]Make it an actual TF2-themed map, add spytech and make it take place in an Australian city.[/QUOTE] Interesting idea, what with Australians being advanced enough to build galaxyscrapers and all, though I want to stick to the grittier art style because I like to stay a bit more true to the original maps' style when I remake maps.
Cool, my favorite map from UT along with Facing Worlds.
DM_Pressure was always fun. Ah, those silly bots, always running into the pressure chamber when they [I]know[/I] I'm squatting next to the depressurize button.
[QUOTE=Pocket Medic;34045990]DM_Pressure was always fun. Ah, those silly bots, always running into the pressure chamber when they [I]know[/I] I'm squatting next to the depressurize button.[/QUOTE] I was always a fan of Pyramid and Lava Giant. Both of which I've already sort of remade already for TF2.
I've also been thinking of remaking DM-Deck, though I'm not sure if anyone's done it before for TF2. Would anyone happen to know if such a remake already exists?
Sorry, you need to Log In to post a reply to this thread.