I've tried many times to set up a TF2 server, I've opened ports, I've got the server files, Please help I've tried every.
[IMG]http://i25.tinypic.com/1sdp8j.png[/IMG]
That's the ports I've open but mainly I'm worried about t he Server\Remote IP's.
I think you should cover the IPs
I also have this Problem with TF2 as well.
If anyone knows what the problem is let us know, or at least provide a link.
Oh hey, Zeb. I've tried to set up a server, never got it to work, though.:(
Cover the ips.
Done, Porly in Paint but who cares.
Anyway back to the problem at hand
Are these the right ports that should be opened
27015 should be enough, even if I have the same problem myself...
Maybe it gots some thing to do with the remote and server ip's
What should i put there?
send someone your external IP, maybe with port 27015. After you opened your ports.
Create server
sv_lan 0
heartbeat
sv_pure 1
changelevel <map>
heartbeat (for extra good luck)
wait a bit and tell someone to connect to your server through the console, using your IP
[editline]today[/editline]
I didn't read, is that what you are wondering? or just opening ports, if you think you got the ports open try the above.
I'll try that and get back to ya
Edit:
Tryied all of that they still cant see it
What else do i have to do
What do i put in the Remote\Server IP.
[URL]https://support.steampowered.com/kb_article.php?ref=8571-GLVN-8711[/URL]
I just opened all ports according to this and I've had a lot less problems joining servers and making them.
Of course you could try not using a router while hosting a server if that is possible for you.
I'm having this same problem, I used to be able to host (I was a great host at that) but suddenly doing: ...
[code]sv_lan 0
heartbeat
changelevel <map>[/code]
...stopped working, I haven't changed anything and I have no idea why it stopped working. My ports are forwarded:
[img]http://img831.imageshack.us/img831/1928/myports.jpg[/img]
[editline]09:05PM[/editline]
By the way I also tried:
[code]Create server
sv_lan 0
heartbeat
sv_pure 1
changelevel <map>
heartbeat (for extra good luck)
[/code]
Still nothing :frown:
God damn it I hate ports.
Do you have a static ip?
The problem I see here is you guys don't understand what port forwarding is. The point of port forwarding is to tell certain traffic where to go. You wouldn't need to blur those ips because they should be internal ips, like 192.168.0.101 or something, whatever your computer's ip is in [B]your[/B] network (that's hosting the server). That way, somebody tries to connect to your global ip (which you shouldn't have to enter anywhere), the internet sees your router, then your router sees that it's on port 27015 and says "oh, that traffic should go to [I]that[/I] computer", and sends the data on its way.
The bottom line is that in your port forwarding config, server ip should be the ip of your computer in your internal network, and remote ip should be [i]any[/i].
[editline]01:40PM[/editline]
So if you have a modem and a router behind that, you forward the ports from the modem to the router (giving the router's internal ip in the modem config) and then forward the ports from the router to your computer.
[editline]01:48PM[/editline]
For example, my modem's lan network only has 1 client, the router. So I don't need to forward ports on my modem because the data knows where to go, since there's only 1 client.
But my router's lan net has several clients, my computer is 1 of them (and my brother's computer, and wireless connections and the PS3 etc.) So I gave my computer a static internal ip (which I chose to be 126.10.0.2), and then forward server ports to 126.10.0.2. Now I know that my computer will always be 126.10.0.2 and that the correct data is going where it needs to.
The tf2 dedicated server which comes with steam hasn't worked since the sniper spy update.
But you can get a server to work through the actual tf2 game if you use the hearbeat and net_start commands.
[editline]10:14PM[/editline]
[QUOTE=cloud_strife;23475148]The problem I see here is you guys don't understand what port forwarding is. The point of port forwarding is to tell certain traffic where to go. You wouldn't need to blur those ips because they should be internal ips, like 192.168.0.101 or something, whatever your computer's ip is in [B]your[/B] network (that's hosting the server). That way, somebody tries to connect to your global ip (which you shouldn't have to enter anywhere), the internet sees your router, then your router sees that it's on port 27015 and says "oh, that traffic should go to [I]that[/I] computer", and sends the data on its way.
The bottom line is that in your port forwarding config, server ip should be the ip of your computer in your internal network, and remote ip should be [i]any[/i].
[editline]01:40PM[/editline]
So if you have a modem and a router behind that, you forward the ports from the modem to the router (giving the router's internal ip in the modem config) and then forward the ports from the router to your computer.
[editline]01:48PM[/editline]
For example, my modem's lan network only has 1 client, the router. So I don't need to forward ports on my modem because the data knows where to go, since there's only 1 client.
But my router's lan net has several clients, my computer is 1 of them (and my brother's computer, and wireless connections and the PS3 etc.) So I gave my computer a static internal ip (which I chose to be 126.10.0.2), and then forward server ports to 126.10.0.2. Now I know that my computer will always be 126.10.0.2 and that the correct data is going where it needs to.[/QUOTE]
Basically turn off dhcp and set your internal ip.
I fixed mine, I changed the IP from .130 to .185 and it worked (in gaming).
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