66
Makes the weapons slightly smaller without any weird bugs appearing.
Maximum. It's like I'm resting the weapon on my enemy's heads.
Not my screenshot, but you get the idea.
[img_thumb]http://img255.imageshack.us/img255/57/linuxq.png[/img_thumb]
Around 70~75.
the middle of the bar
[QUOTE=JaxJesse315;26596114]Maximum. It's like I'm resting the weapon on my enemy's heads.
Not my screenshot, but you get the idea.
[img_thumb]http://img255.imageshack.us/img255/57/linuxq.png[/img_thumb][/QUOTE]
It looks weird like that
I think changing the view_model FOV is the single most useless option ever. It does nothing to the overall FOV and it just looks bad.
47
For some reason I dislike the default value
Default, everything else looks... weird... and not in a good way...
I think I play at 90
I want the weapon to stretch out but when you do that and use melee weps you can see the back of the model when you swing, it really aughta be fixed
Fully zoomed out, without that, they look like they are holding there weapons a few inches away from their face.
I think like, 60 something. Low 60's.
It helps with calculating melee range, and aside from some rare cases doesn't have model issues like 70 does.
How do you change your FOV to make it looks horrible?
1920x1080 so I use 90. Valve made lazy low-fov viewmodels that are better suited to consoles so they often have bits missing but, what can you do.
80 Fov
Default
Highest setting the game offers you. Then a tad more, 75 I think.
I need to play around with fov to find the appropriate setting that "tames" the Powerjack, and doesn't make it take up half the screen.
[QUOTE=Communist Cake;26596195]I think changing the view_model FOV is the single most useless option ever. It does nothing to the overall FOV and it just looks bad.[/QUOTE]
This. They were never intended to go any higher or lower.
54.
....What? I like it.
90 usually. I don't really care for broken stuff like demoman's red sleeves, etc. I can't aim properly at any other setting for some reason (same with viewmodels being flipped. I get disoriented when I switch it to default right-handed viewmodels).
Default.
85.
300 for fun sometimes
Its like default except upside down
Really high using black box because the default makes it awful.
A bit more zoomed out than the normal value
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