• TF2 update for 8/3/12 (8/4/12 UTC)
    47 replies, posted
Via the [url=http://store.steampowered.com/news/8560/]Steam store[/url]: [quote=Valve]- Fix server crash bug caused by setting tf_mm_servermode before map command - Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds. - Fixed The Huo Long Heatmaker not consuming additional ammo while firing - Fixed building health compounding after being downgraded - Fixed direction arrow showing on teleporter exits - Cleaver is now available in Medieval mode - Fixed missing Lollichop taunt sound - Fixed item conflicts with The Champ Stamp - Fixed item conflicts with The Triad Trinket[/quote] Rumor has it: - Leather Belt says [b]ONLY[/b] Genuine Flying Guillotines don't work in medieval mode ([url]http://facepunch.com/showthread.php?t=1202945&p=37074162&viewfull=1#post37074162[/url]), with [url=http://facepunch.com/showthread.php?t=1202945&p=37074257&viewfull=1#post37074257]ned_ballad confirming this[/url] - Homewreckers can now remove Red-Tape Recorders as intended - [b]Some reports indicate this update is labeled MANDATORY for servers[/b] - Strangely, there was nothing on HLDS about this
damnit, I was just about to make this thread!
- Fixed missing Lollichop taunt sound mite b cool
And I did make this thread.
Oh boy, the Lollichop!
well now I guess everything we had problems with, short of all-class items being totally broken. I predict Scout is now a monster in Medieval.
Fixes people asked for at least.
almost read "fixed lollichop" as "fixed lochnload" :C
[QUOTE=Sardonus;37073892]Oh boy, the Lollichop![/QUOTE] Oh god. That with the orchestrina? It better not conflict.
So that's why I couldn't change my loadout. They nerfed the Red-Tape but no words on the game breaking bug? edit: I mean the server crash issue, not the health thing.
[QUOTE=Segab;37073930]So that's why I couldn't change my loadout. They nerfed the Red-Tape but no words on the game breaking bug?[/QUOTE] [QUOTE]- Fixed building health compounding after being downgraded[/QUOTE]
Well, my steam loadout is dead you can't ever have one update where it all works perfectly
[QUOTE=Segab;37073930]So that's why I couldn't change my loadout. They nerfed the Red-Tape but no words on the game breaking bug?[/QUOTE] That explains why Steam went down for me too.
[QUOTE=Zadrave;37073927]Oh god. That with the orchestrina? It better not conflict.[/QUOTE] it's not anything new. Yesterday they broke him laughing when using the taunt. This just fixes it so he laughs again as far as I can tell.
Good to see the Sapper got fixed. No Kong King though, I guess we'll get it next week.
Did they fix the new pyro melee taunt? It was working a few hours then defaulted to the axe taunt.
Darn, I liked the new minigun not consuming ammo twice as fast, only when revving.
[QUOTE=SlickBlade;37074134]Darn, I liked the new minigun not consuming ammo twice as fast, only when revving.[/QUOTE] at least it's balanced now
I don't think genuine Flying Guillotines work in medieval mode. Did anyone else try it?
[QUOTE=Leather Belt;37074162]I don't think genuine Flying Guillotines work in medieval mode. Did anyone else try it?[/QUOTE] Just genuines or any quality?
hahahaha I know exactly why too. For some reason they made Genuine versions their own entry in the game.
[QUOTE=ned_ballad;37074257]hahahaha I know exactly why too. For some reason they made Genuine versions their own entry in the game.[/QUOTE] WOW. That's a definite OP inclusion.
Undocumented: Fixed the Homewrecker not destroying the tape in 1 hit
Did they fix he new Pyro melee being crap stat-wise?
The Heavy minigun really needs to have a stat of "can't get ammo from dispensers/payload carts", right now any Heavy can go with the cart with an unlimited fire aura.
[QUOTE=wickedplayer494;37074263]WOW. That's a definite OP inclusion.[/QUOTE] Wait, it's what?
Cleaver promo item: [url]http://stats.teamfortress.org/item/833/The_Flying_Guillotine[/url] Clever craftable item: [url]http://stats.teamfortress.org/item/812/The_Flying_Guillotine[/url] Different entries. Meaning both have to be whitelisted for Medieval. They only whitelisted the craftable one
[QUOTE=TectoImprov;37074334]Wait, it's what?[/QUOTE] I added a comment about that in the OP, in the RHI section.
Oh alright. I thought you meant it was overpowered. Wonder why they would make the genuine versions different entries. Have they ever done this before?
[QUOTE=ned_ballad;37074352]Cleaver promo item: [url]http://stats.teamfortress.org/item/833/The_Flying_Guillotine[/url] Clever craftable item: [url]http://stats.teamfortress.org/item/812/The_Flying_Guillotine[/url] Different entries. Meaning both have to be whitelisted for Medieval. They only whitelisted the craftable one[/QUOTE] You realise all this is happening only because Valve wanted the promos to be untradable, right ?
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