"Oh god, not another Pyro thread!"
Calm down for a second. I'm not here to bash Pyros, as much as I loathe them, I'm just asking for advice.
Pyros have a tendency to ruin everything for me. I don't mean W+M1 Pyros that charge at you from the other side of the map. I mean the Pyro that somehow manages to chase you down through a Sentry nest and still live after walking right past a level 3. The Pyro who comes charging out of spawn right behind you as you consider how to deal with a Sniper. The Pyro who chases down a Scout who decides that walking right past the cloaked Spy is a good idea.
It's not just Spying, either. They have a tendency to come out of completely goddamn nowhere every time I need to stop and deal with a problem. If I'm Sniping an Engineer's nest, a Pyro runs up from behind and kills me. If I'm on a ledge overlooking a Sentry farm and start laying stickies under a Sentry, they show up and airblast me off into yet another digit on the Engineer's kill counter. If I'm trying to build an uber, my patient is incompetent and can't kill them. I'd understand if I was camping, but sometimes it seems like I can't stop for five seconds without being ambushed by some mush-mouthed monstrosity.
They don't always give me trouble. Sometimes I pull off a smooth double headshot and they go down easy. Sometimes I lead them right into a sticky trap. It's the other times that're problematic- those times when they keep using the airblast, ambushing my Medic, and I just can't seem to make the follow-up shots to bring them down and they get away with 30 health.
Asking my team for cover either results in me either being completely ignored or a chorus of "lolol l2aim."
So, I'm asking you: How do I deal with those annoying 'skillful' Pyros?
(Please keep the dumbass comments to a minimum. I realize that this is Facepunch, but Pyros are the one thing that I can't seem to deal with (except for melee crits, but the RNG hates me) and I'd like to be able to kill with the ease that so many people seem to boast whenever a Pyro bashing thread comes along.)
Play pyro.
Its always gonna happen,
Or rockets.
Be aware and shoot them on sight. They can't do much if you spot them before they get close.
[QUOTE=Talishmar;17508353]Be aware and shoot them on sight. They can't do much if you spot them before they get close.[/QUOTE]
That's easy enough most of the time, but they always show up when I'm too busy dealing with other threats.
I mean, other classes can do that too, but for some reason it's [b]always[/b] a Pyro when it happens to me.
There is a reason why they aren't easy to kill. They are the master of close-quarters combat. From a distance they are useless.
Learn to play Scout, use the FAN. You will never get killed by them unless they sneak up on you, then they deserve the kill anyway.
Don't play on maps with lots of side routes or tight areas, pyros THRIVE on these types of maps, but really if you get ambushed by a pyro expect to die, it IS what the class was made for.
[QUOTE=Sporkman;17508487]Learn to play Scout, use the FAN. You will never get killed by them unless they sneak up on you, then they deserve the kill anyway.[/QUOTE]
Scout's my second most-played class and I hate the FaN. I still manage to get killed by Pyros because they always seem to catch up, despite all logic saying they shouldn't be able to (I blame the glitchy flamethrower range magically growing). Normally, I'd just kill them, but sometimes they've got a Medic on them so the only thing I can really do is retreat, and if I bump into something or they run really efficiently I die.
And Pyros sneaking up on me is part of the problem I have with them. Any other class can do it, but only Pyros actually do. Every once in a blue moon I'll get backstabbed (easily countered by turning around) or I'll run into a good Scout (easily countered by... actually pretty much impossible to counter but it's pretty rare), but 9/10 times it's a Pyro taking me by surprise. I want to know how I can prevent them from sneaking up on me- if I catch them in the act, they're usually too close for me to kill them because of the way most maps are laid out.
One example that comes to mind is the ledge overlooking Hoodoo stage 1's second point. If I'm trying to take out a Sentry nest from up there and a Pyro comes along, there's basically nothing I can do; the door only opens from one side and going down gets me killed by Sentries. Unfortunately, it's really the only good vantage point for one of the more popular Sentry positions.
If not playing a spy,shoot them from a distance.As a Scout give them a shot from FAN,then run away and finish them off with pistol.As a spy,the best choice is to avoid them(in narrow passages just stick to the walls).If you are lucky/shaprshooter try headshots.
[QUOTE=NotPigeon;17508545]Scout's my second most-played class and I hate the FaN. I still manage to get killed by Pyros because they always seem to catch up, despite all logic saying they shouldn't be able to (I blame the glitchy flamethrower range magically growing). Normally, I'd just kill them, but sometimes they've got a Medic on them so the only thing I can really do is retreat, and if I bump into something or they run really efficiently I die.
And Pyros sneaking up on me is part of the problem I have with them. Any other class can do it, but only Pyros actually do. Every once in a blue moon I'll get backstabbed (easily countered by turning around) or I'll run into a good Scout (easily countered by... actually pretty much impossible to counter but it's pretty rare), but 9/10 times it's a Pyro taking me by surprise. I want to know how I can prevent them from sneaking up on me- if I catch them in the act, they're usually too close for me to kill them because of the way most maps are laid out.
One example that comes to mind is the ledge overlooking Hoodoo stage 1's second point. If I'm trying to take out a Sentry nest from up there and a Pyro comes along, there's basically nothing I can do; the door only opens from one side and going down gets me killed by Sentries. Unfortunately, it's really the only good vantage point for one of the more popular Sentry positions.[/QUOTE]
Unless your a heavy, you should be able to like, run the fuck away from the pyro easily.
[QUOTE=lolwutdude;17508577]Unless your a heavy, you should be able to like, run the fuck away from the pyro easily.[/QUOTE]
Except that the Pyro moves at base speed, which means that he can easily keep everything except a Scout within flamer range if he manages to get them into that range.
Besides, oftentimes there's nowhere to run [i]to[/i], like the Hoodoo example.
Yeah, that's the point of the pyro.
You aren't getting this.
That is why you kill the Pyro when he's not in his element.
[QUOTE=thisispain;17508680]Yeah, that's the point of the pyro.
You aren't getting this.[/QUOTE]
I don't think I am.
I keep getting responses that either don't help or just say that I should let them kill me.
[QUOTE=Neckbeard;17508713]That is why you kill the Pyro when he's not in his element.[/QUOTE]
This is what I'm talking about. Yes, I [i]know[/i] that. I'm asking how to deal with the Pyro when I have no choice but to go into his element.
I don't think I'm explaining this properly.
You see, as VALVe said in one of their blogs, death is a form of negative reinforcement. When I die, it's because I did something wrong. Of course, I'm going to make a mistake at some point and die. I'm okay with that. The problem here is that I keep making the same mistake- letting a Pyro sneak up on me- and I can't figure out how to avoid that mistake. There has to be some way to prevent it, because I think we can all agree that "every time you need to stop and take out a Sentry a Pyro will kill you and you can't do anything about it" is a pretty lousy way to go about things.
There's really not much to say beyond the obvious "shoot him and try to get out of the way". It's going to be an uphill battle for you no matter what, and there's not much you can do besides just attempt to fight and create the right distance. Pyro's always going to have the upper hand in close range, so if you go into close range, your options are "shoot him before he incinerates you" or get out of close range".
So yeah, this wasn't helpful, but that's about it.
[QUOTE=NotPigeon;17508732]I don't think I am.
I keep getting responses that either don't help or just say that I should let them kill me.
This is what I'm talking about. Yes, I [i]know[/i] that. I'm asking how to deal with the Pyro when I have no choice but to go into his element.
I don't think I'm explaining this properly.
You see, as VALVe said in one of their blogs, death is a form of negative reinforcement. When I die, it's because I did something wrong. Of course, I'm going to make a mistake at some point and die. I'm okay with that. The problem here is that I keep making the same mistake- letting a Pyro sneak up on me- and I can't figure out how to avoid that mistake. There has to be some way to prevent it, because I think we can all agree that "every time you need to stop and take out a Sentry a Pyro will kill you and you can't do anything about it" is a pretty lousy way to go about things.[/QUOTE]
Avoid cramped areas is really the only option.
I'm not quite sure what you want, any kind of advice on how to avoid them is completely based on the map.
Play heavy.
Dakadakadakadakadakadaka attack easily out classes the pyro's flamer, I believe it does upwards of 4x damage.
Don't play TF2 the whole day.
be good at the game
Seriously though unload everything you have the second you see them.
[QUOTE=Shibbey;17508825]Play heavy.
Dakadakadakadakadakadaka attack easily out classes the pyro's flamer, I believe it does upwards of 4x damage.[/QUOTE]
This. I've had so much fun shredding circle-strafing pyros. Even better is when they go for my medic and ignore the fact that I'm jamming bullets up their ass.
Really though, the whole point of the Pyro is to ambush people and spread chaos. If you keep getting cockblocked by them, then you're not doing anything wrong. They're just playing the class how its meant to be played. Think of them like Spies that can't cloak, if you will.
I'd suggest trying to be more alert and on the lookout for Pyros, as well as sticking with team-mates. With the element of suprise, Pyros (and Spies, and pretty much every other class) thrive in fights against lone players.
Use demoman with sticky bombs and set a trap for the pyro
Well, you described pretty much the JOB of the pyro. He needs to do exactly that, hinder you at whatever you're doing.
I'd say, know your surroundings. Know where the next medkit is, where the next heavy or sentry nest is. Don't try to go into close combat, that will get you killed faster than everything.
Oh this is an easy one.
(well atleast it works fine for me)
1. Im a skilled heavy :clint: . but you dont need "Ubr l33t h4x sk1lz" to beat a skilled pyro as heavy.
Pyros stick to corners and upper ledges alot , a good idea is allways be paranoid and check corners if your 100% sure that a pyro is behind a corner (normally the tip of the flamer givs the out) Space + M1 , the poor wanker wont have enough time to react and will get turned into cheese same second he pulls the trigger.
2. Nastacha , yes i know its weaker , but since pyros tend to run around in circles against you obviously the easiest way to prevent that is slow them down.
3. A medic , a friend on mine plays one , it takes alot of time for a pyro to kill an overhealealed heavy holding the natascha. And an easiest way for a medic to kill a pyro is use the sauger and keep your range , if your too close go for the ubersaw , since it does some nice damage.
:smugdog:
Sometimes for a "lulz" use your fists :3:
[QUOTE=-ZenoX-;17510033]Oh this is an easy one.
(well atleast it works fine for me)
1. Im a skilled heavy :clint: . but you dont need "Ubr l33t h4x sk1lz" to beat a skilled pyro as heavy.
Pyros stick to corners and upper ledges alot , a good idea is allways be paranoid and check corners if your 100% sure that a pyro is behind a corner (normally the tip of the flamer givs the out) Space + M1 , the poor wanker wont have enough time to react and will get turned into cheese same second he pulls the trigger.
2. Nastacha , yes i know its weaker , but since pyros tend to run around in circles against you obviously the easiest way to prevent that is slow them down.
3. A medic , a friend on mine plays one , it takes alot of time for a pyro to kill an overhealealed heavy holding the natascha. And an easiest way for a medic to kill a pyro is use the sauger and keep your range , if your too close go for the ubersaw , since it does some nice damage.
:smugdog:
Sometimes for a "lulz" use your fists :3:[/QUOTE]
Hahahhahah lol. This guy is actually "advicing" you to play heavy.
As a Scout, either try to kill them with the pistol/FaN or flee using Bonk!
As a Soldier, you are practically a hard counter to pyros. Aim for their legs and blast them into the air.
As a Pyro, use the Axe and the Shotgun, and Airblast to flee.
As an Engie, Shoot them with the Shotgun before they reach your nest. If the sentry gets a shot in, you'll probably kill them.
As a Demo, try placing stickies in a group ahead of you as you run (i.e above a door) and detonate as soon as you're at a safe distance.
As a Havy, use Nat in open areas and Sash in narrow areas (i.e inside the 2fort). If you get caught out, use MELEE ( It really works!)
As a Sniper, you have no chance to kill them up close. Just try to flee and extinguish yourself with Jarate. At range, you only need to watch out for the Flare gun.
As a Medic, S+M1 with the Blutsauger, or try to get a Bonesaw crit.
As a Spy, the Pyro is your hard counter. S+M1 with the Revolver, or hope for a lucky headshot with the Bassy.
Get Agent Orange's aimbot.
[QUOTE=NotPigeon;17508732]
This is what I'm talking about. Yes, I [i]know[/i] that. I'm asking how to deal with the Pyro when I have no choice but to go into his element.
[/QUOTE]
You don't.
[editline]11:10AM[/editline]
If you are a Medic and you see them a pretty good distance away and you are alone, spam needles into them. They should:
Walk right into it and die,
Switch to shotgun/ flare gun and attempt to retreat,
or just give up the chase completely.
If you are IN their flamer range and you are alone...
Pray for a crit.
If you are NOT alone...
Alert your team via mic. They can usually save your hide if they know the basics of TF2.
And with the new health regen buff, surviving Pyro encounters becomes incredibly easy.
You can't avoid it happening completely, they always ruin your shit at some point
A Pyro's playstyle will vary depending on the map or gametype, you may find that places such that defeat the purpose of a pyro ambush.
Probably the most obivious is don't run headlong down hallways or around corners, this is one way of getting killed by a waiting pyro or just one that is just running around finding something to kill.
One thing you can do, if you see a pyro is run backwards and fire away with a second weapon like a shotgun or an SMG/Pistol. The Pyro's range is drastically reduced while he's moving, he can get a longer range if he stands still but his flamethrower is still a short range weapon.
An inexperienced pyro has a tendency to camp above or beside doorways and they charge after a single player with just THE Flamethrower, so you can exploit this and fire away with a secondary weapon. Though a good rule of thumb, if the pyro does pull out a shotgun/flare gun don't run backwards in a straight line, zig zag a little, mix it up, confuse him while your firing back him and for god sake don't run around a corner and think camping 3 feet from the corner itself is a good idea, stay at range and out of reach of his flamethrower.
Don't let them see your backside either, face them when your retreating, you should find that if you do take damage it's alot less than from behind (considering I've been seeing more and more back burners lately). Soldiers and Demomen should avoid using their Rockets/Grenades against pyro's in fear that they can fire it right back, and Demomen should use Stickies around corners and fire them at the floor as opposed to directly at them.
You can't predict when a Pyro ambush is going to occur but at least you can avoid it by either letting a team mate go first, finding another route or getting a group of guys to rush a pyro from a distance with shotguns or bullets.
[QUOTE=lolwutdude;17508577]Unless your a heavy, you should be able to like, run the fuck away from the pyro easily.[/QUOTE]
every time i've 1v1 a pyro as a heavy i've lost. they pyro will have 1/2 health after.
You play the game, getting killed by Pyros is a part of life.
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