[release][B]The Kill Counter[/B]
[IMG]http://i102.photobucket.com/albums/m105/coppykoppy/killcounter.jpg[/IMG][/release]
[B]Stat set one[/B]
[release]Works like a dispenser, but does not give health. the player needs to build a sentry first, and then when the sentry gets at least [I]5[/I] kills the kill
counter will activate. The kill counter cannot be upgraded manualy, but [I]when the sentry gets at least 15-20 kills, it goes to level two, and when
it kills 30-40 it goes to level 3[/I]. Because of its effects and its need for attention [I]it will take a full 10 second sap at level 1 or need to take 150 damage.[/I]
when a sentry dies its count Cuts in [I]half[/I], this is to prevent the constant rebuilding of a sentry in an enemy base (if it hits an odd number it rounds up).[/release]
[B]Effects[/B]
Level one The entire loaded clip of a weapon fires at [I]1.25 its normal rate [/I](for explosive weapons like the rocket, the grenade and the sticky guns)
and for all other, normal, small arms it does [I]1.25 damage[/I]. these rates at level 3 are as follows, [I]1.75 normal rate [/I](and one extra rocket for soldiers)
for explosives and[I] 1.5 to 2[/I] times the damage for regular weapons.
[B]Screen effect[/B]
much like the old mario kart, you see the weapon list on the right, and it spins like you are choosing a wep, if it lands on a melee wep or non gun it mearly gives you 20 health or a 110% overheal
[B]Weaknesses[/B]
-You actually have to kill something for this to work, most engineers can camp and get about a good 10-20 kills with a good sentry before it explodes
-It does not give a player its effect like the dispenser, but actually like the engineers metal respawn; it gives its effect to the first player to
touch it (much like the teleporter) and takes 10-15 seconds to recharge.
-This is not a Front Line buildable, its best spot to place is near a spawn or a well defended area.
-This unlock is not for the casual engineer, you need to be experienced to know where to place the kill counter and sentry,
[B]Why it would work[/B]
-It doesnt take away playability from any classes, normaly a medic doesnt kritzkreig a class that doesn't have a lot of firepower.
-It has an unused feature which it think would be a great addition to the game
-[B]valve has the nasty habbit of re-using models from their meet the team videos[/B]
[B]
Why it would not work[/B]
-certain weapons like the Sniper rifle, The minigun, jarate, flamethrower, the ambassador, the FAN, and the needle gun would not work well or balenced if changes were not made or alternate side effects were invented
-most people will not like the OP weps (note that no melee weps or non ammo weps will not have side effects, the kill counter will randomly select a weapon you have on you [unless you only have one gun, i which case it will cancel out if landing on it])
-more that you decide
[release][B]Italisized things should or could be changed[/B][/release]
[release][B]I have no design for this unlock, to me, it might as well be a dispenser with the rotary numbers like the one in MTE[/B][/release]
[sp]Rated myself Optimistic[/sp]
30-40 kills is a huge number. It seems unpractical yet overpowered in a sense too. Maybe lower the kill counts but give it an area effect for the weapon buffs?
[QUOTE=bigbadbarron;17577151]The Kill Counter
[release][B]Italisized things should or could be changed[/B][/release]
[/QUOTE]
yea..
Ah sorry, didn't catch that part.
[editline]09:21PM[/editline]
Oh wait I thought you meant when it gets enough kills it upgrades a sentry, rated myself bad reading.
[editline]09:23PM[/editline]
I'm still kind of confused, so it basically only gives the effect to people within a dispenser's range? If so then it seems like this is actually better to build closer up to push back the enemy.
[QUOTE=OutOfExile;17577201]Ah sorry, didn't catch that part.
[editline]09:21PM[/editline]
Oh wait I thought you meant when it gets enough kills it upgrades a sentry, rated myself bad reading.
[editline]09:23PM[/editline]
I'm still kind of confused, so it basically only gives the effect to people within a dispenser's range? If so then it seems like this is actually better to build closer up to push back the enemy.[/QUOTE]
the effect does not go away like the over-heal, however it goes away when you die, or the clip runs out on that weapon, or if you goto a resupply locker.
[sp]Damn, rated 8 OP but not one more poster[/sp]
Sounds cool, but then this would only be for professional Engineers, and this unlock would need a fancy name.
I think it sounds pretty cool. But yeah it would need a fancy name.
The Kounter :v:
No one ever gets more than 4 or five kills with a sentry. Someone gets killed and says "Hey, there is a sentry here don't go here" and someone will miss the memo and go anyways. That's two kills. Then someone will try to kill it and fail, and then try again and fail. Then someone will kill it for real or no one ever comes back. So either the sentry is destroyed after 4 or 5 kills or no one comes near it again.
So this idea wouldn't work.
Won't work with arena.
-snip-
What about counting the sentry gun kills AND the engineers one? (and assist)eg,when you kill a spy,or you score an assist spamming your 200 reserve ammo on a sniper with a teammate spy behind him :v:
[QUOTE=Foogooman;17580109]No one ever gets more than 4 or five kills with a sentry. Someone gets killed and says "Hey, there is a sentry here don't go here" and someone will miss the memo and go anyways. That's two kills. Then someone will try to kill it and fail, and then try again and fail. Then someone will kill it for real or no one ever comes back. So either the sentry is destroyed after 4 or 5 kills or no one comes near it again.
So this idea wouldn't work.[/QUOTE]
Except on maps like Turbine where all you need is 2 well placed sentries to completely lock the enemy team either out of your base, or in their base. Most of my sentries get at least 7-10 kills before being brought down, although I've never seen one get to 30.
Mine got to 200 once. Then the whole enemy team did a spy raid, still failed when he had 2 pyros (the hilarity), and then they got ubered pyros and soldiers up so we got screwed in the end.
8/10 engineers survived.
Then one got shot by a scout randomnly.
We still won. Glorious hilarious victory.
We only won because the enemy team forgot that uber meant invincibility and thought that was the Kritzkrieg. Also very funny.
[QUOTE=Foogooman;17580109]No one ever gets more than 4 or five kills with a sentry. Someone gets killed and says "Hey, there is a sentry here don't go here" and someone will miss the memo and go anyways. That's two kills. Then someone will try to kill it and fail, and then try again and fail. Then someone will kill it for real or no one ever comes back. So either the sentry is destroyed after 4 or 5 kills or no one comes near it again.
So this idea wouldn't work.[/QUOTE]
This isnt a tournament unlock
besides, as I said, It halves the points upon destruction of a sentry, not eraseing them, and as i also said, all the numbers could or should be changed.
Plus after five kills it activates, it doesnt turn off after it is on.
Interesting idea.
Eh, doesn't seem very useful. To use use it to you have to rely on getting a sentry to get alot of sure kills.
[QUOTE=KingKombat;17589974]Eh, doesn't seem very useful. To use use it to you have to rely on getting a sentry to get alot of sure kills.[/QUOTE]
would it be more useful if the counter went up everytime a kill was made with a weapon using its effect?
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