• Team fortress 2 maps dev screenshots?
    5 replies, posted
Are there any on the net? I mean like these [img]http://features.cgsociety.org/stories/2007_11/team_fortress/stages_01.jpg[/img] [img]http://features.cgsociety.org/stories/2007_11/team_fortress/stages_02.jpg[/img]
I know lots of people know, but to those who don't: First, they make a map as simple as possible and make over 9000 changes to balance the gameplay, after the final vesion of the map is confirmed as balanced, they start to make it pretty.
I only just realised how very strange the capture point is in that first pic
[url]http://tf2maps.net/forums/showthread.php?t=5196[/url] Goldrush and Badwater pics, plus an interview with the mapper.
[QUOTE=NeoDement;18797687]I only just realised how very strange the capture point is in that first pic[/QUOTE] Oh, damn, it is. It has two lights instead of just the normal one. That's pretty neat.
I don't map in 5 different stages or what ever the number may be. I sketch a design, the map in it's full. Then I cut it up in sections, design those sections again and decide on major gameplay things. After that I just start mapping, usually it doesn't even stay close to the original design. I map textured, for natural stuff like rocks and the ground, but I use the orange/gray dev_ textures for buildings etcetera (and white for buildings that are just for the view and don't have any entry points). When I'm done I just play through the map and I often (immediately) decide what things must be changed.
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