• Need Help with a bizarr problem regarding to custom "gold" weapons
    3 replies, posted
Good Day dear facepunch community, I apologize in advance for my bad english as it is not my native language. So I wanted to make my gold sticky and grenade launcher a bit fancier (at least for me), so I colored them differently and it did seem to work. I recolored all needed files. The weapons vtf files as well as the cubemap to fit the new color. On game start up it looked as it was supposed to: [IMG]http://puu.sh/c0enC/e364982a4f.jpg[/IMG] I created my own server on TR_walkway to see how it looks ingame and everything was fine. Now to the problem: As soon as I join any online server like valve servers, lethal zones vsh server, etc. The weapon looks way too bright all of sudden. [IMG]http://puu.sh/c0evd/c4fc5195b8.jpg[/IMG] When I then create a server it also looks this way. When I restart TF2 it looks normal again but changes to this bright version when I join a server again. I don't know what causes the issue I thought maybe it has something to do with the HQ Sticky Launcher mod but the problem stayed. Can someone help me with this? I have no clue at all why it does this.
Looks like it's not reflecting the proper cubemap. Looks like the work of sv_pure
Disable HDR
[QUOTE=Dr. Doughnut;46158541]Looks like it's not reflecting the proper cubemap. Looks like the work of sv_pure[/QUOTE] Nah, If sv_pure would have been on either 1 or 2 it would also force the Weapon to use its original texture as well as the original cubemap so it would look completely normal. Also I know for a fact neither the official valve server nor the Lethal Zone servers are running sv_pure. [QUOTE=Vag1n33r;46158630]Disable HDR[/QUOTE] ^This. You are my hero :3 I hade in on Full I just tried changing it. Either No or Bloom fixes it and it looks like it should. THanks man :D
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