• TF2 update for 12/6/13
    105 replies, posted
Via HLDS: [quote=Valve]- Added Crate #75, Crate #76, and Crate #77 to the drop list - Removed Crate #57, Crate #59 and Crate #71 from the drop list - Added new Strange parts that can be applied to Strange cosmetic items - Fixed a client crash related to the Mann vs. Machine mission victory panel - Fixed players being able to level-up some Strange items when playing on servers with only bots - Fixed some cases where Halloween spell effects on items would not appear when they were supposed to - Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II - Fixed killstreak notices being stuck on the screen when the map is changing levels - Fixed Team Shine killstreak sheen effect not displaying properly for the Blue team - Updated several backpack images to fix issues caused by mat_picmip - Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons - Updated pl_upward - Fixed players getting stuck in the initial Red spawn room after control point 2 is capped - Improved bot navigation - Updated cp_gorge - Improved bot navigation - Updated Mann vs. Machine - Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team - Fixed Romevision hats conflicting with gatebot hats in Mannhattan - Fixed an exploit that allowed purchasing upgrades for weapons other than what they were intended for - Updated mvm_rottenburg - Fixed a bug where the bomb could get stuck out of reach in the corner near the cap - Fixed a bug where bots could be instantly killed by being pushed into the tank tunnel once opened - Fixed a bug where money could get stuck in the tank barricade when it was rebuilt, preventing collection - Updated mvm_mannhattan - Rebalanced Empire Escalation - Fixed credits not always being collected when they fall into the grinder - Fixed a bug that allowed the gates to be captured out of order - Fixed a lighting bug related to lower graphics settings that cause the map to be too dark[/quote] Rumor has it: - [url=http://www.reddit.com/r/tf2/comments/1s9v9y/tf2_update_for_12613/cdvddus]TheAnthal has crate analysis on reddit[/url] - [B]Naughty and Nice crates are back[/B] - Valve added Frostivus crates for Dota 2 in last night's main client update, so Christmas updates for both games shouldn't be far off - Raw schema: [url]https://github.com/SteamDatabase/SteamTracking/compare/aad3f237a67a...19d22e2a913f[/url] - This is [I]technically[/I] a delayed "and other Source engine games" update - syncs for CS:S, HL2:DM, and DoD:S will come next week
[QUOTE=wickedplayer494;43092817]Via HLDS:[/QUOTE] What are our new uncrates then?
[QUOTE=wickedplayer494;43092817]Via HLDS: - Updated Killstreak Kits to work on Festive and Botkiller variants of target weapons[/QUOTE] Well. That's one nice thing.
[QUOTE=Valve]- Fixed players who join in the middle of a mission not receiving the Upgrade Refund credit if it has been earned by the team[/QUOTE] Thanks doc
Can't wait to see what's in the crates, and what strange parts did they invented for the hats !
how did empire escalation get rebalanced?
- Rebalanced Empire Escalation Thank you. It was such a chore without the perfect team.
Any hints of what's in the new crates?
[QUOTE=DoctorQ;43092888]Any hints of what's in the new crates?[/QUOTE] "- Added new Strange parts that can be applied to Strange cosmetic items" maybe?
Oh yay, there's a strange part for Ally Healing done. My Crusader's Crossbow has been lonely for lack of parts.. Edit: Oh and it appears they readded the Grenade Launcher.
[QUOTE=wickedplayer494;43092817]- Fixed robot Engineer head not looking correct for the Botkiller Sniper Rifle Mk.II[/QUOTE] [thumb]http://i.imgur.com/H53irZT.jpg[/thumb] rest in pieces, bitch
[QUOTE=coverop;43092847]Well. That's one nice thing.[/QUOTE] you have no idea how fucking happy I am right now
Crate analysis: [url]http://www.reddit.com/r/tf2/comments/1s9v9y/tf2_update_for_12613/cdvddus[/url]
I want to know what was changed in Empire Escalation
[QUOTE=wickedplayer494;43092984]Crate analysis: [url]http://www.reddit.com/r/tf2/comments/1s9v9y/tf2_update_for_12613/cdvddus[/url][/QUOTE] [quote]Strange Cosmetic Part: Killcam Taunts[/quote] MY LIFE HAS MEANING AGAIN
[B]Crate 75:[/B] Crit-a-Cola The Solemn Vow The Sydney Sleeper [B]Strange Part: Players Wearing Unusuals[/B] Strange Part: Spies Killed Strange Part: Burning Enemies Killed Defiant Spartan The Apparatchik's Apparel [B]Crate 76:[/B] The Concheror Spy Revolver The Eviction Notice Strange Part: Killstreaks Ended Strange Cosmetic Part: Killcam Taunts Strange Part: Damage Dealt The Front Runner The Cold Killer [B]Crate 77:[/B] The Rescue Ranger Demoman Grenade Launcher The Scorch Shot Strange Cosmetic Part: Fires Survived Strange Part: Ally Healing Done Strange Part: Point-Blank Kills The Builder's Blueprints Blighted Beak
[QUOTE]- Fixed players being able to level-up some Strange items when playing on servers with only bots[/QUOTE] Ups
[QUOTE=Hilarious Pill;43092952][thumb]http://i.imgur.com/H53irZT.jpg[/thumb] rest in pieces, bitch[/QUOTE] and heres the fix [img]http://i.imgur.com/AvdUiJF.jpg[/img] gj valve
I like the strange part for killcam taunts, that seems like it would be fun.
[QUOTE=coverop;43093015][B]Crate 75:[/B] [B]Strange Part: Players Wearing Unusuals[/B] [/QUOTE] everyone and their mums are going to want this.
My new baby. [img]http://i.imgur.com/1tzRwOH.png[/img]
What do the new Naughty and Nice crates look like?
[QUOTE=Xieneus;43093087]What do the new Naughty and Nice crates look like?[/QUOTE] [t]http://puu.sh/5Eid7.jpg[/t] [t]http://puu.sh/5Eibq.jpg[/t]
[B]Crate 76:[/B] The Eviction Notice Aw ye. [sp]Valve Righteous bison please[/sp]
STRANGE GRENADE LAUNCHER RE-RELEASED I'M SO HAPPY RIGHT NOW!
[QUOTE=Valve]- Updated pl_upward - Fixed players getting stuck in the initial Red spawn room after control point 2 is capped [B]- Improved bot navigation[/B] - Updated cp_gorge [B]- Improved bot navigation[/B] - Updated Mann vs. Machine[/QUOTE] Improvements so big they listed it twice? If that's the case, I can't wait to see if the bots have finally learnt to jump over small crevices.
Those strange parts are nice. Gotta collect them all!
[QUOTE=PlainBlandMan;43093131]Improvements so big they listed it twice? If that's the case, I can't wait to see if the bots have finally learnt to jump over small crevices.[/QUOTE] Bad Reading x1 Bots navigation updated for pl_upward and cp_gorge.
Point blank kills was pretty much made for a Scattergun
[QUOTE=DaWhatTheFox;43093095][t]http://puu.sh/5Eid7.jpg[/t] [t]http://puu.sh/5Eibq.jpg[/t][/QUOTE] For a second I thought you had to get an achievement to get the crates. Then I realized you had the kritzkreig selected.
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