[QUOTE]Improved the Backpack UI
Added page buttons for all pages
Removed prev/next buttons
Updated the drag/drop behavior to interact with the page buttons
Strange quality items can now be placed on the Steam Community Market
Added a "Show Untradable Items" checkbox to the recipe UI.
Added the smoke effect to The Soldier's Stogie
Added the InfoShow 2014 community event medal
Added Crate #82 and Crate #83 to the drop list
Crate drop rates have been significantly lowered
Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list
Virtual Reality mode
The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode
Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling
Updated The Gunboats so they can be used in Medieval mode
Updated the Wrangler so Strange parts can be applied to it
Strange parts only increment if a Wrangler-controlled Sentry does the scoring
Updated Chemistry Sets
Started dropping Series 3 Chemistry Sets with an expiration date
Retroactively added Series tags to older Chemistry Sets
Fixed a client crash related to killstreak effects
Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time
Fixed hats not dropping into the world when players are killed
Fixed the Jarate effect not being displayed on some cosmetic items
Fixed framerate affecting player turn rate while using the Demoman's shield charge
Fixed flashlight shadows projected on players for Linux and Mac clients
Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8
Fixed The Doe-Boy using incorrect team materials
Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields
Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised
Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns
Fixed the Huntsman charge bar being misaligned[/QUOTE]
[url]http://www.teamfortress.com/post.php?id=12815[/url]
I just don't know what to believe any more
[quote]Updated The Gunboats so they can be used in Medieval mode[/quote]
For what purpose?
[quote=the title]For Real This Time[/quote]
Yeah, all that's going to make people think on a day such as AFD is "it's fake".
[QUOTE=wickedplayer494;44424994]Yeah, all that's going to make people think on a day such as AFD is "it's fake".[/QUOTE]
It's so fake, it became real!
Crate drop rates lowered? I really hope that this actually is the real deal this time.
Gunboats being added to medieval mode makes me kinda suspicious. I mean, what the hell would the purpose of that be?
"Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8"
Nice, i emailed eric about dat
Remove 60 but not add 70? Interesting.
[QUOTE=Man in the Moon;44424987]For what purpose?[/QUOTE]
some medieval maps have halloween pumpkin bombs around
gunboats resist against the explosion
OH MY GOD
[quote]Removed prev/next buttons
Updated the drag/drop behavior to interact with the page buttons[/quote]
REALLY?!
ME, IN 2012:
[img_thumb]http://i.imgur.com/Lgt1qdH.png[/img_thumb]
[img_thumb]http://i.imgur.com/oPWhgrF.png[/img_thumb]
[img_thumb]http://i.imgur.com/Kzhc5tn.png[/img_thumb]
[img_thumb]http://i.imgur.com/jgkACcz.png[/img_thumb]
[img_thumb]http://i.imgur.com/0wqOR42.jpg[/img_thumb]
Waiting for the schema update so we can know what new stranges we got in those shiny crates. And considering drop rates have been reduced I'm guessing they will be pricey.
[QUOTE=Dr. Ocsid;44425005]Gunboats being added to medieval mode makes me kinda suspicious. I mean, what the hell would the purpose of that be?[/QUOTE]
It's completely useless, but it doesn't break the Medieval Mode rules. I mean, the Ubersaw is unusable for its intended purpose in MM and becomes a downside, but so many people use it anyway. If people want to use the Gunboats for the hell of it, who's stopping them?
Oddly enough it didn't break the custom backpack hud I have
I preferred to use A and D to flip through pages
Anyone got word on new crates contents?
I'm uh, confused.
[img]https://dl.dropboxusercontent.com/u/900111/robohev.PNG[/img]
Why can I buy this? Shouldn't this be what we get with our Robot Heavy figures?
[QUOTE=NeoDement;44425059]I'm uh, confused.
[img]https://dl.dropboxusercontent.com/u/900111/robohev.PNG[/img]
Why can I buy this? Shouldn't this be what we get with our Robot Heavy figures?[/QUOTE]
Genuine quality.
If that's the case, why can't I have a damn Robo-Sandvich?
[QUOTE=Rob3k;44425087]Genuine quality.[/QUOTE]
Robot Statues give out Genuine Uclankas.
[quote]Updated The Gunboats so they can be used in Medieval mode[/quote]
Pfft, what.
Phlog strangifier in the new crates.
[I]God is dead.[/I]
Oh hey Winter stuff is now up on the store now!
I love the new backpack UI, makes moving items between pages so much less tedious.
264 MB for a UI fix, a couple bugfixes and some crates? Something's suspicious; that just doesn't add up.
Undocumented changes hype?
One of them is apparently a Phlog strangifier.
Crate 83 is apparently full of killstreak kits, which is a little dumb.
[editline]2nd April 2014[/editline]
Crate 82 has this:
Pocket Pistol
Cleaner's Carbine
Kills (Cosmetic part)
Strange Part: Full Health Kills
RE-RELEASED HEADSHOTS
Private Eye Strangifier
Big Chief Strangifier
Phlogistinator Strangifier
83:
Sniper Rifle Killstreak Kit
Rocket Launcher Killstreak Kit
Scattergun Killstreak Kit
Ubersaw Killstreak Kit
Shotgun Killstreak Kit
Spycicle Killstreak Kit
Axtinguisher Killstreak Kit
GRU Killstreak Kit
[QUOTE=Pw0nageXD;44425207]WOOOO
[thumb]https://dl.dropbox.com/u/42169829/ShareX/2014-04/Team_Fortress_2_2014-04-01_21-09-26.png[/thumb][/QUOTE]
Didn't even know there was a new item damn
[quote]Updated the drag/drop behavior to interact with the page buttons
Added page buttons for all pages[/quote]
Pretty much the best addition. I just spent over 10 minutes finally organizing my backpack for what would've probably taken more than 30 minutes instead. It's so much more convenient now.
The buttons have a quite a long delay when dragging an item over it though; it would be much better if it was shorter.
Besides from that they really need to add the ability to move multiple items at the same time.
Mann Co Munition?
I used my pallet o crates in a sever and they gave them out
What do they cotain?
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