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Team Fortress 2
- Fixed players seeing cloaked Spies when they should be fully cloaked
- Updated the Homewrecker
- It now damages enemy sappers on friendly buildings
- Fixed items not displaying correctly while playing back a demo
- Badge hire dates now display the time in GMT
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Awesome homewrecker buff, and no more broken cloak!
YAY! Thanks for posting!
Now I still need to get the Homewrecker. :saddowns:
will they update blog today?
cause i wanna know moar bout mah engie update
Oh wow, that is pretty good
So that's why I've been seeing half-cloaked spies all the time. And I thought they were just dumb not noticing the cloak running out. :v:
AHAHA.
I had that exact idea for Homewrecker, but nooo people called it OP towards Spies and that it would never happen. :v:
Well, it IS op towards Spies, but it still happened.
Oh nice that Homewrecker buff, Pyros can be even greater Engi buddy.
Wow, now an engy base guarded by a Pyro will LITERALLY be unsappable.
More pyro and engie relationship stuff hm
I have a homewrecker
Thank GOD its useful now, i might use it now
YES! Holy shit.
- Fixed players seeing cloaked Spies when they should be fully cloaked
Now i can stop using the dead ringer(wasnt affected by this) and start using the normal invisible watch again.
Home wrecker is pretty useful now.
[QUOTE=MacD11;21802113]will they update blog today?
cause i wanna know moar bout mah engie update[/QUOTE]
yeah I hope.
I wanna hear more too
Just when I crafted away the homewrecker.
shit.
oh well, maybe next thursday.
[sp]fuck you valve and your shit system, i am mad[/sp]
[QUOTE=NeoDement;21802144]Wow, now an engy base guarded by a Pyro will LITERALLY be unsappable.[/QUOTE]
[img]http://www.facepunch.com/ads/rating/tick.png[/img]x 10
[QUOTE=yellowoboe;21802270][img]http://www.facepunch.com/ads/rating/tick.png[/img]x 10[/QUOTE]
It's cool anyway, I'm gonna play engyfag pyro later today and see what it's like.
Yeah, I just crafted my homewrecker. Fuck
Oh hell yes, it's time it save some engies bases.
[QUOTE=NeoDement;21802144]Wow, now an engy base guarded by a Pyro will LITERALLY be unsappable.[/QUOTE]
[IMG]http://dog.fpsbanana.com/ico/sprays/engi_is_pyro.png[/IMG]
Pyro = engineer's best friend. Seriously.
-Can use dispenser to fantastic effect (constant stream of ammo to the drum)
-Reflects ubers/stickies
-Lights/reflects spies
-Can now unsap buildings
1 Pyro + 1 Engineer = literally impenetrable defense
Looking forward to playing as a pyro during the engy update.
YES HOMEWRECKER MOThERFUCKERS
Awesome Buff
[QUOTE=Keychain;21802127]AHAHA.
I had that exact idea for Homewrecker, but nooo people called it OP towards Spies and that it would never happen. :v:
Well, it IS op towards Spies, but it still happened.[/QUOTE]
This coming from the person who still argues at length that the Force-A-Nature is overpowered. :v:
Well the new engineer unlockable that replaces the wrench better not be able to remove sappers >:(
Anyway, this Homewrecker buff is great. I used the Homewrecker all the time anyway both since it looked cool and because getting kills with it caused delicious rage.
How many updates have actually help spies. :v:
The engie is secretly working on the pyro's weapons behind our backs :v:
[QUOTE=Bautista;21802401]Well the new engineer unlockable that replaces the wrench better not be able to remove sappers >:([/QUOTE]
That sounds kind of ridiculous. Maybe if it were the PDQ and maybe if it had a small extra buff to counter that, since removing sappers isn't a priority of offensive Engineers.
[editline]08:00PM[/editline]
[QUOTE=AlfieGroove;21802448]The engie is secretly working on the pyro's weapons behind our backs :v:[/QUOTE]
Engineer and Pyro confirmed for secret relationship.
Which means either Pyro confirmed as female or Engineer confirmed as homosexual. Hmm... :v:
That sure is a big update (83 mb) for 4 code fixes. :ninja:
[QUOTE=Maurice;21802465]That sure is a big update (83 mb) for 4 code fixes. :ninja:[/QUOTE]
Valve aren't telling us something!
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