[url]http://www.teamfortress.com/post.php?id=11335[/url]
[QUOTE=TF2 Team]It's a special day today, folks—and that's because just four thousand minutes ago on this day, Team Fortress turned 17 years old! (We were going to give you a list of other things that turned 17 this year, but it turns out when you google "17 year old celebrities" at work, someone from HR comes by and tells you the police want to talk to you.)
We’ll miss you, Spawn Room spies.
[IMG]http://media.steampowered.com/steam/news/11335/birthday_blog_2013.jpg[/IMG]
Anyway, to celebrate our right-on-time, certainly-wasn't-on-August-24th birthday, we're pushing out an update! Just like last year, we're handing out Birthday Party Hats, which you can equip all year round, and Birthday Noise Makers, which can only be used over the next couple of days.
In non-birthday-related update news, we've also added something mysterious called Chemistry Sets for you curious chemists out there, and Romevision sharing, so anybody playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can opt in. All that plus the usual bug fixes and map updates.
All we ask in return is that we all pretend it's August 24th. Because that definitely is the date that today is.[/QUOTE]
So that's what that update was. My game updated before this came out.
[editline]27th August 2013[/editline]
[QUOTE]- The in-game player status panel has been updated to show an animated image of your character with their current loadout
- Can be disabled in Advanced Options[/QUOTE]
cool
Oh hey it's not letting me edit the OP. Cool.
Fine let me put the stuff
[QUOTE]- Added Chemistry Sets as a bonus drop. Chemistry Sets are recipe items that have varying inputs and varying outputs. You can complete a Chemistry Set by fulfilling all of its inputs, which will then give you the items it has listed in its outputs.
- The in-game player status panel has been updated to show an animated image of your character with their current loadout
- Can be disabled in Advanced Options
- Added Romevision sharing: anyone playing Mann vs. Machine on the same server with an owner of the Hardy Laurel can now opt-in to Romevision
- Manage your Romevision preference in the Advanced Options dialog
- Fixed a bug that would prevent Jarate and Mad Milk from applying to all targets within range
- Fixed a bug that would cause the Marked For Death icon to stay in the world after the owning player died
- Fixed a bug that would allow Spies to exploit the Kunai's higher overheal limit
- Fixed a bug that prevented the Medigun's "Share Power Ups" upgrade from working correctly in Mann vs. Machine mode
- Fixed a bug that would cause the last few characters of text to be lost when copying text from input fields
- Fixed a client sv_cheats exploit related to the commentary dialog
- Fixed a problem that would cause the shotgun shell model to appear incorrectly third-person when using the Family Business
- Improved bot pathing behavior around ramps
- Bots can now reflect energy-based projectiles
- Fixed incorrect alpha in the backpack images for the Valley Forge and the Founding Father
- The Foppish Physician and the Distinguished Rogue are now paintable and are team-colored by default
- Added server log entries for jarate_attack and milk_attack when using Jarate, Mad Milk, or the Sydney Sleeper
- Fixed using an incorrect path for downloaded custom player sounds
- Fixed duplicate support/mission icons in the Mann vs. Machine HUD
- Don't allow players without admin access on the server to use the various entity-creating commands to create point_servercommand entities
- Updated cp_egypt_final
- Fixed players building inside of Blu's first spawn
- Updated cp_manor_event
- Fixed players building in rafters
- Updated cp_mountainlab
- Fixed clip brush exploit above hallway leading toward final cap
- Fixed exploit where players could be trapped in small space near final cap using teleporters
- Updated plr_hightower
- Added nobuild to cliff bottom to prevent engineers building in the kill volume
- Updated the localization files[/QUOTE]
Sorry, you need to Log In to post a reply to this thread.