• problem to importing my model
    5 replies, posted
hi everybody, I have create a test model to learn how to import my model in TF2 but when I compile the model into TF2 the model is in a different position. in Cinema4d and Blender the model is in the right position as you see in the two pictures (the model that i want to import is the cube) Blender: [url]http://imageshack.us/photo/my-images/823/blenderg.jpg/[/url] cinema4d: [url]http://imageshack.us/photo/my-images/252/cinema4d.jpg/[/url] Using Blender I assign all the vertex of the cube at the "bip_UpperArm_L", and then I export, but on TF2 the model was behind the demoman and rotate by 90 degrees. Can someone tell me why? I use GUIStudioMDL for compiling
Your demoman rig is outdated probably - if you got it from the source sdk files then it's wrong. Decompile your own demoman to get a correct skeleton.
[QUOTE=garis;35439391]hi everybody, I have create a test model to learn how to import my model in TF2 but when I compile the model into TF2 the model is in a different position. in Cinema4d and Blender the model is in the right position as you see in the two pictures (the model that i want to import is the cube) Blender: [url]http://imageshack.us/photo/my-images/823/blenderg.jpg/[/url] cinema4d: [url]http://imageshack.us/photo/my-images/252/cinema4d.jpg/[/url] Using Blender I assign all the vertex of the cube at the "bip_UpperArm_L", and then I export, but on TF2 the model was behind the demoman and rotate by 90 degrees. Can someone tell me why? I use GUIStudioMDL for compiling[/QUOTE] You know, I hate to be a dick, but I think you could've asked about this from the blokes at the Emporium.
[QUOTE=Fillmore;35439709]You know, I hate to be a dick, but I think you could've asked about this from the blokes at the Emporium.[/QUOTE] and where is this "Emporium"?
[QUOTE=garis;35439824]and where is this "Emporium"?[/QUOTE] [url=http://facepunch.com/threads/1174658]Here.[/url]
[QUOTE=pogothemunty;35439654]Your demoman rig is outdated probably - if you got it from the source sdk files then it's wrong. Decompile your own demoman to get a correct skeleton.[/QUOTE] In fact I used the demoman model in the source sdk files, i took your advice and now all works fine! Thanks a lot :) [editline]5th April 2012[/editline] [QUOTE=Zebus;35439860][url=http://facepunch.com/threads/1174658]Here.[/url][/QUOTE] Thanks but I already solved.
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