• The Armory - Loadout and Gameplay Discussion
    298 replies, posted
[release][img]http://i.imgur.com/eER6L.png[/img] [b]Welcome to The Armory[/b] This thread is for discussing weapon loadouts and gameplay, ranging from simple hints to map-based tactics and, gasp!, teamwork. This is not the place to post cosmetic setups or ask for tips on what hat you should get, instead, you can post asking how best to use weapon X or class Y. [b]Useful Links and Information[/b] [url=http://wiki.teamfortress.com/wiki/Main_Page][b]The[/b] TF2 Wiki[/url] [url=http://wiki.teamfortress.com/wiki/Tips]Official Tips[/url] [url=http://wiki.teamfortress.com/wiki/List_of_game_modes]Game modes[/url] [url=http://wiki.teamfortress.com/wiki/Mechanics]Mechanics[/url] [url=http://wiki.teamfortress.com/wiki/Weapons]Weapons of TF2[/url] [b]The Classes of TF2[/b] [i]Offense[/i]: [url=http://wiki.teamfortress.com/wiki/Scout]Scout[/url] - [url=http://wiki.teamfortress.com/wiki/Soldier]Soldier[/url] - [url=http://wiki.teamfortress.com/wiki/Pyro]Pyro[/url] [i]Defense[/i]: [url=http://wiki.teamfortress.com/wiki/Demoman]Demoman[/url] - [url=http://wiki.teamfortress.com/wiki/Heavy]Heavy[/url] - [url=http://wiki.teamfortress.com/wiki/Engineer]Engineer[/url] [i]Support[/i]: [url=http://wiki.teamfortress.com/wiki/Medic]Medic[/url] - [url=http://wiki.teamfortress.com/wiki/Sniper]Sniper[/url] - [url=http://wiki.teamfortress.com/wiki/Spy]Spy[/url] [b]Basic Strategies[/b] [i]Offense[/i]: [url=http://wiki.teamfortress.com/wiki/Basic_scout_strategy]Scout[/url] - [url=http://wiki.teamfortress.com/wiki/Basic_soldier_strategy]Soldier[/url] - [url=http://wiki.teamfortress.com/wiki/Basic_pyro_strategy]Pyro[/url] [i]Defense[/i]: [url=http://wiki.teamfortress.com/wiki/Basic_demoman_strategy]Demoman[/url] - [url=http://wiki.teamfortress.com/wiki/Basic_heavy_strategy]Heavy[/url] - [url=http://wiki.teamfortress.com/wiki/Basic_engineer_strategy]Engineer[/url] [i]Support[/i]: [url=http://wiki.teamfortress.com/wiki/Basic_medic_strategy]Medic[/url] - [url=http://wiki.teamfortress.com/wiki/Basic_sniper_strategy]Sniper[/url] - [url=http://wiki.teamfortress.com/wiki/Basic_spy_strategy]Spy[/url] [/release]
I was under the impression that gameplay discussion was what the general was for.
Rocket launcher is best launcher
[QUOTE=The Calzone;35043331]I was under the impression that this was what the general was for.[/QUOTE] I don't see much discussion in general chat about this, do you?
This thread is bad and you should feel bad. Also, Vanilla Scout is Best Scout.
[QUOTE=Zadrave;35043337]Rocket launcher is best launcher[/QUOTE] Scattergun is best Scatter.
[QUOTE=Ern;35043370]This thread is bad and you should feel bad. Also, Vanilla Scout is Best Scout.[/QUOTE] I dunno, the Wrap Assassin is a pretty handy melee weapon.
[QUOTE=The Calzone;35043331]I was under the impression that gameplay discussion was what the general was for.[/QUOTE] You're in for a surprise then :v:
Black Box #1
You people are silly for not using the sandman.
[QUOTE=Bryceanater;35043393]Black box #1[/QUOTE] I once fell in love with the Black Box when it came out, I thought the +15 Health on Hit was quite a nice upside. But then, I went back to my old love; the Rocket Launcher. It is but a myth, once you go Black, you [I]can[/I] go back.
[QUOTE=Ern;35043420]I once fell in love with the Black Box when it came out, I thought the +15 Health on Hit was quite a nice upside. But then, I went back to my old love; the Rocket Launcher. It is but a myth, once you go Black, you [I]can[/I] go back.[/QUOTE] It's the 3 rocket limit that gets me.
So we talk about loadouts that are useful to us? Ok, Widowmaker, Pistol, Gunslinger. Widowmaker is good for combat and helps you to aim instead of reloading and spraying your aim everywhere. And instead of you scrambling around to find more metal for your mini-sentry you can shoot someone to get more! The pistol is backup incase you run out of metal, very helpful.
[QUOTE=Seiteki;35043431]It's the 3 rocket limit that gets me.[/QUOTE] I always need that last rocket for picking off people, and the direct hit I suck with, so the only viable option for me is the default rocket launcher. ...Well, there's the Cow Mangler too, but I only pick it up when there's guaranteed no Engies.
for a pyro loadout I commonly find myself using: Degreaser Shotgun Powerjack I feel this is a well rounded loadout, and it's capable of being fairly useful against enemy pyros as well, it's one of the reasons why I don't use the flaregun often, it leaves me with little options against another pyro. [QUOTE=Zadrave;35043471]I always need that last rocket for picking off people, and the direct hit I suck with, so the only viable option for me is the default rocket launcher. [B]...Well, there's the Cow Mangler too, but I only pick it up when there's guaranteed no Engies[/B].[/QUOTE] I can't tell you how many unattended sentries I've destroyed by stunning and shotgunning them.
[QUOTE=Kegan;35043473]for a pyro loadout I commonly find myself using: Degreaser Shotgun Powerjack I feel this is a well rounded loadout, and it's capable of being fairly useful against enemy pyros as well, it's one of the reasons why I don't use the flaregun often, it leaves me with little options against another pyro. I can't tell you how many unattended sentries I've destroyed by stunning and shotgunning them.[/QUOTE] I don't think the flare gun is that bad against pyros, it does 30 damage per hit so it's not too bad.
[QUOTE=Ern;35043370]This thread is bad and you should feel bad. Also, Vanilla Scout is Best Scout.[/QUOTE] Pretty much but the Shortstop and Bonk are both extremely good, not only on their own but they synergize very well due to the Pistol being redundant with the SS
I use the Degreaser, Reserve-Shooter, and Homewrecker or Axtinguisher The Reserve-shooter is like an axtinguisher with bullets, it's also very handy for taking enemy pyros out as you don't need them on fire, and you can push them away as well, disabling them to do damage with the flamethrower. Homewrecker is great when you're on defense.
[QUOTE=Bryceanater;35043469]So we talk about loadouts that are useful to us? Ok, Widowmaker, Pistol, Gunslinger. Widowmaker is good for combat and helps you to aim instead of reloading and spraying your aim everywhere. And instead of you scrambling around to find more metal for your mini-sentry you can shoot someone to get more! The pistol is backup incase you run out of metal, very helpful.[/QUOTE] This is probably my favorite battle engie loadout. Dropping a mini-sentry and then running around to attack from the other side is a great distraction. [editline]7th March 2012[/editline] [QUOTE=Zadrave;35043471]I always need that last rocket for picking off people, and the direct hit I suck with, so the only viable option for me is the default rocket launcher. ...Well, there's the Cow Mangler too, but I only pick it up when there's guaranteed no Engies.[/QUOTE] I still find myself using the Mangler if there are engies, just because disabling their little camps can be really useful on a push. Sure, destroying them myself could work, but then I don't get to set them on fire as well.
[QUOTE=LaughingStock;35043514]I don't think the flare gun is that bad against pyros, it does 30 damage per hit so it's not too bad.[/QUOTE] It's pretty poor compared to the rapid 40-60 dmg you can inflict with the shotgun. And that's not counting crit shots either
[QUOTE=Kegan;35043550]It's pretty poor compared to the rapid 40-60 dmg you can inflict with the shotgun. And that's not counting crit shots either[/QUOTE] But in non pyro vs. pyro situations you can simply light your enemy on fire and then shoot them with a crit flare. It's a weapon that does consistent damage at any range. When I face another pyro I tend to just stay back.
[QUOTE=LaughingStock;35043617]But in non pyro vs. pyro situations you can simply light your enemy on fire and then shoot them with a crit flare. It's a weapon that does consistent damage at any range. When I face another pyro I tend to just stay back.[/QUOTE] Depending on the map, I airblast them back. Usually off the map so they fall to their death.
[QUOTE=LaughingStock;35043617]But in non pyro vs. pyro situations you can simply light your enemy on fire and then shoot them with a crit flare. It's a weapon that does consistent damage at any range. When I face another pyro I tend to just stay back.[/QUOTE] I still prefer having the peace of mind of having a weapon that's fairly effective against everything, though I do have a flaregun loadout, I should try using it more, seeing as I'm not fond of the axetinguisher
Enforcer is bad mmmkay
[QUOTE=Seiteki;35043676]Depending on the map, I airblast them back. Usually off the map so they fall to their death.[/QUOTE] That's what I do to phlog pyros, usually away from anyone they can light to avoid letting them fill up their mmph meter. [QUOTE=Kegan;35043686]I still prefer having the peace of mind of having a weapon that's fairly effective against everything, though I do have a flaregun loadout, I should try using it more, seeing as I'm not fond of the axetinguisher[/QUOTE] I don't feel safe using the axe.
why does everyone hate the market gardener? Shit's so fun.
Vanilla weapons all the way. Except the Blutsauger, that thing is a godsend.
[QUOTE=LaughingStock;35043727]That's what I do to phlog pyros, usually away from anyone they can light to avoid letting them fill up their mmph meter. I don't feel safe using the axe.[/QUOTE] Shotgun + Powerjack compliment eachother really well, one or two shots, then give them a good swat with the powerjack, bam, you just got HP back [QUOTE=psyke;35043739]why does everyone hate the market gardener? Shit's so fun.[/QUOTE] [video=youtube;ivQJe1ys3zc]http://www.youtube.com/watch?v=ivQJe1ys3zc[/video] :v: ?
[QUOTE=cs_bunny;35043779]Vanilla weapons all the way. Except the Blutsauger, that thing is a godsend.[/QUOTE] Vanilla weapons are nice, but from a gameplay standpoint, some are obsolete now. The fireaxe and bonesaw.
I never bothered with the powerjack. I'll equip it later on. Also the half-zatoichi is completely broken in medieval mode.
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