• The current Razer Hydra control implementation is all gooned up, so I sketched up a new one.
    1 replies, posted
[img]http://i.imgur.com/63gidtO.png[/img] Hopefully I can get this to someone at VALVe, because right now there's a host of problems with the current method. TF2 can't detect analog in the triggers, there's no support for diagonal binds or a deadzone with control stick directional binds, the view pitching is all gooned up, disguiseteam would have to also switch Engineer PDA modes (why it doesn't already is beyond me, considering it's pretty much the exact same functionality), and you can't exactly turn buildings like that yet as it's locked to secondary fire (which would optimally be used for cancelling on this controller.)
By the way, here's a [url=http://host-a.net/u/VinLAURiA/aim.exe]demonstration[/url] (Windows only) of what I mean by view pitching being gooned up.
Sorry, you need to Log In to post a reply to this thread.