• TF2 Update for 4/1/14 For Real This Time
    103 replies, posted
[QUOTE]Improved the Backpack UI Added page buttons for all pages Removed prev/next buttons Updated the drag/drop behavior to interact with the page buttons Strange quality items can now be placed on the Steam Community Market Added a "Show Untradable Items" checkbox to the recipe UI. Added the smoke effect to The Soldier's Stogie Added the InfoShow 2014 community event medal Added Crate #82 and Crate #83 to the drop list Crate drop rates have been significantly lowered Removed Crate #60, Crate #75, Crate #76 and Crate #77 from the drop list Virtual Reality mode The game will now start in VR mode if it is launched from Steam while Steam is running in VR mode Updated the equip_region for the Humanitarian's Hachimaki, The Special Eyes, The Blazing Bull, Master's Yellow Belt, The Lucky Shot, and The Deadliest Duckling Updated The Gunboats so they can be used in Medieval mode Updated the Wrangler so Strange parts can be applied to it Strange parts only increment if a Wrangler-controlled Sentry does the scoring Updated Chemistry Sets Started dropping Series 3 Chemistry Sets with an expiration date Retroactively added Series tags to older Chemistry Sets Fixed a client crash related to killstreak effects Fixed seeing the incorrect cosmetic items on players when the server has been running for a long time Fixed hats not dropping into the world when players are killed Fixed the Jarate effect not being displayed on some cosmetic items Fixed framerate affecting player turn rate while using the Demoman's shield charge Fixed flashlight shadows projected on players for Linux and Mac clients Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8 Fixed The Doe-Boy using incorrect team materials Fixed some Strange parts not being counted properly when attached to wearable weapons like the Mantreads and Demoman's shields Fixed Spies speaking their payload cart forward/backward response_rules lines while disguised Fixed Mann vs. Machine Giant Heavies not playing the correct override sounds for their Miniguns Fixed the Huntsman charge bar being misaligned[/QUOTE] [url]http://www.teamfortress.com/post.php?id=12815[/url]
I just don't know what to believe any more
[quote]Updated The Gunboats so they can be used in Medieval mode[/quote] For what purpose?
[quote=the title]For Real This Time[/quote] Yeah, all that's going to make people think on a day such as AFD is "it's fake".
[QUOTE=wickedplayer494;44424994]Yeah, all that's going to make people think on a day such as AFD is "it's fake".[/QUOTE] It's so fake, it became real!
Crate drop rates lowered? I really hope that this actually is the real deal this time.
Gunboats being added to medieval mode makes me kinda suspicious. I mean, what the hell would the purpose of that be?
"Fixed seeing the fire texture on Runner's Warm-Up and the Tiny Timber in DirectX 8" Nice, i emailed eric about dat
Remove 60 but not add 70? Interesting.
[QUOTE=Man in the Moon;44424987]For what purpose?[/QUOTE] some medieval maps have halloween pumpkin bombs around gunboats resist against the explosion
OH MY GOD [quote]Removed prev/next buttons Updated the drag/drop behavior to interact with the page buttons[/quote] REALLY?! ME, IN 2012: [img_thumb]http://i.imgur.com/Lgt1qdH.png[/img_thumb] [img_thumb]http://i.imgur.com/oPWhgrF.png[/img_thumb] [img_thumb]http://i.imgur.com/Kzhc5tn.png[/img_thumb] [img_thumb]http://i.imgur.com/jgkACcz.png[/img_thumb] [img_thumb]http://i.imgur.com/0wqOR42.jpg[/img_thumb]
Waiting for the schema update so we can know what new stranges we got in those shiny crates. And considering drop rates have been reduced I'm guessing they will be pricey.
[QUOTE=Dr. Ocsid;44425005]Gunboats being added to medieval mode makes me kinda suspicious. I mean, what the hell would the purpose of that be?[/QUOTE] It's completely useless, but it doesn't break the Medieval Mode rules. I mean, the Ubersaw is unusable for its intended purpose in MM and becomes a downside, but so many people use it anyway. If people want to use the Gunboats for the hell of it, who's stopping them?
Oddly enough it didn't break the custom backpack hud I have I preferred to use A and D to flip through pages
Anyone got word on new crates contents?
I'm uh, confused. [img]https://dl.dropboxusercontent.com/u/900111/robohev.PNG[/img] Why can I buy this? Shouldn't this be what we get with our Robot Heavy figures?
[QUOTE=NeoDement;44425059]I'm uh, confused. [img]https://dl.dropboxusercontent.com/u/900111/robohev.PNG[/img] Why can I buy this? Shouldn't this be what we get with our Robot Heavy figures?[/QUOTE] Genuine quality.
If that's the case, why can't I have a damn Robo-Sandvich?
[QUOTE=Rob3k;44425087]Genuine quality.[/QUOTE] Robot Statues give out Genuine Uclankas.
[quote]Updated The Gunboats so they can be used in Medieval mode[/quote] Pfft, what.
Phlog strangifier in the new crates. [I]God is dead.[/I]
Oh hey Winter stuff is now up on the store now!
I love the new backpack UI, makes moving items between pages so much less tedious.
264 MB for a UI fix, a couple bugfixes and some crates? Something's suspicious; that just doesn't add up. Undocumented changes hype?
What are the new chem sets for?
WOOOO [thumb]https://dl.dropbox.com/u/42169829/ShareX/2014-04/Team_Fortress_2_2014-04-01_21-09-26.png[/thumb]
One of them is apparently a Phlog strangifier. Crate 83 is apparently full of killstreak kits, which is a little dumb. [editline]2nd April 2014[/editline] Crate 82 has this: Pocket Pistol Cleaner's Carbine Kills (Cosmetic part) Strange Part: Full Health Kills RE-RELEASED HEADSHOTS Private Eye Strangifier Big Chief Strangifier Phlogistinator Strangifier 83: Sniper Rifle Killstreak Kit Rocket Launcher Killstreak Kit Scattergun Killstreak Kit Ubersaw Killstreak Kit Shotgun Killstreak Kit Spycicle Killstreak Kit Axtinguisher Killstreak Kit GRU Killstreak Kit
[QUOTE=Pw0nageXD;44425207]WOOOO [thumb]https://dl.dropbox.com/u/42169829/ShareX/2014-04/Team_Fortress_2_2014-04-01_21-09-26.png[/thumb][/QUOTE] Didn't even know there was a new item damn
[quote]Updated the drag/drop behavior to interact with the page buttons Added page buttons for all pages[/quote] Pretty much the best addition. I just spent over 10 minutes finally organizing my backpack for what would've probably taken more than 30 minutes instead. It's so much more convenient now. The buttons have a quite a long delay when dragging an item over it though; it would be much better if it was shorter. Besides from that they really need to add the ability to move multiple items at the same time.
Mann Co Munition? I used my pallet o crates in a sever and they gave them out What do they cotain?
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