• What is your opinion on the Phlogistonator?
    135 replies, posted
I haven't been playing TF2 much lately, but I went into a server with this weapon equipped and recieved nothing but harassment for using it. Not Scout harassment or anything like that, actual complaints about the weapon being OP and only "Skill-less" Pyros use it. It sounds like the new Backburner to me, it terms of hate. Only thing I can think of that is in need of a desperate nerf is the invincibility while taunting. I think it should be used in cover, and then run out flames blazing. EDIT: Oh, and what I like about the Phlog is how its better at crowd control, but Axetinguisher + Degreaser makes Pyro the undisputed 1 on 1 king. I like the Phlog because it can actually kill things, and it opens up my melee slot to more choices. I also use Mannmelter to put people out and build up my mmmmph from a distance, even if I'm a mediocre shot with it.
I'm too reliant on airblast to ever use it.
I used it for a while, and going into it I thought it was fairly OP. But then I realized just how much of a pain it is to go without an airblast.. And that in order to even use it's Mmmph, you need to do the equivelant of killing two people. Like you said, the only problem I see with it now is the taunting invincibility.
Balanced. Pyro is close range, I feel bad for you son. I've got 99 problems but being flamed ain't one.
[QUOTE]What is your opinion on the Phlogistonator?[/QUOTE] It's a weapon.
I remember a few days ago I killed a Spy with the Phlog, without using its crits, and he claimed I only killed him because I was using the Phlog. When I said "But it has the same base damage as the flamethrower" I never got a response. [img]http://redwing.hutman.net/~mreed/Assets/ferrouscranus.jpg[/img] I guess its just the go-to weapon for hate.
It shouldn't have Damage reduction when taunting
remember if you get killed by it once it's obviously SUPER OP
Good if you play on valve servers useless if you play with actually good people. It's easily counterable. Everyone who calls it OP is a faggot with no skill.
[QUOTE=lol user;34884508]It shouldn't have Damage reduction when taunting[/QUOTE] This is my only problem with it. Plus you heal yourself.
My only real problem with the Phlog is that the Mmmph bar fills way too fast (Approx 221 fire damage). The Soldier has to deal 600 damage just to get mini-crits for him and his team; whereas the Pyro can easily burn to death 2 players in an ambush (Flamethrower does ~112 dmg per second if all particles find their way onto a target, not including afterburn damage) and then grant himself full health and full crits. I'm okay with the 90% damage reduction because it's only when the Pyro is taunting and leaves him vulnerable to being backstabbed without damage reduction, but they should at least also allow Snipers to headshot the Pyro without damage reduction as well.
I've always wondered if the invincibility was an unintended side effect, like he's healing at 1000% during the taunt so any damage done is immediately healed...or something like that.
Self-healing, self-healing everywhere. I personally think it's OP because you can enter into a one-on-one fight with a Pyro - as a class that it does not counter - and lose simply because there's no way of knowing whether or not it is going to pull a taunt on you that makes it immune. If the taunt didn't give 90% damage resistance while active, that would be enough to balance it - that forces the Pyro to give the opposing player enough space - by retreating to a safer spot to activate the taunt - to run away or to deal the finishing blow (because they usually use it near-death). It doesn't diminish the usefulness of the weapon, it just makes it a bit more than W+M1 until taunt and then wreck everyone's shit.
[QUOTE=MrCasual;34884962]I've always wondered if the invincibility was an unintended side effect, like he's healing at 1000% during the taunt so any damage done is immediately healed...or something like that.[/QUOTE] Believe it may be part of a scripting hook to check if the player is in the middle of taunting - if so, apply the damage resistance and super fast healing. That may explain why the Pyro almost never dies when taunting (Aside from the 90% damage reduction), even when headshotted or barraged with critical hits. Hell, I've seen a Phlog Pyro tank a level 3 Sentry because of that.
I've come to accept thats its not OP, although I would more than welcome the removal of the damage resistance while taunting, too many times have I seen pyros taunt in the middle of the open and tank the damage from half the enemy team only to go and crit them all. If it was removed it would encourage pyros to save and use the taunt more tactically. Like taunting in a hidden spot and using that to ambush people. As opposed to building mmph and just running towards the enemy team.
Things that give you crits for doing something you already always do (i.e. MOVING IN ANY DIRECTION) are stupid.
I don't like playing against weapons that punishes me for being in a team who can't take down a pyro.
[QUOTE=lol user;34884508]It shouldn't have Damage reduction when taunting[/QUOTE] I'm getting sick of saying this. You are not supposed to die while taunting. The taunt is there to disable the pyro and give the victim a chance to escape and get out of range. If the damage reduction wasn't there it would turn the pyro into a free kill, forcing the pyro to taunt behind cover or well out of range of his target.
I'd be okay if the flames were easier to see since I have a hard time telling if I'm too close or not
It needs to be used like the Sandvich for the Heavy. Example; As a Heavy you don't just stop in the middle of a battle to eat a Sandvich that heals you because it'd be inefficient under enemy fire. To use it effectively you have to run into cover, heal and then you're ready to go. Before the nerf you could drop it in the middle of a battle and get a major advantage if done correctly. To me, that's the same situation with the Phlogistinator. You can just taunt in the middle of a battle and gain invincibility [I]plus[/I] instant crits. [B]TL:DR;[/B]A reasonable nerf would to make it function like the Sandvich where you [I]have[/I] to run into cover to efficiently use it. That seems reasonable to me.
[QUOTE=Stoffy;34885679]It needs to be used like the Sandvich for the Heavy. Example; As a Heavy you don't just stop in the middle of a battle to eat a Sandvich that heals you because it'd be inefficient under enemy fire. To use it effectively you have to run into cover, heal and then you're ready to go. Before the nerf you could drop it in the middle of a battle and get a major advantage if done correctly. To me, that's the same situation with the Phlogistinator. You can just taunt in the middle of a battle and gain invincibility [I]plus[/I] instant crits. [B]TL:DR;[/B]A reasonable nerf would to make it function like the Sandvich where you [I]have[/I] to run into cover to efficiently use it. That seems reasonable to me.[/QUOTE] That's a terrible comparison, the sandvitch was a secondary weapon, for a 300 health class, who has a ridiculously powerful weapon that isn't limited to near pointblank range.
Is just like the Fan, an underpower but very very annoying.
[QUOTE=Stoffy;34885679]It needs to be used like the Sandvich for the Heavy. Example; As a Heavy you don't just stop in the middle of a battle to eat a Sandvich that heals you because it'd be inefficient under enemy fire. To use it effectively you have to run into cover, heal and then you're ready to go. Before the nerf you could drop it in the middle of a battle and get a major advantage if done correctly. To me, that's the same situation with the Phlogistinator. You can just taunt in the middle of a battle and gain invincibility [I]plus[/I] instant crits. [B]TL:DR;[/B]A reasonable nerf would to make it function like the Sandvich where you [I]have[/I] to run into cover to efficiently use it. That seems reasonable to me.[/QUOTE] If you taunt in the middle of a battlefield full with good players they will just run away and rape you instantly once the taunt is over. Only f2pers will try to kill the pyro while he taunts.
It is extremely useful in low-skill environments, and sucks in high skill ones. There are better choices, therefore not OP.
The invulnerability during taunting should be removed, but it should get an extra couple of seconds to compensate the time to exit cover and enter the battlefield.
The last few times I've used it: I dominate for one round and then get no points the next three rounds because they kill me first.
I think if the damage reduction was kept, but the health refill was changed to a health REGEN that lasted the entire mmph, it would lose its "i win button" status but still be balanced.
In my opinion, it shouldn't be able to obtain mmph so easily, by fire damage. It should be filled by enemies KILLED with fire damage, which would make it much more rare to obtain, thus, pyros would have to use it more wisely, knowing that they can't get free crits instantly by burning a heavy for 3 seconds.
Where's the "obnoxious and idiotic" option?
We had this thread a month ago. Why do we need to reiterate the [b][i]same exact shit[/i][/b]? it sucks it's terrible and annoying
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