There should be a way to defend against rocket and grenade spam
29 replies, posted
My idea is to give the Heavy the ability to do it. Why?
It's no question that the Heavy is the most easily countered class in the game. I believe he needs a buff to keep from becoming more or less useless.
It will fit into his "Defense" role, since in my opinion it was never really fleshed out beyond "mow the enemy down when they try to make a push."
The Direct Hit is a bitch.
The airblast isn't fast enough to defend against multiple rockets. Even a single soldier can be a pain because he can shoot rockets faster than you can airblast.
So here's what I propose. The Heavy gets an equippable ammo pack that goes in the misc. spot. Call it the "Flak Pack" or maybe something less lame. In exchange for having to stand completely still while firing your minigun, it fires twice as many bullets* and can blow up rockets and grenades that get caught in his cone of fire**. This makes him more vulnerable to Snipers, his hard counter, but gives him a huge advantage against Soldiers and Demomen. This also allows Heavies to defend sentries from gratuitous rocket fire.
The "Flak Pack" would be usable with either the regular Minigun or Natasha.
* Twice as many bullets is just to increase the chance of a bullet hitting an explosive. You'd still use ammo at the same rate and the damage per bullet would be reworked so that you'd do the same amount of damage per second.
** "Flakked" explosives would work similarly to airblasted projectiles. They can damage the heavy if they explode close enough to him, but they won't hurt any of the Heavy's teammates. However, the enemy team is vulnerable to the ensuing explosion.
It's called pyro
A good idea. I used to play heavy for a clan but got fed up and quit. I would say it is the hardest class to play as it relies heavily on a medic on most maps as without one he will get surrounded and taken down easily.
You should put your suggestion forward to Valve. I'm sure they are brainstorming about what to give the rest of the classes in their Misc slot.
Airblast with pyros. Skilled pyros are rare though, which means that you'll usually only have w+m1 pyros.
Heavy needs ability to punch rockets right in the face.
The airblast isn't fast enough to defend against multiple rockets. Even a single soldier can be a pain because he can shoot rockets faster than you can airblast.
Just wait until the update madness ends, you'll get way less rockets and grenades then.
[QUOTE=rosthouse;19127899]Just wait until the update madness ends, you'll get way less rockets and grenades then.[/QUOTE]
Yeah, I know it's gonna calm down, but I don't think that a team made up of one class should be more effective than a diverse team. None of the other class updates were this hard to deal with.
[B]Airblast[/B]
[QUOTE=xGrenadier;19127629]It's no question that the Heavy is the most easily countered class in the game.[/QUOTE]
Red X
[QUOTE=solid_jake;19127954][B]Airblast[/B][/QUOTE]
You've become a really bad poster ever since you got gold.
there's also Targe demoman
[QUOTE=t man;19128693]there's also Targe demoman[/QUOTE]
now that's Airblast.
Most of the sword + shield demos can be countered by pyros, and equaliser soldiers
[QUOTE=Pie_Tony;19129164]now that's Airblast.
Most of the sword + shield demos can be countered by pyros, and equaliser soldiers[/QUOTE]
Well, the equalizer can be easily countered by flaming and airblasting seeing as, any good soldier wouldn't charge with the Eqaulizer unless they had low health, whereas the sword's range makes that hard for good pyroes to airblast them back, so basically the equalizer is(of course) more balanced than the Charge + Eyelander.
And hell, Chargin' has a fire resistance even though the shield is wood.
:/
[QUOTE=Pie_Tony;19127675]It's called pyro[/QUOTE]
Did you even read his post you dumbass?
I'm not disagreeing because I dislike heavies, I'm disagreeing because they are only easily countered if the player using the class is terrible at it.
I've been killed by a dumb Demo from a mile away with his sword.
[QUOTE=AshtonArdoin;19129504]Well, the equalizer can be easily countered by flaming and airblasting seeing as, any good soldier wouldn't charge with the Eqaulizer unless they had low health, whereas the sword's range makes that hard for good pyroes to airblast them back, so basically the equalizer is(of course) more balanced than the Charge + Eyelander.
And hell, Chargin' has a fire resistance even though the shield is wood.
:/[/QUOTE]
Even with chargin's fire resistance, I've had no problems killing Demos.
The airblast is most effective when they are charging, as it just nullifies it and then proceed to spew flames on him, the reach might be long but even with 5 or so heads the demo is nothing really.
[QUOTE=tankkiller;19129600]Did you even read his post you dumbass?[/QUOTE]
It's mainly about how the heavy should be able to counter it, yes I did.
But the fact still stands that the pyro is the designated 'spam' blocker, and I agree with him in saying that the airblast is not good enough in this whole demo v soldier business, But the airblast wasn't designed to reflect every rocket a soldier shoots out, you're supposed to reflect one, dodge one, and hell I find the direct hit easier to reflect then the normal rocket.
The grenades are alot harder to reflect, but I'm just going by how they are supposed to be more of a 'Push them away from hurting anyone else' and even if you can remotely hit them you can still damage the demoman if he's running away. And reflecting stickies is to protect sentries and generally act as a mine sweeper.
TL;DR airblast is supposed to reflect every odd rocket, keep stickies away and help keep pipe bombs away.
Holy dooly I wasn't expecting to write that much.
I had never considered it before... but you're right. The Heavy [I]is[/I] the most easily-countered class. I think this is a good idea, but make it its own minigun, rather than a Misc. item.
[QUOTE=postmanX3;19132101]I think this is a good idea, but make it its own minigun, rather than a Misc. item.[/QUOTE]
This, it shouldn't be a misc item unless the other classes also get useful misc items.
[QUOTE=Pie_Tony;19129164]now that's Airblast.
Most of the sword + shield demos can be countered by pyros, and equaliser soldiers[/QUOTE]
The two classes their shield is built to counter? :downs:
This is why you need teamwork. A lone Heavy who encounters multiple Soldiers or Demomen [I]should[/I] die if he is not sufficiently skilled.
Run around with a pyro accompanying your big Russian arse and you'll be a formidable team.
[QUOTE=Empty_Shadow;19134062]The two classes their shield is built to counter? :downs:[/QUOTE]
I find it strange myself, But if it means more kills for me I don't care.
Plus I find that I'm using the axtinguisher more now.
Axtuinguishing the bloody demos is hard if they have a few kills.
If you can get them in the air with airblast though, it makes life easier.
Wait in the spawn until you're with a group of 3-4.
To kill one demoman?
[QUOTE=Keychain;19131108]I've been killed by a dumb Demo from a mile away with his sword.[/QUOTE]
The gold member forum fucks your brain up.
You'll see in about a week
[QUOTE=Empty_Shadow;19135631]To kill one demoman?[/QUOTE]
if you need to make a thread to whine about how you cant kill one fucking demoman then you need to quit tf2 forever
Targe demomen are excessively broken in wide open maps.
[QUOTE=eatdembeanz;19135768]Targe demomen are excessively broken in wide open maps.[/QUOTE]
I have no idea how you can say that seriously.
Strafe, goddamn.
They're excessively broken in [b]corridors[/b] because there's no way to dodge them.
It is kill, round a corner(lucky) or somehow stop them.
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