• TF2 update for 9/10/14
    45 replies, posted
Via HLDS: [quote=Valve]- Added taunts to the items that can be uploaded to the Steam Workshop - Added new "Taunt" and "Halloween" tags to the Steam Workshop - Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days - Added tournament medals for the ETF2L and RETF2 EE22 - Client/server performance improvements - Improved client memory usage by updating weapons to only be loaded on demand - Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts - Fixed a server crash caused by using the "map" command in the console while the server is running - Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients - Re-enabled HTML MOTD support for Mac OS X and Linux clients - Extended the server's "status" command to display edict usage and player/bot counts - status output also includes basic class stats...not fully implemented yet - Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure - Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator - Fixed bad LODs for The Angel of Death coat for the Medic - Fixed push triggers applying push values twice when lag compensation is being done - Fixed a Hammer crash related to changing entity types for an existing entity - Fixed Strange flamethrowers not getting kill credit for deflected projectiles - Fixed mini-crit and taunt-invite icons being orphaned in the world - Fixed the Festive Force-a-Nature using the wrong taunt animation - Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard - Fixed Mann vs. Machine bots floating in the air when they die from an explosion - Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt - Fixed the Short Circuit creating its firing effects when being deployed - Fixed Mini-Sentry collision hull being scaled smaller than it should be - The Frying Pan can now accept Kills While Explosive Jumping strange parts - Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe - Updated the materials for the Apparition's Aspect and made it paintable - Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween - Updated the localization files - Updated pl_cactuscanyon - Completed permanent removal of previous stage 2 from the map - Removed the rollback hill in stage 2, and adjusted neighboring u-turn - Adjusted the right-hand spawn exit for Blu in stage 2 - Reworked Sniper window above underpass in stage 2 - Adjusted spawn times in stage 2 - Added flatcars to the train in stage 2 - Blu side path from cart spawn to underpass is now a drop-down in stage 2 - Widened a doorway along the cart-path in stage 2 - Updated rd_asteroid - Removed spawn advantage for attackers that die in the enemy base - Moved health and ammo above the front door stairs further into the base - Increased bot count. Summed total health and points in each section remains the same. - Power core pickups now give health and ammo to the collector - Removed small health kit above cave exit - Added medium ammo kit in the caves near the medium health kit[/quote] -------------------------------------- If you haven't seen already: [B]cable companies within the United States are threatening to kill net neutrality, and therefore hamper speeds to many major sites, which could include Facepunch.[/B] Your ability to access information could be crippled! If you want to say no to these cable companies, American or not, see here for details: [url]https://www.battleforthenet.com/sept10th/[/url]
[QUOTE] Fixed Mini-Sentry collision hull being scaled smaller than it should be[/QUOTE] [video=youtube;C_VheAwZBuQ]http://www.youtube.com/watch?v=C_VheAwZBuQ[/video]
-Updated the materials for the Apparition's Aspect and made it paintable :dance:
Hoh boy, expect a Halloween workshop release from SedimentarySocks and I at some point in the coming days.
Anyone else crashing upon selecting a class once you join a server? :tinfoil:
About the battleforthenet thing, I thought it was complete bullshit how the goddamn cable companies would slow the internet to a crawl FOR PROFIT
[QUOTE=Kapellmeister;45944137]-Updated the materials for the Apparition's Aspect and made it paintable :dance:[/QUOTE] A little bit too late now sadly, The filamental is much better.
Finally bots in MvM are not fucked up completely
-Fixed Strange flamethrowers not getting kill credit for deflected projectiles finaly
Just as weird as it was to hear Scout saying his full voice lines while doing the conga (because of the clapping), it's weird to hear the Pyro's full laugh after he sets the balloon on fire and claps.
Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween does this mean it uses it regardless of it being voted yes?
Still keeping my fingers crossed for this update; [quote]-Fixed a bug that allowed engineers to build minisentries[/quote]
-snip-
[QUOTE=Man in the Moon;45944308]Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween does this mean it uses it regardless of it being voted yes?[/QUOTE] No. it means they fixed an exploit that made people call a vote without the eternaween item.
Oh hey they fixed the Angel of Death for me, goal achieved, outlazied valve
[QUOTE=Hell-met;45944321]No. it means they fixed an exploit that made people call a vote without the eternaween item.[/QUOTE] Oh...okay good...I guess?
[QUOTE=Fapplejack;45944132][video=youtube;C_VheAwZBuQ]http://www.youtube.com/watch?v=C_VheAwZBuQ[/video][/QUOTE] I don't get it, what did that cause gameplay-wise? Oh it made it harder to hit, kay.
Anyone else has the issue that all servers are broken?
[QUOTE=Gangstahwezel;45944412]Anyone else has the issue that all servers are broken?[/QUOTE] The game just updated, chances are servers still haven't.
[QUOTE=Electrocuter;45944421]The game just updated, chances are servers still haven't.[/QUOTE] But I just updated mine and theyre all just constantly restarting. most of the servers in my favorites list are gone too. [I]edit[/I] (found the problem: sourcemod broke)
[QUOTE=Electrocuter;45944392]I don't get it, what did that cause gameplay-wise?[/QUOTE] It made mini-sentries a utter bitch to hit, especially with demo's nades.
asteroid mid is pretty much fully modeled and textured now and it looks GREAT
Anyone got a picture of the Aspect? HLMV is giving me errors when I try to open it but from what I see in the VMT it should look much nicer (new lightwarp, added phong)
[t]http://cloud-4.steampowered.com/ugc/26216287981255782/9B0D06D3AEC7982328EDBEA26F8BF389B22862B9/[/t]
I'm gonna miss the old cactus stage 2, I loved that window that you could use to peek into the red spawn area and just taunt continuously.
no expiration date start-up track 0/10
I made a post about Asteroid on the MUS thread, if anyone hasn't been able to see it yet. [QUOTE=austin0331;45944551]All these new assets are really awesomely detailed, I didnt think they'd go this in-depth with it. [t]http://i.imgur.com/D858Wcb.png[/t] [t]http://i.imgur.com/If0JUbt.png[/t] [t]http://i.imgur.com/KDZeLKR.png[/t] [t]http://i.imgur.com/WSSlAx6.png[/t] Valve takes forever to do something, but when they do it's fucking right. Plus I love the new A robots [t]http://i.imgur.com/fFJPP0Z.png[/t] Feels much more TF2-ish [sp]and cute :3[/sp] Damn, that basically means that Broom-Bot Workshop item is essentially worthless now, since it doesn't look like the one in-game anymore, right?[/QUOTE] Interiors of those large hatches are modelled, TomatoFlakes mentioned. Maybe something comes out of them on win/lose?
Updated aspect but no updated bristle crisis, I'm not sure how to feel.
Oh god my tf2 is constantly updating and validating for no reason [img]http://puu.sh/btYqv/552abb4ab0.jpg[/img] VALVE PLEASE STOP [img]http://puu.sh/btYO4/d83f42157f.jpg[/img] NO PLEASE I BEG YOU edit: WHO RELEASES THREE UPDATES IN A ROW
i had to reboot to fix that
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