• TF2 update for 10/10/13
    278 replies, posted
Via HLDS: [quote=Valve]- Added the Fall 2013 Acorns Crate Key - Added the Fall 2013 Gourd Crate Key - Automated craft bots can no longer craft high-value items (i.e., hats) - Fixed Nessie's Nine Iron missing gameplay description - Fixed exploit that allowed dead players to attack living players - Fixed disguised Blue team Spies showing blue health particles over their heads when disguised as the Red team - Fixed the Sandvich meter being drawn in the HUD when the Sandvich is not equipped - Fixed a bug that would cause some players to be unable to change their active item preset - Strange Part: Kills with a Taunt Attack can now be applied to Strange Knives and Fists - Strange Part: Kills While Explosive-Jumping and Strange Part: Posthumous Kills can now be applied to The Loose Cannon[/quote] Rumor has it: - [URL="http://www.reddit.com/r/tf2/comments/1o6hgy/tf2_update_for_101013/ccp74jx"]TheAnthal has schema analysis on reddit[/URL] - [img]http://fi.somethingawful.com/images/smilies/emot-siren.gif[/img] [B]New items are craftable[/B] - Raw schema update (xPaw's server is down, so nothing from SteamDB today folks): [url]http://git.optf2.com/schema-tracking/commit/?id=750415f9dbcbffd7e9e5dd66e8018460afebdccd&context=10[/url] - List of craftables: [url]http://www.trade.tf/items/updates[/url] ------------------------ Mirrors: - [url=http://www.reddit.com/r/tf2/comments/1o6hgy/tf2_update_for_101013/]reddit[/url] - [url=http://forums.steampowered.com/forums/showthread.php?t=3190535]Steam forums[/url]
They finally fixed the 9 iron's desription
Let's see: More hats. As usual.
Automated Craft bots can no longer craft hats? What, are Automated Crafting bots like a supported thing nowadays?
[QUOTE=Amish Steak;42481902]Let's see: More hats. As usual.[/QUOTE] Why should this even surprise you
"- Automated craft bots can no longer craft high-value items (i.e., hats)" clock starts now on how long this lasts
AbeX300 would be jumping for joy because of that Nine Iron fix.
Crate contents via [URL="http://www.reddit.com/user/TheAnthal"]TheAnthal[/URL]: [QUOTE]The Bone Dome - Pyro "Air Raider" Hat The Air Raider - Pyro "Fire Bird" Hat The Viking Braider - Soldier/Heavy/Engineer "Beard" Misc The Cuban Bristle Crisis - Heavy "Beard" Misc The Beep Boy - Engineer "Belt" Misc The Special Eyes - Engineer "Glasses" Misc Trickster's Turnout Gear - Pyro "Coat" Misc The Chronomancer - Sniper "Shirt" Misc The Medical Mystery - Medic "Shirt" Misc The Gold Digger - Engineer "Beard" MIsc[/QUOTE]
Wait what This hasn't shown up on the website or wiki yet How do we have this information
It's Geel's Fault.
Well thank god for that
- Automated craft bots can no longer craft high-value items (i.e., hats) I will laugh very much if the output were intentionally worthless as a "fuck you" to people trying to game the system. Automated crafting of a hat recipe outputs 1 randomly dropped weapon instead of a hat and no one would ever try doing it again \:v:/
Schema analysis (word is we're going to have craftables): [url]http://www.reddit.com/r/tf2/comments/1o6hgy/tf2_update_for_101013/ccp74jx[/url]
Well that was disappointing. Halloween had better be an amazing update.
four fucking self-mades i'm goddamn dying
[quote] - Fixed exploit that allowed dead players to attack living players[/quote] Oh, so that's how they did it.
Yay! Lil Snaggletooth got in the game! Life is fucking wonderful [QUOTE=Void Skull;42481994]four fucking self-mades i'm goddamn dying[/QUOTE] Congrats!
2nd self made and sky's first! Congrats you dudes.
[QUOTE=Void Skull;42481994]four fucking self-mades i'm goddamn dying[/QUOTE] Should be 5 counting the key. 6 if they were spread between the 2 crates.
[t]http://i.imgur.com/tONp0J3.jpg[/t][t]http://i.imgur.com/Uud6syB.jpg[/t] Gosh, most of these items are fingerlicking good!
The Blastproof blocker got in! Hooray!
And Ceiling Man has even more icons to make for the shugo backpack icons
[del]No descriptions at all it would appear though :/[/del] Wait scratch that, half of them has, half of them aint.
[QUOTE=Linda,Octopus;42482044][t]http://i.imgur.com/tONp0J3.jpg[/t][t]http://i.imgur.com/Uud6syB.jpg[/t] Gosh, most of these items are fingerlicking good![/QUOTE] the face those engineer eyes are making sums up my feelings towards them and the fact that they got in-game
Raw schema update (xPaw's server is down, so nothing from SteamDB today folks): [url]http://git.optf2.com/schema-tracking/commit/?id=750415f9dbcbffd7e9e5dd66e8018460afebdccd&context=10[/url]
[QUOTE=The Calzone;42482070]the face those engineer eyes are making sums up my feelings towards them and the face that they got in-game[/QUOTE] Squinting slightly?
[QUOTE=Linda,Octopus;42482064]No descriptions at all it would appear though :/[/QUOTE] They ran out of long descriptions and quotes to use. Time to make another wave of community descriptions.
-snip late-
[QUOTE=PYC128;42481956]Wait what This hasn't shown up on the website or wiki yet How do we have this information[/QUOTE] Schema analysis and such. Since I'm an admin on a server I get an email every time the server has to update, which happens within the first couple minutes that any update happens, so I get an email tipping me off to TF2 updates (not saying I ever know what the update entails, just that one happened). [QUOTE=Bumrang;42482025]Oh, so that's how they did it.[/QUOTE] Yep. I had some friends try it. Just rocket jump, hit a kill bind that has "use tf_weapon_shovel" appended to it and they could market garden people within melee range of where they died.
Wait they added the springy eyes to a non halloween update? What?
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