• TF2 Update 4/24/14
    77 replies, posted
[QUOTE]An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:Fixed an issue where plugin_load may load a non-binary file type Fixed an issue where decompressed file sizes were not being checked by the engine Fixed a client crash related to Unusual items and the character loadout screen Fixed an item exploit where tools were being used for purposes other than the original intent Fixed The Shortstop not using its crit sound when firing crits Fixed the HUD achievement tracker not filtering map-specific achievements Fixed an issue where character voice lines would be clipped Fixed disguised Spies losing their disguised cosmetic items when they touch a supply closet Fixed the HUD 3D Character equipping the wrong item when Spies change their disguised weapon Fixed the Demoman's shield charge turn rate when using joystick input Joystick input now matches keyboard/mouse input Added new promo items Added ETF2L 6v6 Season 17 and ETF2L Highlander Season 5 medals Updated the localization files Updated metal hats to sound like metal when they fall off players' heads Updated the equip_regions for The Toss-Proof Towel, The Titanium Towel, The Tartan Shade, Marshall's Mutton Chops, Stockbroker's Scarf, The Carl, and The Polar Pullover Updated cp_dustbowl Fixed players standing in sky over the beginning of stage 1 Fixed collision on rocks in the front of stage 1 where stickybombs could be placed inside them Updated cp_junction_final Players are now prevented from building in spawn rooms Updated ctf_2fort Fixed players standing on conduits in flag rooms Fixed players standing in sky over Red battlements Fixed a missing face under the stairs in the Blu base ramp room that let players see enemies above Fixed collision on props under stairs in Red's courtyard Updated ctf_turbine Fixed collision on spawn doors Added prop to facilitate players jumping up to raised platform and fixed surrounding collision Fixed collision under stairs in mid room Fixed misc prop collision Fixed collision on signs in mid room Fixed the clipping in the rafters of flag rooms Increased performance with addition of area portals Added decals under ammo and health packs Smoothed geometry in the vents Added nobuild around spawn doors Added light props over Red and Blu gate 1 doorways Updated koth_lakeside_event Updated koth_lakeside_final Fixed bot navigation errors Prevented players from building in spawn room doors Fixed rock piles to mirror on Red and Blu sides Updated pl_goldrush Fixed players shooting projectiles through the window in the mining tower into Red's first spawn and Blu's second spawn Fixed players standing in sky above Blu spawn in stage 3 Fixed player clipping exploit above the Blu exit in stage 3 [/QUOTE] [URL]http://www.teamfortress.com/post.php?id=13144[/URL] 204.9mb Update
[B]Fixed the HUD achievement tracker not filtering map-specific achievements[/B] Finally I'll play PvP without looking at my MvM achievements progress!
[QUOTE]Fixed the Demoman's shield charge turn rate when using joystick input Joystick input now matches keyboard/mouse input[/QUOTE] What? Darnit.
-well the metal hat sound effects are cool at least-
So Wolfenstein Promos are Heavy only
[QUOTE=kariko;44635635]Interesting...wonder what this looks like?[/QUOTE] It's the same usual decal that they normally use to mark the ammo and health packs.
[QUOTE=OffTheRoad;44635647]It's the same usual decal that they normally use to mark the ammo and health packs.[/QUOTE] There's decals on the health and ammo packs? :v: Well then.
The New Promos [IMG]http://i.imgur.com/upudS3h.png[/IMG]
The update's large size is probably from redownloading the maps. also [quote]Fixed an item exploit where tools were being used for purposes other than the original intent[/quote] Was from redditors using the giftapult to open crates. ( They both got unusual hats from valve ( Houwar and Wiki Cap ) )
[QUOTE=Mio Akiyama;44635668]The New Promos [IMG]http://i.imgur.com/upudS3h.png[/IMG][/QUOTE] this + heavy lifter = gg team recognition
Liquid Ocelot Heavies are dead forever now, unless you use that glitch I guess.
Do the map props on turbine mean that all players can reach that medium health kit?
Oh well, atleast I can have the Carl clip with every fucking hat ever instead!
[QUOTE=Mio Akiyama;44635668]The New Promos [IMG]http://i.imgur.com/upudS3h.png[/IMG][/QUOTE] It boggles my mind that Valve went out of their way to change the Fist of Steel to team colours back in the day for the sake of team recognition, then release the neutral festive GRU and now this.
[t]http://puu.sh/8m5dB.png[/t] [t]http://puu.sh/8m5cj.png[/t] Hmm..
[QUOTE=kariko;44635747][t]http://puu.sh/8m5dB.png[/t] [t]http://puu.sh/8m5cj.png[/t] Hmm..[/QUOTE] Well those are custom gloves. But yet still it doesn't hurt at all the team recognition. Its all good.
[QUOTE=Upgrade;44635696]Do the map props on turbine mean that all players can reach that medium health kit?[/QUOTE] It used to be possible to jump up at a specific position to jump on there as any class. (Not sure if that's changed)
tbh i was kinda hoping for those FaeVerse Alchemy Promos, however the game is rather fun so i'm good with or without.
[QUOTE=dolphin;44635773]Well those are custom gloves. But yet still it doesn't hurt at all the team recognition. Its all good.[/QUOTE] These images are also the parts with least color, the front has very obvious red.
Real game-changer on ctf_turbine. [t]http://i.imgur.com/0jH7mvm.jpg[/t]
[QUOTE=Darkwater124;44635777]It used to be possible to jump up at a specific position to jump on there as any class. (Not sure if that's changed)[/QUOTE] Yup, they changed it. [img]http://novaember.com/s/990519616.png[/img] You used to be able to jump on where I point my crosshair.
[QUOTE=dolphin;44635773]Well those are custom gloves. But yet still it doesn't hurt at all the team recognition. Its all good.[/QUOTE] You're judging from a close-up still image, though. In the game you need to take into account that, you might see him from range and a different angle, he might use painted cosmetics to hide his colours further, there might be visual noise like rocket smoke/pyro flames on your screen, etc. Nobody is saying it'll be impossible to tell which team a Heavy is on, but they're making it harder to tell for no reason. Armour plating like this could easily have some worn-out team colour paint on it, and still look great if not better.
Other Turbine changes: [T]http://i.imgur.com/M1epzKt.jpg[/T] [T]http://i.imgur.com/yMsQkK5.jpg[/T] [T]http://i.imgur.com/OhB6TuJ.jpg[/T] Turbine is my favorite map so I'm glad it got a little clean up
Nothing interesting in the schema, besides what was in the notes
[QUOTE=Mio Akiyama;44635668]The New Promos [IMG]http://i.imgur.com/upudS3h.png[/IMG][/QUOTE] Janky, lazy-looking promo items. Then again, asking Valve to handle quality control is a joke at this point. Look at the new releases on Steam.
Can't launch the game, says I have to update SteamVR.
[QUOTE=Mio Akiyama;44635537] Updated ctf_2fort Fixed players standing on conduits in flag rooms [/QUOTE] Aww.
[QUOTE=Upgrade;44635696]Do the map props on turbine mean that all players can reach that medium health kit?[/QUOTE] All players always could, they just made it easier.
[QUOTE=Upgrade;44635808]Real game-changer on ctf_turbine. [t]http://i.imgur.com/0jH7mvm.jpg[/t][/QUOTE] Non-jokingly it kind of is. Usually only engineers who knew about that jump area could build up there and now they all can. Spies can destroy nests up here more easily too.
[QUOTE=Mio Akiyama;44635668]The New Promos [IMG]http://i.imgur.com/upudS3h.png[/IMG][/QUOTE] Fucking disgusting. Its like Heavy stuck a bunch of random metal pieces on himself.
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