• Editing gamefiles/adding unusal effects to items?
    9 replies, posted
Right, so as some may know, back before steampipe you could actually make your own unusual hats by editing the items file and giving any item the effect attached to it. making it possible to enjoy looking at well..yourself in third person with a random effect, or having some flaming bat or whatever. My question, Since steampipe is there any way to edit the gamefiles anymore to attach particle effects to existing items/weapons/hats? Googling only gave outdated results before steampipe.
You can still edit items_game.txt but you'll need to grab a copy from the [url=http://git.optf2.com/schema-tracking/tree/Team%20Fortress%202%20Client%20Schema?h=teamfortress2]schema tracker[/url] and place it into "tf/custom/whatever/scripts/items" Also you should have just asked [url=http://facepunch.com/showthread.php?t=1328630]the emporium[/url] as it's a pretty straightforward thing.
[QUOTE=errur;44117749]You can still edit items_game.txt but you'll need to grab a copy from the [url=http://git.optf2.com/schema-tracking/tree/Team%20Fortress%202%20Client%20Schema?h=teamfortress2]schema tracker[/url] and place it into "tf/custom/whatever/scripts/items" Also you should have just asked [url=http://facepunch.com/showthread.php?t=1328630]the emporium[/url] as it's a pretty straightforward thing.[/QUOTE] oh Thanks man, thought just editing was enough, didn't know had to put it in the customs folder. So that didn't work, maybe i'm missing something but probably just the program I used to add the effects to the hat/weapon is highly outdated.
[QUOTE=lilshadowxzx;44117879]oh Thanks man, thought just editing was enough, didn't know had to put it in the customs folder. So that didn't work, maybe i'm missing something but probably just the program I used to add the effects to the hat/weapon is highly outdated.[/QUOTE] It's far easier to just modify it using a straight up text editor. It's all config files. Are you trying to do this for your single player or what?
[QUOTE=Gamemaster1379;44120668]It's far easier to just modify it using a straight up text editor. It's all config files. Are you trying to do this for your single player or what?[/QUOTE] I'm trying to get it for offline practice with bots just for the hell of it. But yeah, singleplayer.
[QUOTE=lilshadowxzx;44121250]I'm trying to get it for offline practice with bots just for the hell of it. But yeah, singleplayer.[/QUOTE] I see. Item schematic editing has long since iffy ever since it was patched shortly after Mannconomy (I had reported a bug where you could turn regular items into keys)--and I've noticed that modifying item schematics has long since been hit-or-miss. You could try modifying the item schematics, but bear in mind that whenever it updates, you will likely need to re-extract and repatch it. While it may sound like a lot more work, and if you have the patience and computer to handle it, installing a local dedicated server with sourcemod would be much better. The tf2items plugin would allow you to specify certain items and override their attributes, adding more attributes such as unusual effects to just [i]your[/i] weapons and hats. You could even specify paint color too for quite a few hats if you wanted. The tf2items plugin wouldn't be affected by schematic updates, and would be a much cleaner experience overall.
Depends, I find quick schema edits to be much faster and straightforward than having to look for the id of each attribute when I'm adding it. Editing the schema works just fine on a local server but it doesn't display on the client (ie in the backpack) unless you block the new schema from being downloaded.
[QUOTE=errur;44130645]Depends, I find quick schema edits to be much faster and straightforward than having to look for the id of each attribute when I'm adding it. Editing the schema works just fine on a local server but it doesn't display on the client (ie in the backpack) unless you block the new schema from being downloaded.[/QUOTE] Depends. I've had a lot of hit and miss where it won't take attributes period--and not being able to see them makes it all the harder to test right-off.
[QUOTE=Gamemaster1379;44132418]Depends. I've had a lot of hit and miss where it won't take attributes period--and not being able to see them makes it all the harder to test right-off.[/QUOTE] You can see them if you block the schema from being downloaded in your hosts file.
[QUOTE=errur;44132496]You can see them if you block the schema from being downloaded in your hosts file.[/QUOTE] I did that as well. Still was hit and miss for me for whatever reason.
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