I'll be honest, I like - no, love - the Targe. It's a very fun unlock that offer a very different playstyle for the Demoman while dampening a few of his weaknesses. There's nothing more satisfying than charging into that unsuspecting spy and leaving him a cranium short. Unfortunately, you are sometimes that spy... or soldier... or medic... or heavy; either way, you're about to get smacked upside the head with a broadsword or a bottle.
If you are on the receiving end of a charge, there's not that much you can do against it. Of course, as soon as the subject of nerfing is brought up, cries of, "You have bullets and bombs, don't you? Shoot him!" arise. I'd love to, really; it's not that easy. You try blasting him into giblets or pumping him full of lead when you're in the thick of battle... or hell, anywhere. He's not dying. The very high damage resistance that the targe supplies can make a demoman a very durable tank. His survivability is furthered by the mobility boost he's likely to have received, if he's using the Eyelander, or an escape charge. Put simply, it should not take 4 rockets, a full shotgun magazine, or more than two or three grenades to kill something that's going to lop my head off or break a bottle in my face before I can get off two shots.
Cutting down the damage resistance on the Chargin' Targe by 20-30% would be a good thing, in my opinion.
I wouldn't have complained about this until this happened (warning, big screencaps):
[media]http://i226.photobucket.com/albums/dd314/NiGHTS8888/TF2%20screencaps/ctf_2fort_dusty0171.jpg[/media]
[media]http://i226.photobucket.com/albums/dd314/NiGHTS8888/TF2%20screencaps/ctf_2fort_dusty0173.jpg[/media]
Roughly 100 of those points were in one life using the Eyelander; 51 kills and the only thing that stopped it was a Spy backstab. If that's not OP, I don't know what is.
(Hur dur, 2fort... it's a good variant.)
It's fine as is.
he runs in a straight line, just move out of the way
Well, yes, it does need a Nerf. But not because of the Eyelander, Because of its ability to take 5 normal rockets to the face, or 4 normal stickies to the bum. And now the pyro sucks (when didnt [b] she[/b]?)
Edited:
Huzzah, im dumb! :frog:
It's bloody easy to kill someone with a chargin targe. If soldier, just fire a rocket under them and they fly over you. If sniper, fill their face with lead. If pyro, flare them and move out of the way and hit them with the axetinguisher. There's so many ways to kill someone using that thing.
It's just annoying when it's in a small corridoor, but that's a kill they deserve, in my opinion.
I do admit, the damage resitance is annoying, and could use with a nerf, but I still think it's ridiculously easy to kill someone using the Chargin targe. (Almost called it a Targin charge then)
[QUOTE=JohnEdwards;19042589]he runs in a straight line, just move out of the way[/QUOTE]
This is the stupid kind of argument I was talking about. :v:
Move out of the way, then die; alright then. Move out of the way, get off a few shots and get killed by the other guy I'm fighting; alright then. Move out the way, then die from the sword anyhow.
It's not about the charging, it's about the absurd damage resistance.
Heavy needed it more then the demoman tbh
Able to charge and tank damage and whatnot
I laugh my ass off everytime I get killed by a charging demoman. :v:
Use a weapon with knockback (FAN, flamer, rocket launcher, etc) to stop the charge, then finish them with the shotgun. It's not rocket science.
[QUOTE=PsiSoldier;19042771]Use a weapon with knockback (FAN, flamer, rocket launcher, etc) to stop the charge, then finish them with the shotgun. It's not rocket science.[/QUOTE]
It's about the damage resistance, not the charge; still, good point.
Although the damage resistance is impressive, it very notably does [i]not[/i] protect against boolets. In fact, the Eyelander actually makes the Demo easier to kill that way.
Granted, classes with certian loadouts might not be able to take advantage of this, but that's one of the inherent drawbacks to specializing in non-boolet weaponry.
What map is that?
[QUOTE=Pennywise;19043492]Although the damage resistance is impressive, it very notably does [i]not[/i] protect against boolets. In fact, the Eyelander actually makes the Demo easier to kill that way.
Granted, classes with certian loadouts might not be able to take advantage of this, but that's one of the inherent drawbacks to specializing in non-boolet weaponry.[/QUOTE]
However, if the Demoman gets 1 or 2 kills with it, the bullet weakness is actually nullified.
At your fourth kill, there are no downsides.
Despite TF2 being overrun by damn demos and soldiers, the most I kill as an engie are the foolish demos who think they'll round the corner to cut my head off only to be greeted by that all-too familiar *beepbeepbeep*
I should have Eyelander by now... Is it fun?
Quite fun actually.
[QUOTE=theguydude;19043575]What map is that?[/QUOTE]
It's in the scoreboard and the URL: ctf_2fort_dusty (It's Engy Power with an aesthetic difference, basically)
[QUOTE=yellowoboe;19043769]Quite fun actually.[/QUOTE]
:frown:
Dammit Valve, I wanna reap 'eads!!
The most overpowered class gets an overpowered weapon AND PEOPLE ARE COMPLAINING ABOUT IT!
i laugh at you!
It basically sucks unless you have the sword.
i use the mini-fun, it stops the demo from moving at all.
-snip- late refresh :(
The damage resistance isn't OP at all.
the chargin' targe is utterly worthless against : a heavy and sentry guns. Those 2, which would normally get their ass kicked by sticky launchers. That you don't have because you traded it off for the chargin' targe.
Try charging a heavy shooting at you with the minigun, you won't win. Unless the heavy is a fucking retard.
The reason the targe has ridiculous explosive and fire resistance is because they're area damage, and since the point of the targe is for getting up close, having little to no resistance to them would make the targe worthless for charging, and only good for escaping.
Targe makes Demomen a force to be reckoned with up-close. Explosives and Fire will not work well (Direct hit with grenade launcher only does 32 damage). Basically, don't get close to them and use bullets.
[QUOTE=Batmoutarde;19043814]It basically sucks unless you have the sword.[/QUOTE]
Haha, true, but I've had so many surpised yells from people bottled as I charge them.
2 melee kills in a row minimum :v:
Bottle + Targe = Lolworthy. :razz:
Butthurt soldiers being butthurt over the demo unlocks.
If we had the Targe DURING war, the outcome may have been different :smug:
The targe is fine. The only bad thing is that you cannot turn at all. So you miss ALOT. Unless your in a hallway. :)
Dont know if this is stated, but err, i am pretty sure the demoman weakness now is Scout + Heavy, or basically ALL class that uses BULLET. Srsly, play a payload map (and not those with 90% sollies + demos), you will be surprised how fast you'll get owned by a running scout/spamming heavy. Or a medic.
Edit: With the shield, that is. Stickies kills all of them.
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