• Update for 7/8/14
    39 replies, posted
[quote=Eric Smith, HLDS]We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2351233. -Eric ----------------------------------------- - Dedicated server performance/stability improvements - Added a new startup music track from Expiration Date - Added missing photos/thumb images for koth_badlands - Fixed a client crash related to the snd_restart command for Linux clients - Fixed a dedicated server crash related to arrows - Fixed the Bolt Boy using the wrong material for the Blu team - Improved memory usage for Linux clients - Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period - Updated sv_memlimit to not be marked as a cheat convar - Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window - Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France - Updated the localization files - Updated pl_cactuscanyon - Removed rollback leading to the final capture point in stage 2 - Reworked fence position on forward spawn building in stage 2 - Expanded back alley near the final capture point in stage 2 - Expanded back pathway near the final capture point in stage 1 - Added small room inside building half way up the zig-zag in stage 1 - Adjusted health kits and ammo packs - Adjusted spawn times in stage 1 and 2 - Updated rd_asteroid - Widened left side spawn exit - Players can no longer build inside the staircase near A robots - Fixed sticky stair collision when coming out of the water near B robots - Changed medium health kit near the C robots to a small health kit - Removed "alert" from voice over lines that announce your team has dropped the reactor core - Fixed missing patch overlay under small health near center bridge[/quote] [url=http://www.teamfortress.com/post.php?id=14098]Update page on the site[/url]
jesus christ another expiration date track.
Aw yus. new track! I didn't even think it would be the comic. ...nope.
Oh god the new track it becomes horrifying later.
[QUOTE=spectator1;45623086]Oh god the new track it becomes horrifying later.[/QUOTE] what do you mean? got a link?
[QUOTE=Hogie bear;45623097]what do you mean? got a link?[/QUOTE] [url]http://puu.sh/aIWsn/df67c4ab2f.mp3[/url]
[QUOTE=Hogie bear;45623079]Aw yus. new track! I didn't even think it would be the comic. ...nope.[/QUOTE] A comic wouldn't mean the game updates :v:
I'm kind of sick of the Expiration Date tracks. They don't fit the game at all, they contrast extremely with the pre-bread music, and they're all too short :l How about, instead of adding 20 new tracks, just combine a few and we only have 3-4?
[QUOTE=EksCelle;45623150]I'm kind of sick of the Expiration Date tracks. They don't fit the game at all, they contrast extremely with the pre-bread music, and they're all too short :l How about, instead of adding 20 new tracks, just combine a few and we only have 3-4?[/QUOTE] The shorter tracks fit being start-up music when you think about it. Most players don't spend very much time on the main menu before joining a server.
No fix for the material refresh bug in the Workshop preview yet?
[QUOTE=Szraneraxtq;45623177]The shorter tracks fit being start-up music when you think about it. Most players don't spend very much time on the main menu before joining a server.[/QUOTE] That's beside the point, the point is that there's just too many goddamn tracks. Can someone make a script mod that makes gamestartup17-22 not play?
I've nothing against E.D. OST, but this track honestly was mostly bits of music stuck together...
STILL no Soldier Fresh-Brewed Victory canteen fix, STILL no strongbox in the store. Valve, if your tf2 team is 20+ why can't you fix simple things like this?
[QUOTE=Kidofthecentury;45623300]I've nothing against E.D. OST, but this track honestly was mostly bits of music stuck together...[/QUOTE] I know I've said too much already, but is "- Added a new startup music track from Expiration Date" going to become the new "- Removed Herobrine"?
Guys i think valve broke srcds for windows :v: I"ve updated on two machines srcds and this results in server shutting down just after it started.
[QUOTE=kibbleknight;45623318]STILL no strongbox in the store. Valve, if your tf2 team is 20+ why can't you fix simple things like this?[/QUOTE] This I would email them about. That's a pretty big issue.
[QUOTE=EksCelle;45623199]Can someone make a script mod that makes gamestartup17-22 not play?[/QUOTE] Can't you just replace the new tracks with older tracks?
[QUOTE=DrCactus;45623346]Can't you just replace the new tracks with older tracks?[/QUOTE] Then the ones I replaced them with would play more than the ones I didn't, because they would then play twice as much as they did before. [B]edit:[/B] changed wording a bit
[QUOTE=kibbleknight;45623318]STILL no Soldier Fresh-Brewed Victory canteen fix, STILL no strongbox in the store. Valve, if your tf2 team is 20+ why can't you fix simple things like this?[/QUOTE] Pretty sure no strongbox is intentional, strongbox keys are still selling pretty well 6ish months on.
Awww, i wanted the prom music :C
[QUOTE=NassimO PotatO;45623418]Awww, i wanted the prom music :C[/QUOTE] Maybe we will get it in next update :v:
why do you care so much just play the game instead of hanging around the menu listening to music jesus listen to yourself
Yay a new update. Luckily I'm just leaving work and heading home so I can do a runthrough of the patch diffs, nab any changed files, make sure my Cactus Canyon/Asteroid archives are up to date and then update TF2 once I've made sure I've backed up everything. I still have to upload a bunch of stuff to my archives like the all class tomb raider pick model that was removed, all the map translation files that were removed ages ago, etc.
[QUOTE=Steel & Iron;45623033]- Removed "alert" from voice over lines that announce your team has dropped the reactor core[/QUOTE] It looks like they forgot this one. The "alert!" lines haven't actually changed at all.
I think expiration date tracks are the new localization files.
I'm seeing a pattern for Team Fortress 2 here; there are two friggin' Product Update notes on the news..... But why? What is or could be wrong with the Enter key when Valve tries printing out their TF2 stuff? There must be some kind of Gordon Frohman coincidence here, like when the zero key got stuck and he accidentally ordered way too many explosive barrels.
[QUOTE]- Dedicated server performance/stability improvements[/QUOTE] [QUOTE]- Improved memory usage for Linux clients[/QUOTE] No one's talking about this? Okay then. :/
Alrighty, my [url=http://unfgaming.net/public/downloads/TF2%20Beta%20Map%20Versions/]Cactus Canyon/Asteroid beta map archives[/url] are now up to date. Will upload the other stuff in a spread-out fashion throughout the next 3 days as I have to work for the next 3 days and time is limited for me.
Why the fuck has the crosslinker's coil ever had the inside of it modelled can someone explain how they have left it broken for so long. Right now you can see through the bottom of it.
[QUOTE=IntenseBarney;45626038]Why the fuck has the crosslinker's coil ever had the inside of it modelled can someone explain how they have left it broken for so long. Right now you can see through the bottom of it.[/QUOTE] It was created during a time when hats didn't fall off players, so modeling the inside wasn't really needed.
Sorry, you need to Log In to post a reply to this thread.