• Team Fortress 2 Update July 5th, 2012
    92 replies, posted
Added new options for Pyrovision to the Advanced Options dialog Added enable/disable for the HUD border Added the ability to make the HUD border static Added the ability to turn off the skybox depth of field Fixed The Sandvich and The Buffalo Steak Sandvich using the wrong models when thrown Fixed not seeing the blue team skin for the Robot Chicken Hat Fixed not seeing team colors on the sleeves for The Equalizer and The Escape Plan Fixed The Escape Plan allowing medic calls Fixed The Beggar's Bazooka exploding on random targets in the world when overloading Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons Fixed The Amputator's radius heal effect applying to players who have The Escape Plan deployed Fixed the Rainblower taunt attacking players through walls Optimized the Rainblower taunt particles Updated Sd_Doomsday Fixed rocket lid staying open sometimes after a player drops the Australium on the lift Fixed case where the lift could continue traveling up when a player with the Australium died at the same time he touched the lift Updated the localization files Updated the gamehaptics file: Added recoil/reload/draw/crit forces for the Baby Face's Blaster Added new recoil forces for The Beggar's Bazooka, The Cleaner's Carbine, The Hitman's Heatmaker, The Pretty Boy's Pocket Pistol and The Scorch Shot Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine [b]Undocumented changes[/b] Fixed the Escape Plan appearing like the Equalizer on BLU team.
a respectable bug fix update
[QUOTE=ned_ballad;36641716]a respectable bug fix update[/QUOTE] I'm kinda sad that taunt killing through walls doesn't work anymore.
[quote]Fixed the Rainblower taunt attacking players through walls[/quote] [I][B]NOOOOOO I NEVER GOT TO TRY IT OUT[/B][/I]
Fixed the Rainblower taunt attacking players through walls rip in peace
Removable HUD Border for Pyrovision... SWEET But they forgot to make Quatum Conundrum & Future Soldier Promos tradable/craftable
I thought that thrown sandviches appearing as healthpacks was intentional. It made it much easier for teammates to spot them, before Pyromania like 80% of my thrown sandviches went ignored.
Still no tradable Quantum Conundrum items :(
that Rainblower achievement is kind of hard now. Like really hard
[QUOTE=-=NARH=-;36641735]I'm kinda sad that taunt killing through walls doesn't work anymore.[/QUOTE] A necessary evil, if you will.
No hats. This makes no sense
Promos still aren't tradable. What in the living fuck are they waiting for.
"Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine " Does that mean the scout will actually put shells into the gun now?
Are the last 4 lines about things relating to controllers like the Novint Falcon?
[QUOTE=ned_ballad;36641756]that Rainblower achievement is kind of hard now. Like really hard[/QUOTE] The most I've gotten is 2 people at once. That achievement is legitimately difficult for a silly thing such as a tauntkill.
[QUOTE=IliekBoxes;36641767]"Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine " Does that mean the scout will actually put shells into the gun now?[/QUOTE] I think they mean they fixed the ejection bones so shells actually come out of the gun.
[QUOTE=IliekBoxes;36641767]"Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine " Does that mean the scout will actually put shells into the gun now?[/QUOTE] it's a game haptics change
[QUOTE]Fixed The Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons[/QUOTE] YEY!
[QUOTE=EvilPengy;36641744]Removable HUD Border for Pyrovision... SWEET But they forgot to make Quatum Conundrum & Future Soldier Promos tradable/craftable[/QUOTE] You know what they also forgot? [sp]Making the Strange Escape Plan count something[/sp]
I'm still rather annoyed about Pyrovision not working on DX8. I can't really blame Valve for that, though, seeing as how they want to focus on their bigger audience (people who don't play on DX8).
[QUOTE=edu_mambo69;36641762]No hats. This makes no sense[/QUOTE] Cant tell if serious.
I'm kinda hoping there are some undocumented changes.
according to the schema, the Equalizer and Escape Plan should be fixed as far as visually switching around all the time. The EP uses its own model now.
[QUOTE]Fixed the Rainblower taunt attacking players through walls Optimized the Rainblower taunt particles [/QUOTE] Yes. YES. [B]YES.[/B]
No Sniper Glasses Bodygroup and no apparent Escape Plan/Equalizer skin swapping fix? Oh well, the rest of this stuff is pretty good.
[QUOTE=The Calzone;36641852]No Sniper Glasses Bodygroup and no apparent Escape Plan/Equalizer skin swapping fix? Oh well, the rest of this stuff is pretty good.[/QUOTE] the skin swapping is fixed. The EP is it's own model now, PLUS they're straight up brute forcing the arm color.
Downloading update - 169.5MB
This update pleases me, yet saddens me. All that good stuff, but some of the fixes, namely the Rainblower no longer killing through walls... You will be missed, hilarious pre-round slaughterfest. RIP in peace.
[QUOTE=Fillmore;36641793]You know what they also forgot? [sp]Making the Strange Escape Plan count something[/sp][/QUOTE] [sp]Strange Southern Hospitality says Hello.[/sp]
cant wait to see [QUOTE]Added more detail to the reloads for the Scattergun, the Baby Face's Blaster, the SMG, and The Cleaner's Carbine [/QUOTE] They should fix the reloading animations for the shortstop and crossbow. it looks lazy when all they did was making the reload animation play faster/slower
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