• what can I possibly be doing wrong?! spyknife viewmodel won't show up
    14 replies, posted
This custom viewmodel I made for my spyknife is just NOT showing up. For those of you who understand this sort of thing, I could really use your guidance. [b]My CURRENT MDL QC is as follows:[/b] $cd "C:\Users\Austin\Documents\TF2 Modeling\viewknife\output" $modelname "weapons\v_models\v_knife_spy.mdl" $model "v_knife_spy" "v_knife_spy.dmx.smd" $cdmaterials "\models\weapons\viewknife\" $cdmaterials "\models\player\spy\" $texturegroup skinfamilies { {"models\player\spy\spy_hands_red.vmt" "models\weapons\v_knife\v_knife.vmt" } {"spy_hands_blue.vmt" "models\weapons\v_knife\v_knife.vmt" } } $hboxset "default" $hbox 0 "bip_upperArm_R" -2.150 0.000 -3.420 2.880 14.560 1.990 $hbox 0 "bip_lowerArm_R" -2.200 0.000 -2.620 2.620 13.180 3.260 $hbox 0 "weapon_bone" -1.500 -0.500 -2.000 12.500 0.500 1.000 // Model uses material "models\player\spy\spy_hands_red.vmt" // Model uses material "models\weapons\viewknife\knife.vmt" // Model uses material "spy_hands_blue.vmt" $attachment "weapon_bone" "weapon_bone" 0.00 0.00 0.00 rotate -0.00 0.00 -0.00 $surfaceprop "default" $illumposition 19.078 -6.452 -12.038 $sequence draw "draw" ACT_VM_DRAW 1 fps 30.00 node raised { { event 5004 1 "Weapon_Knife.Draw" } { event 5004 10 "Weapon_Knife.Open1" } { event 5004 16 "Weapon_Knife.Open5" } { event 5004 22 "Weapon_Knife.Open8" } } $sequence idle "idle" loop ACT_VM_IDLE 1 fps 30.00 node raised $sequence stab_a "stab_a" ACT_VM_HITCENTER 2 fps 30.00 $sequence stab_b "stab_b" ACT_VM_HITCENTER 1 fps 30.00 $sequence stab_c "stab_c" ACT_VM_HITCENTER 1 fps 30.00 $sequence backstab "backstab" ACT_VM_SWINGHARD 1 fps 30.00 node raised $sequence backstab_up "backstab_up" ACT_BACKSTAB_VM_UP 1 fps 30.00 $sequence backstab_down "backstab_down" ACT_BACKSTAB_VM_DOWN 1 fps 30.00 $sequence backstab_idle "backstab_idle" loop ACT_BACKSTAB_VM_IDLE 1 fps 30.00 node raised $sequence stun "stun" ACT_MELEE_VM_STUN 1 fps 30.00 node raised [b]My CURRENT VMT is:[/b] "VertexlitGeneric" { "$basetexture" "models\weapons\viewknife\v_knife" "$bumpmap" "models\weapons\viewknife\v_knife_bump" "$phong" "1" "$phongexponent" "25" "$phongboost" "5" "$lightwarptexture" "models\lightwarps\weapon_lightwarp" "$phongfresnelranges" "[.3 .5 3]" "$halflambert" "1" "$bumpmapalphaphongmask" "1" "$Rimlight" "1" "$rimlightexponent" "20" "$rimlightboost" ".25" } [b]Most recent compile:[/b] Created command line: "C:\Program Files\Steam\steamapps\o_suchin\sourcesdk\bin\orangebox\bin\studiomdl.exe" -game "c:\program files\steam\steamapps\o_suchin\team fortress 2\tf" -nop4 -nox360 "C:\Users\Austin\Documents\TF2 Modeling\viewknife\output\mdldecompiler.qc" qdir: "c:\users\austin\documents\tf2 modeling\viewknife\output\" gamedir: "c:\program files\steam\steamapps\o_suchin\team fortress 2\tf\" g_path: "C:\Users\Austin\Documents\TF2 Modeling\viewknife\output\mdldecompiler.qc" Building binary model files... Working on "mdldecompiler.qc" SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/v_knife_spy.dmx.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/draw.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/idle.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/stab_a.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/stab_b.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/stab_c.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/backstab.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/backstab_up.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/backstab_down.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/backstab_idle.smd SMD MODEL C:\Users\Austin\Documents\TF2 Modeling\viewknife\output/stun.smd --------------------- writing c:\program files\steam\steamapps\o_suchin\team fortress 2\tf\models/weapons\v_models\v_knife_spy.mdl: bones 5964 bytes (23) animations 15628 bytes (10 anims) (336 frames) [0:11] sequences 2580 bytes (10 seq) ik/pose 164 bytes eyeballs 0 bytes (0 eyeballs) flexes 0 bytes (0 flexes) textures 212 bytes keyvalues 0 bytes bone transforms 3192 bytes collision 0 bytes total 28780 --------------------- writing c:\program files\steam\steamapps\o_suchin\team fortress 2\tf\models/weapons\v_models\v_knife_spy.vvd: vertices 123072 bytes (2564 vertices) tangents 41024 bytes (2564 vertices) total 164160 bytes --------------------- Generating optimized mesh "c:\program files\steam\steamapps\o_suchin\team fortress 2\tf\models/weapons\v_models\v_knife_spy.sw.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 23076 bytes indices: 17304 bytes bone changes: 8 bytes everything: 40574 bytes --------------------- Generating optimized mesh "c:\program files\steam\steamapps\o_suchin\team fortress 2\tf\models/weapons\v_models\v_knife_spy.dx80.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 81 bytes verts: 23328 bytes indices: 17304 bytes bone changes: 208 bytes everything: 41053 bytes --------------------- Generating optimized mesh "c:\program files\steam\steamapps\o_suchin\team fortress 2\tf\models/weapons\v_models\v_knife_spy.dx90.vtx": body parts: 8 bytes models: 20 bytes model LODs: 12 bytes meshes: 18 bytes strip groups: 50 bytes strips: 54 bytes verts: 23076 bytes indices: 17304 bytes bone changes: 184 bytes everything: 40750 bytes Completed "mdldecompiler.qc" [b]IMAGES:[/b] [IMG]http://i50.photobucket.com/albums/f323/MarioBros826/pasted1279512125.jpg[/IMG] [IMG]http://i50.photobucket.com/albums/f323/MarioBros826/pasted1279512015.jpg[/IMG] [IMG]http://i50.photobucket.com/albums/f323/MarioBros826/pasted1279511541.jpg[/IMG] [IMG]http://i50.photobucket.com/albums/f323/MarioBros826/pasted12795115911.jpg[/IMG] [IMG]http://i50.photobucket.com/albums/f323/MarioBros826/pasted12795118751.jpg[/IMG] [IMG]http://i50.photobucket.com/albums/f323/MarioBros826/pasted1279511924.jpg[/IMG] Anything you want to know which might help this, do NOT hesitate to ask. I've done absolutely everything I can at this point, I'm completely stumped. I will provide caps of ANYTHING you need to know, and I will clarify anything.
did you reinstall tf2 bevcause that works when my gaem isnt owrking like when spy revolver skin is white and invisable i just reinstall tf2 an its back too normal
...what the fuck is that thing?
[QUOTE=TheDudeGuy;23461534]...what the fuck is that thing?[/QUOTE] u r goin 2 get band 4 y reply wach [highlight](User was banned for this post ("predicting moderation" - GunFox))[/highlight]
The model looks like the empress Bulblax from pikmin 2 [url]http://pikmin.wikia.com/wiki/Empress_Bulblax[/url]
[QUOTE=Exorcyst24;23461578]u r goin 2 get band 4 y reply wach[/QUOTE] I like you.
[QUOTE=TheDudeGuy;23461627]I like you.[/QUOTE] tnk u i shud be moderater rite bcuz i saw u mite get band cuz u giv bad posti shud totly be moderater don tu think [highlight](User was banned for this post ("trolling" - GunFox))[/highlight]
Haha, everyone compares it to bulbax. But it's actually a snail coming out of a pointy shell. It's not professional (obviously), but I'd like for it to actually appear in my game nonetheless. If anyone has any idea what might be going wrong (maybe something with the file paths?), please let me know. Anyone who's done this for a spy knife, or even a weapon, tell me what you might think is the problem.
[QUOTE=Exorcyst24;23461654]tnk u i shud be moderater rite bcuz i saw u mite get band cuz u giv bad posti shud totly be moderater don tu think[/QUOTE] mke lve t me.
[QUOTE=Exorcyst24;23461654]tnk u i shud be moderater rite bcuz i saw u mite get band cuz u giv bad posti shud totly be moderater don tu think[/QUOTE] dont post on facepunch when drunk it's fuck at the time but then it's just like what the fuck did I say last night
[QUOTE=TheDudeGuy;23461715]dont post on facepunch when drunk it's fuck at the time but then it's just like what the fuck did I say last night[/QUOTE] beeng drunk is bad becuz alkahal is bad because my mommy sed dat it makes u frew up an take ur clofes of so i wud never be drunk [editline]12:04AM[/editline] [QUOTE=Chef salad;23461678]mke lve t me.[/QUOTE] k [highlight](User was banned for this post ("PUI or just plain stupid" - Jaanus))[/highlight]
well if youre not drunk 0/10
[QUOTE=TheDudeGuy;23461765]well if youre not drunk 0/10[/QUOTE] look anuder y reply i shud be modrator
I don't suppose anyone's going to offer any advice? [editline]05:21AM[/editline] btw, the way it shows up in viewmodel model viewer is how it looks in the game his entire arm is pushed to the left and is holding a checkered knife (not my model, though) I'm dead lost.
[QUOTE=austinp;23461796]I don't suppose anyone's going to offer any advice? [editline]05:21AM[/editline] btw, the way it shows up in viewmodel model viewer is how it looks in the game his entire arm is pushed to the left and is holding a checkered knife (not my model, though) I'm dead lost.[/QUOTE] Try the Emporium. Lots of modelers are there, and someone likely can help you.
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