Snazzy, but about ten minutes of this would make me [img]http://sae.tweek.us/static/images/emoticons/emot-barf.gif[/img]
IT'S... BEAUTIFUL.
I had my doubts at first, but that is proving worthy of it's ability's.
Making random crit stickies and rockets all the more terrifying and frustrating.
Looks pretty cool.
Wow the movement looks so much more realistic like this.
I love that you can see your shadow and body
[QUOTE=HazzaHardie;40094171]I love that you can see your shadow and body[/QUOTE]
The full-body-awareness made my jaw drop.
I'd really like to try this at some point.
To have full 3d experience while viewing this video you could cross your eyes so left and right images form a single image, pretty nice for a few mins, after that it would lead to head ache and such.
Wow that looks really cool actually.
If it wouldn't destroy my entire head in the middle of gameplay I would totally give this a go.
From the looks of it, because you can see your body and shadow. Does it pretty much put you in 3rd person but has the camera still where the eyes are?
So, an actual playermodel instead of viewmodels? Neat, would be an awesome option actually.
A world without viewmodels
It isn't that bad
I want to see gameplay of a Demoman with the Sticky Jumper + Caber on this
Will rocket jumping make your eyes explode?
I don't like how it's basically a camera shoved into your head in third person mode. It shows the potential of the Rift, though. If a game was designed to support this, rather than having it adapted into it nearly six years after release, it'd look a LOT better.
It makes you feel as if you were there in the game. That is scary and awesome at the same time.
Well, that just made it a buy for me. I'm sold.
Now waiting patiently for a chance try it on my own head.
Disappointed it doesn't look like this:
[t]http://dl.dropbox.com/u/35908723/kaff.png[/t]
[QUOTE=Agent Fedora;40096645]Disappointed it doesn't look like this:
[t]http://dl.dropbox.com/u/35908723/kaff.png[/t][/QUOTE]
What do you mean? The screens are somewhat like that, covering your entire view.
[QUOTE=PredGD;40097109]What do you mean? The screens are somewhat like that, covering your entire view.[/QUOTE]
The joke is that because he's playing as the soldier, the helmet would cover his eyes
Damn, this makes me wish you had a body in first person. I don't wanna spend 300 bucks on that
[QUOTE=ThatSwordGuy;40097172]It's because he's playing as the soldier, with the helmet covering his eyes
[/QUOTE]
Oh right. Didn't think of that.
This is fantastic, but I doubt I'd use it for TF2. I would however use it for DCS and Arma.
You know what needs oculus support?
Surgeon simulator.
I wonder if videogame retailers will have demo versions of the product like they do PS3's and 360's.
It would be neat if they expand the system to a [URL="http://www.youtube.com/watch?v=_AO0F5sLdVM"]TrackIR[/URL] support ( face tracking system like OR but without VR glasses )
The eye cross trick worked wonders on this. Wow.
I wasn't sold on this tech before, but I sure as hell am now.
This seems all cool as hell, but what I'm worried is how smooth gameplay feels.
[QUOTE=Everything;40097335]The eye cross trick worked wonders on this. Wow.
I wasn't sold on this tech before, but I sure as hell am now.[/QUOTE]
How did you do it? the distance between the images is too big for me-
wow i have got some plans for those
acid plans
[QUOTE=Desuh;40097743]How did you do it? the distance between the images is too big for me-[/QUOTE]
Lean way back until you can keep the two merged without any wobbling, then slowly lean in until it's the desired size.
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