• So you wanna make custom models for TF2?
    149 replies, posted
I'm not the best there is out there, when it comes to TF2 skins. But here's some help for all of you that want to try making a custom model for TF2 and getting it in-game. These tutorials helped me greatly atleast. Get the programs yourself [I][url=www.gewgle.com]Google will help you[/url][/I] Autodesk 3DS Max 30 day trial: [url=http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571450]Here[/url] Milkshape 30 day trial: [url=http://chumbalum.swissquake.ch/]Here[/url] GUIStudiomdl2 Compiler:[url=http://www.wunderboy.org/apps/guistudiomdl2.php]Here[/url] SMD Import plugin: [url=http://www.wunderboy.org/apps/smdimport.php]There[/url] SMD Export plugin: [url=http://www.wunderboy.org/blog/175]Here[/url] SPUF Hat making tutorial: [url=http://forums.steampowered.com/forums/showthread.php?t=1109465]Here[/url] [B][url=http://www.fpsbanana.com/tuts/8746]Making a Viewmodel[/url][/B] (Direct links: [url=http://www.megaupload.com/?d=WBGIKWSC]High Quality[/url] | [url=http://www.filefront.com/14022845/ICF-Viewmodel-Tut-Low.zip/]Low Quality[/url]) [B][url=http://www.fpsbanana.com/tuts/8747]Making a Worldmodel[/url][/B] (Direct links: [url=http://www.megaupload.com/?d=RKKIFL0X]High Quality[/url] | [url=http://www.filefront.com/14022889/ICF%20Worldmodel%20Tut%20Low.zip/]Low Quality[/url]) [B][url=http://www.fpsbanana.com/tuts/8799]Making a Texture[/url][/B] (Direct links: No high Quality| [url=http://www.filefront.com/14044643/ICF_Texture_Low.zip/]Low Quality[/url]) [B][url=http://www.fpsbanana.com/tuts/8809]Making View animations[/url][/B] (Direct links: No high Quality | [url=http://www.filefront.com/14058607/ICF_Animation_Low.rar]Low Quality[/url]) [B][url=http://www.fpsbanana.com/tuts/8828]Create a good looking render[/url][/B] (Direct links: [url=http://www.filefront.com/14078001/ICF_Rendering_High.rar]High Quality[/url] | [url=http://www.filefront.com/14079669/ICF_Rendering_Low.rar]Low Quality[/url]) Thanks to IceColdFreezie for making these tutorials. [B][url=http://www.filefront.com/14033171/mdldecompiler_hacked.zip/]A hacked decompiler so you don't have to touch the IDST thingy[/url][/B] [B][url=http://www.fpsbanana.com/tuts/9053]How to UVWwrap models -By Skizot[/url][/b] ([url=http://www.youtube.com/watch?v=9nbkTFOFiCI&feature=player_embedded]Direct Youtube Link[/url]) [B][url=http://www.fpsbanana.com/tuts/9351]How to jigglebone -By Sparkwire[/url][/b] ([url=http://www.youtube.com/watch?v=tmfK-xlNn88]Direct Youtube Link[/url]) [B][url=http://www.fpsbanana.com/tuts/9211]Compile custom animation -By Superaldo[/url][/b] (Youtube link [url=http://www.youtube.com/watch?v=PoBAWUoYr0o&feature=player_embedded]Part 1[/url] [url=http://www.youtube.com/watch?v=eqm9YVKtvSE&feature=player_embedded]Part 2[/url]) I hope this will help getting more custom models for TF2 [B][url=http://www.fpsbanana.com/tuts/9117]How to "move" a hat -By Campin Carl[/url][/B] (No other links sadly) If FSPB fucks up... again, try looking at them through their google caches. (don't ask me how(Caches, how do they fuckin' work?)) Search the tutorial titles up on google and click view cache or buffer something like that, my google is in Norwegian. Added Non-FPSB links for those that want to skip the part of looking at that site, even though there is good info there. This is not a FPSB "boycott", it's just in case the tutorial section goes down again.
Fucking thank you. Does the "Making View Animations" tutorial cover how to get world animations in there too? (Like a custom taunt?)
I don't know, I doubt it, but I also hope so. These tutorials uses the wrench for an example.
Ah well, it will be helpful either way.
It sure will, now I hope someone makes a Colt Single Action Army for the spy [img]http://i36.photobucket.com/albums/e30/NaboeN/Major_Ocelot_Emote_by_NinjaXArtist.gif[/img]
Thank you. How may I repay you?
Useful
What's your opinion about Blender?
[QUOTE=OutOfExile;16100906]What's your opinion about Blender?[/QUOTE] It's not good for Source Thanks for the hacked MDLdecompiler, I was getting bored of fiddling with that byte
Only place where I've seen blender for modding, is/was for Oblivion, also, my o (and P)-key is fubar again. EDIT: fixed my keyboard, for now
Use character map next time
I was interested in this before, thank you.
XSI Mod Tool for anyone who can't find a decent free modeling program that works for Source Models. [editline]12:50PM[/editline] [QUOTE=Campin Carl;16092257]It sure will, now I hope someone makes a Colt Single Action Army for the spy [img]http://i36.photobucket.com/albums/e30/NaboeN/Major_Ocelot_Emote_by_NinjaXArtist.gif[/img][/QUOTE] Actually, I might make a whole Ocelot.
Young or Old?
I'd re-animate the Ambassador myself. It needs a bit more of a notable kick.
Just got through his V_ tutorial without problem Now I'm gonna take a model I found and see If I manage to use that instead. Follow this instead of what was originally posted in this post: [QUOTE=Daimao;16350088]:downs: For the Spy arms decompile c_spy_arms.mdl and for the animations decompile c_spy_animations.mdl. c_medic_arms.mdl > c_bonesaw_medic_animations.mdl c_pyro_arms.mdl > c_pyro_animations.mdl c_heavy_arms.mdl > c_heavy_animations.mdl c_sniper_arms.mdl > c_sniper_animations.mdl c_spy_arms.mdl > c_spy_animations.mdl [editline]05:53PM[/editline] In the Models/Skins forum, maybe.[/QUOTE]
:fappery: Nice thread.
[QUOTE=Campin Carl;16104071]Just got through his V_ tutorial without problem Now I'm gonna take a model I found and see If I manage to use that instead. [editline]11:31PM[/editline] Apparently the Ambassador uses the exact same animations as the Revolver and therefor is a bitch to animate. C_'s doesn't have the anims within themselves AFAIK[/QUOTE] You're correct, except the boxing gloves which crush the fingers up really small, make them $nodraw if you don't believe me
[QUOTE=Campin Carl;16103824]Young or Old?[/QUOTE] Young, of course. Also, you know what pisses me off? Every single game and mod I've ever played/use other than Metal Gear the cocking hammer is always up, not cocked. God that pisses me off.
OP now with 100% more render tutorials!
Awww. Now Daimao and I aren't original anymore :v:
Hey, don't be sad, you guys still are leaps and bounds ahead, I've followed these tutorials, but I can't uvmap for shit and when I use a preamde model and texture I get the infamous purple and black checkers pattern. And I'm utterly useless with max with so I gave up my first try at the animation tutorial since I couldn't get to do the right stuff in max. Short version: This will relieve the pressure of all the requests, while you guys can still be awesome with quality releases. Besides, didn't you train a friend of yours? The guy that made the spartan shield?
Tutorial for skinning with GIMP?
Nope, also, here's a bump because this thread is useful!
Very useful OP. Good job!
I expect more models from the fine people here on FP.
Is it possible to use 3ds max 2010?
Do these videos show how to fix imported bones? [editline]09:07PM[/editline] Example [img]http://imgkk.com/i/18idSJ.png[/img]
I think so, I'm not sure, DL the view model tutorial and see
This is something I've always wanted to do, seems like alot of programs to use but I might try it, I was thinking of using XSi tools for modeling and animation, will that work?
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