• Easy way of testing the new weapons without having to own them.
    9 replies, posted
I made a modified items_game.txt to replace some of the older unlocks with these new weapons for testing. The weapons replaced are as follows: Sandman = Candy Cane Holy Mackeral = Boston Basher Axtinguisher = Backscratcher Scottish Resistance = Loch n' Load Scotsman's Skullcutter = Ullapool Caber Eyelander = Claidheamohmor Natascha = Brass Beast Sandvich = Steak Sandvich Killing Gloves of Boxing = Warrior's Spirit Gloves of Running Urgently = Fists of Steel Southern Hospitality = Jag Blutsauger = Crossbow Ubersaw = Amputator First, download it from here: [url]http://megaupload.com/?d=JRZOTOYN[/url] Rename it to: items_game Put items_game in the following directory C:/Program Files/Steam/Steamapps/(yourname)/team fortress 2/tf/scripts/items/ If there isn't an items folder inside of the scripts folder, then make one. This only works on a server you make, so be sure to create your own server to test them in. I recommend trying it out on tr_walkway_rc. If you want to remove the items_game.txt , just delete the items_game.txt from the folder you put it in (or move it). Happy testing.
That was nice of you. Unfortunately I don't have most of those items.
I don't have the Blutsauger :(
Wow thats awesome, thanks OP now i can finnaly test them out.
wrong
I have all OLD weapons so this is useful. Thanks!
[QUOTE=NeoDement;26774189]You do know that you can use the new testitem command to own any item against bots? heh[/QUOTE] Could you explain how? I think I'm doing something wrong, as it tells me to load a model.
That upload service gave me cancer.
[QUOTE=iLife_Aftermath;26774569]Could you explain how? I think I'm doing something wrong, as it tells me to load a model.[/QUOTE] nvm, doesn't really work. The stats are disabled - it's just visual.
I just test the weapons by looking at the stats, I already know what it would be like. if I used the boston basher, i'd run up to a heavy, miss, and fuck myself over into the nearest lake.
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