Via the [url=http://store.steampowered.com/news/8560/]Steam store[/url]:
[quote=Valve]- Fix server crash bug caused by setting tf_mm_servermode before map command
- Increased The Red Tape Recorder's downgrade speed from 1.6 seconds to 3.0 seconds.
- Fixed The Huo Long Heatmaker not consuming additional ammo while firing
- Fixed building health compounding after being downgraded
- Fixed direction arrow showing on teleporter exits
- Cleaver is now available in Medieval mode
- Fixed missing Lollichop taunt sound
- Fixed item conflicts with The Champ Stamp
- Fixed item conflicts with The Triad Trinket[/quote]
Rumor has it:
- Leather Belt says [b]ONLY[/b] Genuine Flying Guillotines don't work in medieval mode ([url]http://facepunch.com/showthread.php?t=1202945&p=37074162&viewfull=1#post37074162[/url]), with [url=http://facepunch.com/showthread.php?t=1202945&p=37074257&viewfull=1#post37074257]ned_ballad confirming this[/url]
- Homewreckers can now remove Red-Tape Recorders as intended
- [b]Some reports indicate this update is labeled MANDATORY for servers[/b]
- Strangely, there was nothing on HLDS about this
damnit, I was just about to make this thread!
- Fixed missing Lollichop taunt sound
mite b cool
And I did make this thread.
Oh boy, the Lollichop!
well now I guess everything we had problems with, short of all-class items being totally broken.
I predict Scout is now a monster in Medieval.
Fixes people asked for at least.
almost read "fixed lollichop" as "fixed lochnload" :C
[QUOTE=Sardonus;37073892]Oh boy, the Lollichop![/QUOTE]
Oh god.
That with the orchestrina? It better not conflict.
So that's why I couldn't change my loadout.
They nerfed the Red-Tape but no words on the game breaking bug?
edit: I mean the server crash issue, not the health thing.
[QUOTE=Segab;37073930]So that's why I couldn't change my loadout.
They nerfed the Red-Tape but no words on the game breaking bug?[/QUOTE]
[QUOTE]- Fixed building health compounding after being downgraded[/QUOTE]
Well, my steam loadout is dead
you can't ever have one update where it all works perfectly
[QUOTE=Segab;37073930]So that's why I couldn't change my loadout.
They nerfed the Red-Tape but no words on the game breaking bug?[/QUOTE]
That explains why Steam went down for me too.
[QUOTE=Zadrave;37073927]Oh god.
That with the orchestrina? It better not conflict.[/QUOTE]
it's not anything new. Yesterday they broke him laughing when using the taunt. This just fixes it so he laughs again as far as I can tell.
Good to see the Sapper got fixed.
No Kong King though, I guess we'll get it next week.
Did they fix the new pyro melee taunt? It was working a few hours then defaulted to the axe taunt.
Darn, I liked the new minigun not consuming ammo twice as fast, only when revving.
[QUOTE=SlickBlade;37074134]Darn, I liked the new minigun not consuming ammo twice as fast, only when revving.[/QUOTE]
at least it's balanced now
I don't think genuine Flying Guillotines work in medieval mode. Did anyone else try it?
[QUOTE=Leather Belt;37074162]I don't think genuine Flying Guillotines work in medieval mode. Did anyone else try it?[/QUOTE]
Just genuines or any quality?
hahahaha
I know exactly why too. For some reason they made Genuine versions their own entry in the game.
[QUOTE=ned_ballad;37074257]hahahaha
I know exactly why too. For some reason they made Genuine versions their own entry in the game.[/QUOTE]
WOW. That's a definite OP inclusion.
Undocumented:
Fixed the Homewrecker not destroying the tape in 1 hit
Did they fix he new Pyro melee being crap stat-wise?
The Heavy minigun really needs to have a stat of "can't get ammo from dispensers/payload carts", right now any Heavy can go with the cart with an unlimited fire aura.
[QUOTE=wickedplayer494;37074263]WOW. That's a definite OP inclusion.[/QUOTE]
Wait, it's what?
Cleaver promo item:
[url]http://stats.teamfortress.org/item/833/The_Flying_Guillotine[/url]
Clever craftable item:
[url]http://stats.teamfortress.org/item/812/The_Flying_Guillotine[/url]
Different entries. Meaning both have to be whitelisted for Medieval. They only whitelisted the craftable one
[QUOTE=TectoImprov;37074334]Wait, it's what?[/QUOTE]
I added a comment about that in the OP, in the RHI section.
Oh alright. I thought you meant it was overpowered. Wonder why they would make the genuine versions different entries. Have they ever done this before?
[QUOTE=ned_ballad;37074352]Cleaver promo item:
[url]http://stats.teamfortress.org/item/833/The_Flying_Guillotine[/url]
Clever craftable item:
[url]http://stats.teamfortress.org/item/812/The_Flying_Guillotine[/url]
Different entries. Meaning both have to be whitelisted for Medieval. They only whitelisted the craftable one[/QUOTE]
You realise all this is happening only because Valve wanted the promos to be untradable, right ?
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