• 2Fort_Cool; has anyone played it?
    37 replies, posted
has anyone played on the server with the map 2Fort_Cool? that nap is, well, cool! [highlight](User was banned for this post ("Extended, even dumber thread" - Jimbomcb))[/highlight]
Never heard of it.
Cool map bro. Also, no, I haven't played it.
Should have been named: ctf_2coolforschoolfort
Never
Show us a video/screens of it?
If it's the one with a path connecting both intel rooms, yes I have
Yeah I did. I like it.
It's a map so vast even 32 players doesn't seem enough.
link us to the damn page.
[QUOTE=legolover122;22795791] that nap is, well, cool![/QUOTE] doesn't sound like a very cool map if you fall asleep while playing it.
Have all the textures been replaced with the Fonz
Heard of it, never played it. Maybe some content to this non-effort thread?
:effort: still waiting for a link, a video, or even some pics [editline]today[/editline] okay I found a server and tried it, the map is nothing special.
I couldn't find it on youtube or fpsbanana. Google doesn't help much either... [editline]03:27PM[/editline] [url]http://tf2stats.net/map_info/ctf_2fort_cool/[/url] Try one of these servers guys.
A+ thread would read again
It's cool because [url=http://tf2stats.net/2fort_variations/]nobody's ever modified 2fort before[/url]
Pics please
[QUOTE=FireSlash;22799483]It's cool because [url=http://tf2stats.net/2fort_variations/]nobody's ever modified 2fort before[/url][/QUOTE] Some of those are utterly pointless when the map themes plugin is introduced to the equation.
Such great variations for the best map in game. I can't wait to try them all out and see the same shitty variations.
[QUOTE=Randy Pitchford;22799530]Pics please[/QUOTE] I just downloaded it, working on taking some screenshots. Posting this so the thread doesn't get locked before curious minds are satisfied. Overall shitty map though, don't waste your time downloading it. [editline]01:48PM[/editline] [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0000.jpg[/img] As you can see: Bigger. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0001.jpg[/img] No water. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0002.jpg[/img] No water probably because they couldn't get the water to clip around this hole. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0003.jpg[/img] This... really badly made hole. More on where that leads later. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0004.jpg[/img] Leading to the courtyard. This door is only on the red side, and no, it doesn't open or go anywhere. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0005.jpg[/img] Why is any of this accessible? :iiam: [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0006.jpg[/img] Of course what would a 2fort mod be without making the cow and barn areas accessible? [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0007.jpg[/img] Wow. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0008.jpg[/img] All that other useless space is accessible too. And that stairway leads to... [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0009.jpg[/img] Yes. The roof. On both bases. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0010.jpg[/img] Back to BLU base, since everything from here is pretty much mirrored, here's the intel room. Everything that was previously a door or inaccessible area is now... accessible. I use that word a lot here. But there's no map room anymore. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0011.jpg[/img] The meeting room is now where the intel sits. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0012.jpg[/img] Where the map room once was is now this room. The door do not open. However... [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0013.jpg[/img] There is an unfinished resupply room back there. Why would you even need another resupply room down here so close to the other one anyway? [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0016.jpg[/img] Many loooong hallways later you'll find this room, which leads to more hallways and stairs. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0017.jpg[/img] And here's where that hole in the sewers led to. [img]http://i178.photobucket.com/albums/w266/thejoey_01/TF2lol/ctf_2fort_cool0019.jpg[/img] The computer room with coffee in it opposite the intel is now open and has a stairway that leads to the new underground area as well. Badly optimized, clipping issues out the ass, skybox isn't set up to work at all (yes, i have r_skybox 1, not 0, and yes there IS a skybox floating somewhere unused). It's like when you're playing Mario 64 or Banjo Kazooie and you say "Man, I wonder what's behind this fence/door that doesn't open." Except it's 2fort. And it's big. And it's bad.
Maybe it's because you're apparently playing in N64 mode.
That is the shittiest map I've seen in quite a while That is why I stick to official maps, mostly
I don't think people realize that this is the base work of those other 2fort maps like Egypt. They just edit textures and add in features they want, then presto, new map.
[QUOTE=FireSlash;22799483]It's cool because [url=http://tf2stats.net/2fort_variations/]nobody's ever modified 2fort before[/url][/QUOTE] 2fort night was the only good one so I'm glad it's only 2nd to actual 2fort itself (Exact same but at night is superior to the others :v:) Engi power is okay though
[QUOTE=jmazouri;22801899]Maybe it's because you're apparently playing in N64 mode.[/QUOTE] hurp durp i get 2 fps when walking on rooftops not because I can literally survey an entire 50% of the map due to bad optimization, but because I have [b]lower graphics settings[/b] same apparently goes for when i run into invisible objects or clip through objects. It's not because the guy who created this abomination forgot to disable the SOLID option on static props and add clip brushes, it's because I am "playing in N64 mode." ok. if you say so?
[QUOTE=jmazouri;22801899]Maybe it's because you're apparently playing in N64 mode.[/QUOTE] NINTENDO SlXTY FOOOOOOOOOOOOOOOOOOOOOUUUUURR
The best one is ctf_2fort_open
[QUOTE=TheJoey;22802803]hurp durp i get 2 fps when walking on rooftops not because I can literally survey an entire 50% of the map due to bad optimization, but because I have [b]lower graphics settings[/b][/QUOTE] SERlOUS BUSINESS MR TOUGH GUY.
[QUOTE=TheJoey;22802803]hurp durp i get 2 fps when walking on rooftops not because I can literally survey an entire 50% of the map due to bad optimization, but because I have [b]lower graphics settings[/b] same apparently goes for when i run into invisible objects or clip through objects. It's not because the guy who created this abomination forgot to disable the SOLID option on static props and add clip brushes, it's because I am "playing in N64 mode." ok. if you say so?[/QUOTE] Well we have no idea what your system is but every particle/shadow is what it'd look like if nintendo 64 mode was on.
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