• Removing payload/cp/etc. messages
    5 replies, posted
Well, I'm on this stuff since a little 30 minutes, and it's getting me on my nerves. I can't find the file to modify (.res, normally) to remove the big, obvious, irritating and sight blocking message at the beginning of every Badwater, every Dustbowl, and every map that shows a message like that. I already modified my tf_english.txt, for now i have a red box, with nothing inside. Better than nothing. Help!
They'll be a bit more difficult to faff about with than normal HUD elements, because they're actually rendered by a shader system to make them look good at any resolution.
team fortress 2/tf/media/viewed.res Set every map's value to 50 or more. To be honest, I can't imagine what Valve were thinking of their playerbase when they considered we'd need to play a map 50 times to learn its goal.
[QUOTE=zavist;19215928]team fortress 2/tf/media/viewed.res Set every map's value to 50 or more. To be honest, I can't imagine what Valve were thinking of their playerbase when they considered we'd need to play a map 50 times to learn its goal.[/QUOTE] Do you really doubt the stupidity of people?
[QUOTE=zavist;19215928]team fortress 2/tf/media/viewed.res Set every map's value to 50 or more. To be honest, I can't imagine what Valve were thinking of their playerbase when they considered we'd need to play a map 50 times to learn its goal.[/QUOTE] Yay. Here, have a heart.
[QUOTE=zavist;19215928] To be honest, I can't imagine what Valve were thinking of their playerbase when they considered we'd need to play a map 50 times to learn its goal.[/QUOTE] A generic 2fort player you would find on a 24/7 2fort server still doesn't know the goal of the map.
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