• The NAV Pack Thread
    137 replies, posted
So the new update introduced the official WIP TF bots. They work properly in KOTH maps, but you can put them on other maps. However, it includes a process that uses a small console command called nav_generate. I decided to skip that process and include all the NAVs in a pack, divided by maps. So here they are! [B]How to install[/B] 1. Download the file 2. Unzip it 3. Place all the files in your "maps" folder in the "tf" directory. Or steamapps/yourusername/team fortress 2/tf/maps [B]The Packs[/B] [B]Arena NAV Pack (19/12)[/B] Works! [url= http://jaggerestep.info/navpacks/Arena%20NAV%20Pack.zip]Mirror #1[/url] [url=http://www.mediafire.com/download.php?mifk0mzgin]Mirror #2[/url] [url=http://rapidshare.com/files/322861473/Arena_NAV_Pack.zip]Mirror #3[/url] [B]CP NAV Pack (20/12)[/B] Works! [url=http://jaggerestep.info/navpacks/CP%20NAV%20Pack.zip]Mirror #1[/url] [url=http://www.mediafire.com/download.php?m0ldzinnzj2]Mirror #2[/url] [url=http://rapidshare.com/files/322861476/CP_NAV_Pack.zip]Mirror #3[/url] [B]CTF NAV Pack (20/12)[/B] Works partially [url=http://jaggerestep.info/navpacks/CTF%20NAV%20Pack.zip]Mirrror #1[/url] [url=http://www.mediafire.com/download.php?yd4owyyowyr]Mirror #2[/url] [url=http://rapidshare.com/files/322861474/CTF_NAV_Pack.zip]Mirror #3[/url] [B]PL/PLR NAV Pack (20/12)[/B] Works partially [url=http://jaggerestep.info/navpacks/PL-PLR%20NAV%20Pack.zip]Mirror #1[/url] [url=http://www.mediafire.com/download.php?zxmy23ztizy]Mirror #2[/url] [url=http://rapidshare.com/files/322861471/PL-PLR_NAV_Pack.zip]Mirror #3[/url] [B]TC NAV Pack (20/12)[/B] Works! (thanks to KILLICON) [url=http://jaggerestep.info/navpacks/TC%20NAV%20Pack.zip]Mirror #1[/url] [url=http://www.mediafire.com/download.php?wmcoanwmdmm]Mirror #2[/url] [url=http://rapidshare.com/files/322861475/TC_NAV_Pack.zip]Mirror #3[/url] [B]ALL OFFICIAL MAPS[/B] [url=http://jaggerestep.info/navpacks/NAV%20PACK.rar]Mirror #1[/url] [url=http://www.megaupload.com/?d=YOKPFBI6]Mirror #2[/url] [url=http://rapidshare.com/files/322861477/NAV_PACK.rar]Mirror #3[/url] [B]CUSTOM MAPS[/B] [url=http://jaggerestep.info/navpacks/custom/]Custom Maps NAV Pack directory[/URL] - Click on the nav you want to download. It will start downloading automatically - PLEASE DO NOT REQUEST: Custom CTFs or PLs, they dont work. [B]KNOWN BUGS:[/B] - CTF: Bots dont go to the intel. - CUSTOM CTF: Bots sometimes dont even leave the spawn (exceptions are Pyro and Medic). - CUSTOM MAPS WITH NO OBJECTIVE: Bots dont work on them. - PL: Bots stay forever on the actual control point when the cart reaches it [B]TUTORIAL: How to make your own NAVS[/B] [I]Pictures coming soon.[/I] 1. Open up TF2. 2. Open the console and type "map mapnamehere" 3. When the map loads, open console again and type "sv_cheats 1;nav_generate" 4. The process will take 3-5 minutes. When it finishes, the map will re-load. 5. Done! Your new NAV is now on your maps folder. [QUOTE=MikeBooth;12673281]If you are going to generate your own nav files, make sure you set this cvar first: [CODE]nav_max_view_distance 6000[/CODE] Otherwise some valuable data will be missing from the nav file. We'll try to make sure that gets changed to the default behavior in future updates so you don't have to do that. But for now, you do. Also, nav files usually need a bit of hand tuning after generation. Use: [CODE]nav_edit 1[/CODE] to enable nav mesh editing. Finally, recall that the bots only "understand" the King of the Hill scenario at the moment, and likely will not act very intelligently in the other scenarios. All that said, experiment and have fun![/QUOTE] [B]TUTORIAL: How to use them[/B] Create a server, choose map. After map is loaded, open console and type "tf_bot_add" [B]ATTENTION:[/B] If you have RCBot installed, uninstall it before typing, or else your game will crash. [B]Thanks to:[/B] - KILLICON for doing the TC pack. - KILLICON for providing alternate mirrors. - a2h for some navs. - Pikablu07 for a fix. - GmanFreeman for the ALL OFFICIAL MAPS pack. - Kill Coder for another set of mirrors Hope you enjoy my work.
Bots are too good! can we like make them more easier to fight they have 100% accuracy :) Also thank you.
Awesome, awesome. Thank you very much!
Nice job! I will use it soon. I love the new bots.
Finish CP pack. I think they work properly. Report bugs and other stuff.
Need to be able to set bots from main menu, like counterstrike. with difficulty settings Nice NAV pack, can't wait for all the official maps
After I get the official maps, I'll be taking custom map requests.
[QUOTE=Zuimzado;19044589]After I get the official maps, I'll be taking custom map requests.[/QUOTE] Toyfort Elite (CP) Mario Kart (The smaller deathmatch type one, 2fort2serious has it.) Orange( Forgot the whole name, but is that popular orange map on tf2)
[QUOTE=Zuimzado;19044589]After I get the official maps, I'll be taking custom map requests.[/QUOTE] CTF_Convoy(If possible)
[QUOTE=Zuimzado;19044589]After I get the official maps, I'll be taking custom map requests.[/QUOTE] i'm gonna get flamed for this but cp_orange_x3
[QUOTE=Bbarnes005;19044652]CTF_Convoy[/QUOTE] AGREE!!!! Do this one!
Hold it boys. I'm still doing official maps. Gather up a list and post it here after I finish them. CP pack is 50%. Doing the cp_granary navs.
Oh my god I love you. [QUOTE=Zuimzado;19044718]Doing cp_gravelpit.[/QUOTE] eeeeeeeeeeeeeee
[QUOTE=Reflectent;19044711]Oh my god I love you.[/QUOTE] Just doing my job. Doing cp_gravelpit.
[QUOTE=windwakr;19044816]Didn't you say you were going to make a tutorial?[/QUOTE] Yes. But first the packs. Then the tutorials. And the tutorial is for adding bots. Not making your own navs.
I'll take the dumbs, but what exactly does this do?
[QUOTE=windwakr;19044867]You made it look like you were making a navs tutorial.[/QUOTE] Oh yeah. Sorry about that. I'll make those too. Uploading CP pack with tutorial to make your own navs. You may think "now I can make mine navs", but the process takes 3-5 minutes. So the packs are faster and easier.
Is it possible to get the AI working on Payload maps?
Thanks for this!
[QUOTE=Bbarnes005;19045033]Is it possible to get the AI working on Payload maps?[/QUOTE] The PL/PLR NAV Pack is after the CTF pack, which I'm making right now. [B]ADDED:[/B] CP NAV Pack Tutorial on how to make your own Navs.
[QUOTE=windwakr;19045113]"sv_cheats 1;nav_generate" I thought it would be a complicated process or something. But keep up the good work.[/QUOTE] The process takes 3-5 minutes, and can take 7 minutes in BIG maps. Also it has a 70% chance of crashing.
[QUOTE=Zuimzado;19045142]Also it has a 70% chance of crashing.[/QUOTE] look at the ground and do nav_mark_walkable before you do nav_generate i think this should fix it i've been doing it this way and i haven't crashed once
[QUOTE=Pikablu07;19045202]look at the ground and do nav_mark_walkable before you do nav_generate i think this should fix it i've been doing it this way and i haven't crashed once[/QUOTE] It has a chance of crashing after it computes mesh visibility and restarts your server. But I'll try your method, thanks!
Oh thanks, this will save a LOT of minutes of generating those nav files
Finishing CTF pack.
BLU just steamrolls with heavy-medic couples on Dustbowl
Guys! The links will be down for a second, I am uploading a Readme file to all the ZIPs. When they get back, the CTF pack will be with them.
it hardly takes "3-5 mins." On my gameserver, it took a minute or less per map. CTF does not work.
How do I get this working? I've moved the files into my maps folder. Now what?
[QUOTE=jaggerestep;19045402]it hardly takes "3-5 mins." On my gameserver, it took a minute or less per map. CTF does not work.[/QUOTE] The CTF Navs dont work? I'll check. [editline]01:26AM[/editline] [QUOTE=Eight Bit;19045410]How do I get this working? I've moved the files into my maps folder. Now what?[/QUOTE] Create a server, choose map. After map is loaded, open console and type "tf_add_bot" [B]ATTENTION:[/B] If you have RCBot installed, uninstall it before typing, or else your game will crash.
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