• Where's the Natascha Nerf?
    89 replies, posted
Seriously, Valve said Natascha would get nerfed with the Polycount Update, but WHERE THE FUCK is it? I can't paly any class porperly without getting annoyed/killed by that dumbfuck of a weapon. I used to like Spy with the Y.E.R, but damn, with a team of 8 players where 3 use Fagtascha, I just can't get a kill. Scout is impossible, too. Also Pyro, Demoman, Medic. I want the nerf as soon as possible.
I renamed my Natascha 'Problem, Scout?'
i dont think it needs a nerf
[quote=datwut?;25460212]seriously, valve said natascha would get nerfed with the polycount update, but where the fuck is it? I can't paly any class porperly without getting annoyed/killed by that dumbfuck of a weapon. I used to like spy with the y.e.r, but damn, with a team of 8 players where 3 use fagtascha, i just can't get a kill. Scout is impossible, too. Also pyro, demoman, medic. I want the nerf as soon as possible.[/quote]wheeeee u-aaaaaaaah cry some more! Aaahahahahaha!
Heavy should be feared, not nerfed.
[QUOTE=DatWut?;25460212]Seriously, Valve said Natascha would get nerfed with the Polycount Update, but WHERE THE FUCK is it? I can't paly any class porperly without getting annoyed/killed by that dumbfuck of a weapon. I used to like Spy with the Y.E.R, but damn, with a team of 8 players where 3 use Fagtascha, I just can't get a kill. Scout is impossible, too. Also Pyro, Demoman, Medic. I want the nerf as soon as possible.[/QUOTE] 25% damage decrease is the only thing that it needs to have.
[QUOTE=DatWut?;25460212]Seriously, Valve said Natascha would get nerfed with the Polycount Update, but WHERE THE FUCK is it? I can't paly any class porperly without getting annoyed/killed by that dumbfuck of a weapon. I used to like Spy with the Y.E.R, but damn, with a team of 8 players where 3 use [b]Fagtascha, I just can't get a kill. Scout is impossible, too. Also Pyro, Demoman, Medic.[/b] I want the nerf as soon as possible.[/QUOTE] :frog:
The most nerfing it should get is to reduce the speed reduction over distance, as it's more annoying then anything else to get slowed down stupidly by a rouge natascha bullet from half way across the map.
It really needs less slowdown at longer range, seriously, you can stop someone from across the map, they won't die quickly, but they'll most likely be slowed down enough to be killed. It's fine in short to long range where you can kill someone fairly quickly without the slowdown, but in long range it just makes the game quite unbearable. :ninja: Ninja'd dammit.
[QUOTE=Cam00;25460285]It really needs less slowdown at longer range, seriously, you can stop someone from across the map, they won't die quickly, but they'll most likely be slowed down enough to be killed. It's fine in short to long range where you can kill someone fairly quickly without the slowdown, but in long range it just makes the game quite unbearable. :ninja: Ninja'd dammit.[/QUOTE] You still get an agree from me anyway.
Other than the slowdown being constant over range the weapon is fine. Scaling the slowdown with the damage dealt would be a good way to do it as Minigun bullets are near useless at longer ranges.
My idea would be a percentage of slowdown.
I dunno man, have you compared how fast a target dies to Sasha compared to Natascha? With Natascha, it takes a lot of hits, especially against a target that's got a medic backing him. There's also the trouble of killing targets that need to be killed quickly, like soldiers, Sasha heavies or spamotards.
Slowdown falloff? It seems fine to me now though.
[QUOTE=Das Bo Schitt;25460378]I dunno man, have you compared how fast a target dies to Sasha compared to Natascha? With Natascha, it takes a lot of hits, especially against a target that's got a medic backing him. There's also the trouble of killing targets that need to be killed quickly, like soldiers, Sasha heavies or spamotards.[/QUOTE] Long range? YOu can put more bullets into your target on long range. And the difference of damage is 2 I think (sasha 7, Natascha 5), so Natascha is basically better on long range.
[QUOTE=Pie_Tony;25460278]The most nerfing it should get is to reduce the speed reduction over distance, as it's more annoying then anything else to get slowed down stupidly by a rouge natascha bullet from half way across the map.[/QUOTE] If an enemy Heavy has a clear line of sight to you from half way across the map, your Snipers need to wake up.
[QUOTE=Don Knotts;25460471]If an enemy Heavy has a clear line of sight to you from half way across the map, your Snipers need to wake up.[/QUOTE] They're too busy with the lucksman and razorback spy checking.
Should be so the more times it hits you, the slower it makes you, so from the first hit you get, there is no speed reduction, possibly same with the second but after that each hit gradually slows you down to the base slow running speed that the current natascha has.
It really needs a nerf on the slowdown part, I mean, on long and medium distance if you're 2-3 metres away from a corner chances are you won't get around the corner before the heavy kills you because of the slowdown. When it's short distance it's fair enough because of the way that the heavy is meant to be played. But that the heavy gets one single bullet on you from far away and you're slow for half a second is not fair.
Normal minigun is best minigun.
I always thought that Valve's answer to Natascha was the Mad Milk. Since you are rewarded for staying and fighting, giving the heavy slowing you down a disadvantage.
Where's the equalizer nerf? :downs:
[QUOTE=Dr.Scrake;25461387]Where's the equalizer nerf? :downs:[/QUOTE] Why does it even need one at the moment?
[QUOTE=Das Bo Schitt;25460378]I dunno man, have you compared how fast a target dies to Sasha compared to Natascha? With Natascha, it takes a lot of hits, especially against a target that's got a medic backing him. There's also the trouble of killing targets that need to be killed quickly, like soldiers, Sasha heavies or spamotards.[/QUOTE] Mother of god. OP must be proud that Das Bo Schitt posted here.
Natascha doesn't need any nerf. [editline]17th October 2010[/editline] [QUOTE=Dr.Scrake;25461387]Where's the equalizer nerf? :downs:[/QUOTE] The Shovel needs a buff.
[QUOTE=Vasili;25460218]I renamed my Natascha 'Problem, Scout?'[/QUOTE] Gonna rename mine "Stalin" when i get my nametag.
I don't mind it. I guess i'd say that because I sometimes like to use it. I still find Sasha to get more kills though.
The solution is to get one of your teammates to go medic and uber you. Or just go heavy and use sasha, you cry baby.
[QUOTE=Pie_Tony;25460504]They're too busy with the lucksman and razorback spy checking.[/QUOTE] A huntsman arrow can head shot just well as a bullet can on a near stationary target. Tell the Pyros and the Snipers to wake up.
[QUOTE=lionheart1066;25461469]The solution is to get one of your teammates to go medic and uber you. Or just go heavy and use sasha, you cry baby.[/QUOTE] What other loadout necessitates a class change or an [b]uber[/b] to counter? Natascha does need to be changed, the fact that it makes heavy easier to play [i]and[/i] more effective should be reason enough.
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