• TF2 Oldschool Pack Official Thread
    1,412 replies, posted
Hey all, this is an area where we can all track the progress of the skin mod, not much has been done with the project recently, and it seems like all the moders (except for me and hecates gaspar have all dissapeared off the face of the planet, but then again i havent tried to contact them in a while) since it will take FOREVER to post the status of the oldschool pack, and the general changes, i have compiled a checklist from the tf2items checklist (i like that one better, i can actually see the items and their descriptions, unlike tf2b) it only contains the actuall models (and one animation) from the game if i have any information about them then i will discuss below. (for those of who that are new to the project, it was started back in 2008, towards the middle of that year, its my longest running project for any game, and my first for any source game, before i started i asked tom tallian himself if i could use his models from his site [url]http://tomtallian.com/index.html[/url] and get them to actually work in-game, but even before that, i asked if i could get them to work in TFC, just starting out in source, i had a TON of bumps along the way, and eventually becoming an expert in compiling and rigging, here we are today, a ton of other projects later, i have learned to do everything from making models, rigging them, to fine tuning jigglebones and technical work within the qc files.) [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/oldschoolweapons-2.png[/IMG] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/oldschoolhats-3.png[/IMG] [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/oldschoolmisc-1.png[/IMG] OFF LIMITS: villians veil, sight for sore eyes, and western wear as you can see, we aint got a lot done, well, as far as the new stuff goes, and we got virtually nothing on the hats done, not a problem, if we can get some peoples to donate their models (yes credit will be given where it is due) Current contributors Spacey (aka the one that started the obj files and the created the original player and default weapons AKA Tom Tallian AKA this project would not have been possible if i had not asked his permission.) Insaneicide Neo Dement Hecates Gaspar Revenant 100 Soja (formally The Painkilla) Murphy Loyen (even though the only thing of his that has survived is his sentry, and even then it was heavily modified by spacey, then upgraded to lvl 2 then 3 by me, then finally textured by neo dement) the "most recent" version is displayed in the video below. As a joke i made beta textures for the player models that will be included as extra skins in the final release. the only real change in this version are the glowing dispensers are taken care of, and the sentrys are actually textured. Now that the replay system is set up, i might make everything in this format, but in better quality. [media]http://www.youtube.com/watch?v=5C336O3eFhs[/media] the OLD videos used to test the weapons and gibs and such [media]http://www.youtube.com/watch?v=BqdQWiJwFzo&feature=related[/media] [media]http://www.youtube.com/watch?v=Us2w_OkyQrM&feature=related[/media] TL:DR this project is still very WIP but if you want to offer any help it will be greatly appreciated, like the harribo kid (though i still havent gotten anything from him yet, he still offered tho :D) the Gamebanana wip page [url]http://www.gamebanana.com/wips/32441[/url] [url]http://www.mediafire.com/?5dd2r3zzwzj[/url] (they are old and outdated, i am paranoid about my sources, so since these are as old as the mod itself, i feel its safe to release them to the public nothing changes on the positioning or head size, the skeletons are just different.) TF2 Oldschool Prerelease is HERE [IMG]http://i988.photobucket.com/albums/af3/Insaneicide/tf2%20oldschool%20devstuffs/Render.png[/IMG] CURRENT RELEASE [url]https://dl.dropbox.com/u/7666502/Oldschool_pack_early_release_XD.zip[/url]
[QUOTE=UberMunchkin;30103912]Did minecraft just have an update? :v: I'd recommend if it wants to be really oldschool, it uses the no hats edit...[/QUOTE] well, thats a good idea, but its more for those that dont have the processing power to run the 16,000 plus polys the default models by taking them down to just over 2,000 (the original name for the pack was the performance pack, but not many wanted that name, and we had a vote against 5 other names to change it)
That spy is an anorexic
Team Fortress 2 N64 Edition?
[QUOTE=NoNameForEvil;30104078]My guess it that the Black Box model will be... ...a black box.[/QUOTE] The Buff Banner and Battalions Backup will be black and brown cubes.
alright, to quell confusion, and irritating comments, i will be posting the models in the places of the backpack ones
My old idle config looks pretty much the same.
Once I get my computer back I'll try to help out with a model or five. Also, Loyen was a classmate of mine :v:
Cool project, it's starting to take shape. What sort of tricount are you aiming for with your weapons?
I love old looking models like this, I'll be keeping my eye on it. It won't change props in maps, will it?
Can i submit models which are untextured and unrigged? cause i could pump out a billion of them if i don't have to UV them or anything :P
Oh yeah. I remember this.
[img]http://gyazo.com/6579f09b548422a6f51347994576a441.png[/img] Zebus and I have got your back Insaneicide.
I've been waiting for this to finally come back. It really would help my FPS.
[img]http://gyazo.com/f1106de6bc6581a3be3487bbc7090db7.png[/img]
this'll make me get back into tf2 again, cause it always ran like shit for me.
I've made the halo and the gibus is almost done, but i'm too lazy to take pics i will in like 10 minutes and i'll edit this post.
[img]http://sparkwire.thanez.net/SendPresents/uploads/pltf2mdl.jpg[/img]
This'll be fun to watch. I can't wait to see some stuff in low res, N64-like style.
[img]http://i.imgur.com/TkJU6.jpg[/img] 76 tris Just imagine the thing on the right isn't there for the other gibus :) the regular gibus is 70 tris [img]http://i.imgur.com/E6w7H.jpg[/img] 34 tris
Will there also be models for stuff like the control point and resupply box?
Yes. [editline]29th May 2011[/editline] Everything ingame is going to be low poly. Everything.
Gang Garrison 3D? :v: [sp]I know I really shouldn't make too many references, but fuck it[/sp]
[QUOTE=Psychopath12;30112554]Gang Garrison 3D? :v: [sp]I know I really shouldn't make too many references, but fuck it[/sp][/QUOTE] No. It's not a demake. It's an FPS boost.
[QUOTE=Zebus;30112648]No. It's not a demake. It's an FPS boost.[/QUOTE] Joke Head
[img]http://i.imgur.com/ckDNl.jpg[/img] Head Split
Caber: [img]http://gyazo.com/02a19e3ca9fc63726984b52daf309cda.png[/img] 36 faces, 32 verts
Gonna do exploded version too? :v:
[QUOTE=Eeshton;30113314]Caber: [img]http://gyazo.com/02a19e3ca9fc63726984b52daf309cda.png[/img] 36 faces, 32 verts[/QUOTE] too many tris. try the hexagonal prism not connected and make the handle a rectangular prism. and make sure the proportions are modeled after the real thing oh btw masks. [img]http://i.imgur.com/4bAoe.jpg[/img] [img]http://i.imgur.com/zf5dN.jpg[/img]
It was more or less a joke, I have no decompiled weapons, if I had everyone I would do this.
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