• TF2 update for 8/27/13 (8/28/13 UTC)
    399 replies, posted
Via HLDS: [quote=Valve]- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs. - The in-game player status panel has been updated to show an animated image of your character with their current loadout - Can be disabled in Advanced Options - Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision - Manage your Romevision preference in the Advanced Options dialog - Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range - Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died - Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit - Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode - Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields - Fixed a client sv_cheats exploit related to the commentary dialog - Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business - Improved bot pathing behavior around ramps - Bots can now reflect energy-based projectiles - Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father - The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default - Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper - Fixed using an incorrect path for downloaded custom player sounds - Fixed duplicate support/mission icons in the Mann vs. Machine HUD - Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities - Updated cp_egypt_final - Fixed players building inside of Blu's first spawn - Updated cp_manor_event - Fixed players building in rafters - Updated cp_mountainlab - Fixed clip brush exploit above hallway leading toward final cap - Fixed exploit where players could be trapped in small space near final cap using teleporters - Updated plr_hightower - Added nobuild to cliff bottom to prevent engineers building in the kill volume - Updated the localization files[/quote] Rumor has it: - TheAnthal will have schema analysis on reddit: [url]http://www.reddit.com/r/tf2/comments/1l8548/tf2_update_for_82713_82813_utc/cbwnetf[/url] - Raw schema: [url]https://github.com/SteamDatabase/SteamTracking/commit/b9cd143b2fda17cf2fb73ee4a8d01563f33be412[/url] - [img]http://fi.somethingawful.com/images/smilies/emot-siren.gif[/img] [B]New items have craft numbers and are craftable[/B] [img]http://fi.somethingawful.com/images/smilies/emot-siren.gif[/img]: [url]http://www.trade.tf/items/updates[/url] for summary - Birthday mode is now enabled, break those noisemakers out! --------------------------- Mirrors: - [url=http://www.reddit.com/r/tf2/comments/1l8548/tf2_update_for_82713_82813_utc/]reddit[/url] - [url=http://forums.steampowered.com/forums/showthread.php?t=3175938]Steam forums[/url]
Chemistry sets?
[QUOTE=wickedplayer494;41990344]Via HLDS:[/QUOTE] WOAH WOAH, AWESOME!
[QUOTE]- The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default[/QUOTE] Oh yay those emails I sent to Valve detailing what was wrong with them and how to fix them worked. Woo!
I wonder if Chemistry Sets are like very complex crafting recipes... in terms of value, it might be like crafting a key for a crate, if the "outputs" are anything cool.
Anyone have a feed on what a chemistry set is?
bottom left [IMG]http://i.imgur.com/a9pmeJA.jpg[/IMG]
WOOOOH I GOT MY PARTY HAT YAAAAAYYYYY
It's neat that they're trying to implement some newer features used in Dota (specifically the player-accurate HUD and the romevision sharing). Good update.
[QUOTE=tempunary;41990421]bottom left [IMG]http://i.imgur.com/a9pmeJA.jpg[/IMG][/QUOTE] Is that was I think it is? 2013 confirmed best year for updates.
looks like this 3D Character Hud kills the game if u use custom HUD -edit- command to solve this: cl_hud_playerclass_use_playermodel 0
Plenty of items are now craftable with numbers, summary: [url]http://www.trade.tf/items/updates[/url]
That HUD. That fucking HUD. EDIT: FUCK, yes, using a custom hud kills the TF2.
Unusuals show on the HUD, it's fucking sexy
[IMG]https://dl.dropboxusercontent.com/u/3797350/hosting/2013-08/tf2newhud3D.gif[/IMG]
I selected a class, I saw a pop-up explaining the 3D player status panel and then the game crashed 1 second later. edit: using a custom HUD
[QUOTE=wickedplayer494;41990461]Plenty of items are now craftable with numbers, summary: [url]http://www.trade.tf/items/updates[/url][/QUOTE] List of them?
Did you notice the "Strangifier" item alongside the Chem Set?
TIME TO MASTURBATE
I don't have a party hat :(
[QUOTE=Segab;41990474]I selected a class, I saw a pop-up explaining the 3D player status panel and then the game crashed 1 second later.[/QUOTE] Yeah same. Do we report this to valve?
Raw schema: [url]https://github.com/SteamDatabase/SteamTracking/commit/b9cd143b2fda17cf2fb73ee4a8d01563f33be412[/url]
anyone know what is the cvar to disable this? so i can play with custom hud.
They added a strange part for kill taunts!
[QUOTE=wickedplayer494;41990461]Plenty of items are now craftable with numbers, summary: [url]http://www.trade.tf/items/updates[/url][/QUOTE] aw yiss [img]https://dl.dropbox.com/u/3797350/hosting/2013-08/2013-08-28_02-31-34.png[/img] [img]https://dl.dropbox.com/u/3797350/hosting/2013-08/2013-08-28_02-32-48.png[/img]
[QUOTE=R.M.T.B.;41990367]Chemistry sets?[/QUOTE] Sounds to me like a cross between making paint and the halloween effects (like different coloured flames etc).
[QUOTE]- Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range[/QUOTE] Praise the lord!
[QUOTE=MaxOfS2D;41990471][IMG]https://dl.dropboxusercontent.com/u/3797350/hosting/2013-08/tf2newhud3D.gif[/IMG][/QUOTE] [I]HNNNNNNNGGGG[/I]
[QUOTE=MaxOfS2D;41990512]aw yiss [img]https://dl.dropbox.com/u/3797350/hosting/2013-08/2013-08-28_02-31-34.png[/img] [img]https://dl.dropbox.com/u/3797350/hosting/2013-08/2013-08-28_02-32-48.png[/img][/QUOTE] You lucky bastard
3D loadout icons on the HUD? Why gee willikers that's pretty snazzy. Also, has anyone tested out these "Chemistry Sets" yet? 'cause it sounds like it's some kinda scavenger hunt chest that results in a special drop. Also also, the crash issue with the 3D HUD is a bit of a letdown, though is it just for low-end machines or is it more-or-less universal?
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