• ctf_biomass
    51 replies, posted
Beta 3 Changelog: -Fixed some displacements not sewed together -Fixed some floating props -Fixed a few overlapping textures -Added stairs to the roof above the building. -Removed the death pit at middle. -Added an underground tunnel at middle. -Added more health/ammo. -Visually improved the 3d skybox. -Added more cover on some parts of the map. -Widen the corners to the intel room. -Improved fps. Updated Screenshots: [IMG]http://i39.tinypic.com/20szmhi.jpg[/IMG] [IMG]http://i42.tinypic.com/1z6gv1g.jpg[/IMG] [IMG]http://i39.tinypic.com/x1ztcm.jpg[/IMG] [IMG]http://i39.tinypic.com/i2681u.jpg[/IMG] [IMG]http://i43.tinypic.com/1fw84m.jpg[/IMG] [IMG]http://i40.tinypic.com/10saxk4.jpg[/IMG] [IMG]http://i44.tinypic.com/mls1v5.jpg[/IMG]
Looks nice!
looks nice, reminds me of some old HL:DM maps
It's nice to see a Hydro styled map.
I expected Interesting organic environments disappointing
[QUOTE=Uber_Tofu;21175475]It's nice to see a Hydro styled map.[/QUOTE] That was the first thing I thought of. Every picture makes me think "Hydro"
What's the "Biomass" part? That aside, this is an amazingly well mapped lil' beauty, I myself like CTF so I'm eagerly awaiting this as it looks like a balanced and fun map (though I'd suggest putting some cover in the form of crates or barrels or what have you in the open areas to balance out snipers a little).
How deep is that water?
Excellent work, never seen a hydro themed ctf map before.
Lovely use of water!
im gonna put this on my server
GJ!
Wow. I'd love to see where this ends up. Excellent work.
You die if you fall down in the water, :) Im glad you guys like it :D
Pretty snazzy, pretty snazzy.
Add more details to it. Looks too empty.
Looks lovely.
This map looks like a [i]wet[/i] dream for scouts. [editline]12:56AM[/editline] I would mojo this up but I know I'll get banned
Holy sweet jesus that map looks AMAZING. [editline]12:19AM[/editline] Also, in response to this comment on tf2maps: [quote]Just want to give a few tips about things that clashed with the theme: [url]http://forums.tf2maps.net/geek/gars/...ass_b10001.jpg[/url] The wooden supports on the concrete building look out of place. Use something else. I'm not aware if this is an owned base, but I can't tell whose it is. Place a logo or two around and use some color. [url]http://forums.tf2maps.net/geek/gars/...ass_b10002.jpg[/url] Hydro's cliffs are usually flat topped, not lumpy like these ones. The drop-off looks great but I think a fence would help keep gameplay more contained. [url]http://forums.tf2maps.net/geek/gars/...ass_b10005.jpg[/url] I love this screenshot. It uses Valve's theory of revealing the goal early on while still keeping sightlines down. The angled railings make it look awkward though. Consider talking to a modeler to get custom versions for your ramps. The water also looks cheap. [url]http://forums.tf2maps.net/geek/gars/...ass_b10007.jpg[/url] The window frames here are too large compared to the windows. You should reduce them in size. It also seems silly to have the intelligence in the middle of this room with no surface below it. A round desk or table would bring the center of this room to life. [url]http://forums.tf2maps.net/geek/gars/...ass_b10009.jpg[/url] Again, a little color would help determining whose base this is. The only way right now is between the red loudspeaker and below the intel room.[/quote] I agree with everything he says, except for the fence near the drop-off. I think that should stay how it is (without the fence).
How comes we never get to play these wonders on FP servers ?
Add underwater tunnels.
[QUOTE=Keychain;21185938]Add underwater tunnels.[/QUOTE] I might, you never know. :O
Well, just one question : Can the Opposite team come from here : [img]http://uppix.net/5/9/f/cc6d6292efff54ae9a2bb448e5707.jpg[/img] ? Is it just the spawn ? Because if yes, this would be extremely difficult to capture the documents. A Sentry placed here would be very difficult to destroy, you would get there while your uber ends.
No dude. what makes you think theres a spawn there? lol
This map looks amazing, needs more Hydro themed maps.
So beta 2 includes some drastic changes starting wtih the middle area, the cave being totally removed due to being too big and being too hard to get the intel from the enemey's base so b2 has that fixed and the map is 100% playable now. I retextured both bases since people were complaing not being able to know which base is which so thats fixed too. Also, I added another route to the intel room to make it easier get the intel and ton of other improvements as well. Download [url]http://forums.tf2maps.net/showthread.php?t=12609[/url] Beta 2 Changlog: -Added rails on the sides to make it less pyro friendly. -Added another route out of the intel room to make it easier getting the intel. -Removed the windows above the intel room. -Scaled down the water. -Fixed clipping problems. -Added more signs throughout the map. -Added more detail throughout the map. -Fixed lighting errors. -Retextured both bases so its easier to know on which base you are on. -Removed the whole middle area(the cave) due to being too dificult to get the intel from the enemy's base. -Removed a side route at mid being useless. -Fixed ton of visual glitches -Added more lights. -Improved FPS by a lot. -Added spec cameras. -Improved visually the 3D skybox Updated Screenshots: [IMG]http://i39.tinypic.com/20szmhi.jpg[/IMG] [IMG]http://i42.tinypic.com/1z6gv1g.jpg[/IMG] [IMG]http://i39.tinypic.com/x1ztcm.jpg[/IMG] [IMG]http://i39.tinypic.com/i2681u.jpg[/IMG] [IMG]http://i43.tinypic.com/1fw84m.jpg[/IMG] [IMG]http://i40.tinypic.com/10saxk4.jpg[/IMG] [IMG]http://i44.tinypic.com/mls1v5.jpg[/IMG]
[IMG]http://i40.tinypic.com/24cw45h.jpg[/IMG] [IMG]http://i41.tinypic.com/244v8zb.jpg[/IMG] Find a way to fix this [editline]08:57PM[/editline] Heavy weapons guy/Sniper/very crafty Engineer spot.
I'll fix those in b3.
Beta 3 Changelog: -Fixed some displacements not sewed together -Fixed some floating props -Fixed a few overlapping textures -Added stairs to the roof above the building. -Removed the death pit at middle. -Added an underground tunnel at middle. -Added more health/ammo. -Visually improved the 3d skybox. -Added more cover on some parts of the map. -Widen the corners to the intel room. -Improved fps.
Sexy, I love it.
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