Udates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug that allowed sapped buildings to be picked up by the Engineer
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
[B]Fixed a bug where players would go into reference poses when switching classes while carrying a building.[/B](no more civilian)
Fixed seeing the changeclass label in the spectator HUD when using cl_hud_minmode.
[B]The amount of revenge crits a player can have at one time is now capped at 35. [/B]
The Wrangler no longer shows the shotgun's ammo count.
Engineers can no longer pick up buildings while stunned or in loser state.
Fixed Engineer shotgun and piston not using team skins for the Engineer's arms.
Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun.
The Gunslinger 3 hit combo now only increments the combo count when hitting enemy players.
Fixed a crash in the control point progress bar.
Fixed a server crash in the player death code, related to building carrying.
Fixing performance spikes that occur at round start, and after each point capture, when TFBots are present in the server.
Achievement fixes:
The "Rio Grind" achievement limit is now correctly set to 50.
Fixed a typo in Six-String Stinger achievement name.
Fixed a bug in the "Death Metal" achievement that caused it to rapidly complete itself.
Fixed getting the Six-String Stinger achievement without playing the guitar.
Fixed sentrygun detection code in "Best Little Slaughterhouse in Texas" and "Deputized".
Missed notes from yesterday's release:
[B]New response rules and sounds added for some classes[/B]
[quote]Fixed a bug where players would go into reference poses when switching classes while carrying a building.[/quote]
:arghfist::saddowns:
RIP Civilian
Haha, that's a lot of fixin'
Awesome. They fixed just about everything.
What are the new responses, and for what classes?
[QUOTE=Suttles;23240681]
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
[/QUOTE]
:saddowns:
[QUOTE=Suttles;23240681]
Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.
Fixed a bug where Wrangled level 3 sentryguns would still fire rockets when they were out of ammo.
Fixed a bug where players would go into reference poses when switching classes while carrying a building.
[/QUOTE]
Was fun while it lasted.
[quote]Fixed an issue where Wrangled sentrygun effects wouldn't be attached to the sentrygun. [/quote]
Yay. :dance:
Missed notes from yesterday's release:
New response rules and sounds added for some classes
no mention of my killicons being added though... thanks valve :sigh:
[QUOTE=Suttles;23240708]What are the new responses, and for what classes?[/QUOTE]
Propably the "Follow me doc!" type.
Thank God they fixed the level 2/3 mini-sentries. I know a lot of people liked them, but fucks sake, they were annoying.
Level 2/3 minisentry. I will miss you.
[QUOTE=Suttles;23240708]What are the new responses, and for what classes?[/QUOTE]
If you look at medic and press e, certain classes say new lines, not sure which classes though, i think it's engi, heavy, demo and scout.
[QUOTE=NeoDement;23240740]Missed notes from yesterday's release:
New response rules and sounds added for some classes
no mention of my killicons being added though... thanks valve :sigh:[/QUOTE]
Those are yours?
I thought they look familiar. Good job on them.
[QUOTE=Beetle179;23240746]Thank God they fixed the level 2/3 mini-sentries. I know a lot of people liked them, but fucks sake, they were annoying.[/QUOTE]
But but... THEY WERE SO TINY! :saddowns:
[QUOTE=Suttles;23240708]Fixed an exploit that allowed Engineers to build level 2/3 mini sentries.[/QUOTE]
:saddowns:
[QUOTE=Suttles;23240772]Those are yours?
I thought they look familiar. Good job on them.[/QUOTE]
The guy who made Coldfront got $3000 and I don't even get in the patch notes, blah.
qq waa waa i cry some more
[QUOTE=-Vista;23240771]If you look at medic and press e, certain classes say new lines, not sure which classes though, i think it's engi, heavy, demo and scout.[/QUOTE]
Spy also.
[QUOTE=-Vista;23240771]If you look at medic and press e, certain classes say new lines, not sure which classes though, i think it's engi, heavy, demo and scout.[/QUOTE]
I think there's a few for Spy as well.
:ninja:
[QUOTE=NeoDement;23240740]no mention of my killicons being added though... thanks valve :sigh:[/QUOTE]
As someone else said, nice job on those. I was so happy to see specific killicons popping up.
[quote]The amount of revenge crits a player can have at one time is now capped at 35.[/quote]
Haha, that's so many! I was scared it would be lowered to like, 12.
Fuck, where is my sandvich fix?
[QUOTE=NeoDement;23240793]The guy who made Coldfront got $3000 and I don't even get in the patch notes, blah.
qq waa waa i cry some more[/QUOTE]
Speaking of coldfront, I could play it for hours. Awesome map.
[QUOTE=im not iRunner;23240856]Fuck, where is my sandvich fix?[/QUOTE]
Hello there
irunner, stop talking to yourself.
[QUOTE=im not iRunner;23240856]Fuck, where is my sandvich fix?[/QUOTE]
This, the Sandvich nerf was uncalled for.
The sandvich is actually still replenished by healthkits when at full health.
Food for thought
Yeah fix the fucking sandvich already.
If they have to have a cooldown timer on sandvich, at least let it not apply when you are already at full health and not healing anymore.
I want my picnics back.
[QUOTE=Suttles;23240909]irunner, stop talking to yourself.[/QUOTE]
:frown:
Sorry, you need to Log In to post a reply to this thread.