• BLOG POST - MOVE THOSE VOTES UP
    108 replies, posted
[url]http://www.teamfortress.com/post.php?id=11063[/url] [QUOTE]Three weeks ago, we introduced an item import tool that lets item creators locally verify that their items meet a set of technical and performance standards. This helps item creators ensure that anything they create is more likely to be game-ready; and it also helps the community as a whole, by giving the TF2 team more time to devote to other aspects of the game. Since we released the tool, this verification process (which grants items a “Gold Star”) has led to over 900 Gold Star Workshop submissions. We've been blown away by the speed and quality of the TF2 community's response. Thanks to this verification system, we've been able to select a whopping 64 Gold Star items for this coming update. But how do we decide which to ship? Below, we've run this classy-looking Medic coat through a set of questions we ask when reviewing submissions. We hope this will give item creators and everyone voting in the Workshop a bit more insight into our decision-making process. [IMG]http://media.steampowered.com/steam/news/11063/medic_coat.jpg[/IMG] Does the item's vote count show support from the TF2 Workshop Community? This is a big one: We're not going to ship an item that the community has no interest in shipping. (Remember: Even if you're not an item creator, you can help the item selection process by up-voting and down-voting.) Our sample Medic item, for instance, had sufficient support to examine further. Does the item introduce something unique and different compared to items already in the game? The Medic does not yet have a coat cosmetic that makes him look ready to dance the night away as if it were 1776. Let’s check this box as a "Yes". Does the item interfere with class identification? Even in this new coat, the Medic is still easily recognizable as the Medic. The author has taken care not to remove areas that display team colors and has made sure the geometry complements the base character model underneath. How well does it complement other items already in the game? Because the geometry is contained within the Medic silhouette, it will avoid clipping with most other cosmetics, allowing users to customize their look further. Does this item fit well within the TF universe? It might seem at first glance that the TF universe is pretty flexible—flexible enough, anyway, to accommodate a Victorian-era aristocrat costume for the Medic. However, there are limits. Photo-realistic items or overly cartoony items are just two examples of art styles that probably won't mesh with the TF2niverse. Lastly, Is your item Darth Vader's helmet? Because we don't own Star Wars. Here's a comprehensive list of other things we don't own: Everything that's not TF. Luckily, Darth Vader doesn't dress like a foppish 18th century rogue*, so this item's in the clear. And remember: much like the game itself, the import tool is a work in progress. If you're a Workshop author and want to get advance notice of changes or to request support for new features, make sure to sign up for the brand-new TF Workshop/import tool mailing list. *Note: We haven't seen Episode VII yet.[/QUOTE]
Hey, someone on here made that Medic coat! Who was it?
64 gold star items, damn that is a lot of stuff. 50 of them are going to be for soldier. :v:
[QUOTE=Bynine;41385876]Hey, someone on here made that Medic coat! Who was it?[/QUOTE] Daimao.
[QUOTE=yellowoboe;41385905]Daimao.[/QUOTE] Isn't that what 9-volt says in Wario ware?
alright so literally a month ago they shipped the most items ever at a time (57) and they're already going to break that record again (64+) damn
10 all-class, 6 per class, perhaps?
Needs more 3rd misc slot. Especially since there's so much shit coming.
2 new maps, major weapon rebalancing, and 64+ new cosmetic items is very nice update
And then it's like 98% broken on shipping day.
[QUOTE=yellowoboe;41386012]And then it's like 98% broken on shipping day.[/QUOTE] Dare I say I doubt that because of the current TF2 team's quality?
So much win Not enough winners
Valve is getting really serious about TF2, is something up?
They said that they shipped 64 workshop [I]items[/I] There are a lot of weapons on the workshop.
64 is pretty huge. I wonder if they're doing a crate / bundle for all of these
[QUOTE=YourBreakfsat;41386051]Valve is getting really serious about TF2, is something up?[/QUOTE] an update
I made the promo shot for the medic butler vest (as well as the rigging) and it's full-on front page of tf2.com oh my god
[QUOTE=pogothemunty;41386063]64 is pretty huge. I wonder if they're doing a crate / bundle for all of these[/QUOTE] I imagine that's what the claim check is for.
Congrats Daimao and MaxofS2D on getting that coat in And I know for a fact of at least 20 weapons with the gold star, so rainbows abound, we might see some weapons in this update too
[QUOTE=Magmacow358;41386058]They said that they shipped 64 workshop [I]items[/I] There are a lot of weapons on the workshop.[/QUOTE] They said 64 Goldstar items. Means we can still get some weapons ontop of that.
[QUOTE=The Party Spy;41386119]Congrats Daimao and MaxofS2D on getting that coat in And I know for a fact of at least 20 weapons with the gold star, so rainbows abound, we might see some weapons in this update too[/QUOTE] Do the gold star weapons actually have a better chance of getting in? The process seems to be more of glitch then something helpful to valve. Will it really weight into how compatible the weapon is with Valve's standards?
I'm guessing they would have already picked weapons long ago due to the complexity of stat planning and weapon testing.
[QUOTE=MissingGlitch;41385900]64 gold star items, damn that is a lot of stuff. 50 of them are going to be for soldier. :v:[/QUOTE] Unless there are weapons on that list of gold starred accepted items, my excitement ends here.
[QUOTE=yellowoboe;41386012]And then it's like 98% broken on shipping day.[/QUOTE] i hope they manage to bring back spies building dispensers again that was the best bug they ever managed to somehow create
Alrighty, so if the update doesn't hit tomorrow, I'm expecting a blog post this late again.
Yeah baby, got a 7% chance of getting an item in. [I]I like those odds.[/I] EDIT: 2 out of my 3 Gold star submits are engineer items. So that's a 2.3% chance of getting something in.
3/10, needs more iron-sights and killstreaks.
[QUOTE=Tiesno;41386232]i hope they manage to bring back spies building dispensers again that was the best bug they ever managed to somehow create[/QUOTE] Level 3 mini's or infinite uber glitch were up there too.
[QUOTE=The Party Spy;41386119]Congrats Daimao and MaxofS2D on getting that coat in And I know for a fact of at least 20 weapons with the gold star, so rainbows abound, we might see some weapons in this update too[/QUOTE] No. Gold stared weapons are still limited to 1400tris, they would looks very bad in first person.
This update is looking pretty great. Be even nicer if more updates could be like this.
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