[-]December 22, 2009 - Team Fortress 2 Update Released
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
Fixed the TFBots not reacting correctly to stun effects
Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets
Fixed the player keeping their rage setting when the Buff Banner isn't equipped
Fixed resupply cabinet not clearing the rage and the buff status effect
Fixed the Buff Banner not working when +reload has been forced in console
Fixed the motion blur on charging Demomen not always drawing
Fixed the Direct Hit mini-critting enemies submerged in water
Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0
Capped the amount of overhealing from taking heads to the player's max buffed health
Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
Updated the Baseball and Jarate HUD indicators to stay on screen when full
Crafting improvements
Spy's unlockable PDAs can now be smelted into scrap metal
Recipes can no longer produce items matching any of the items used in the crafting
Added some new recipes
Achievement fixes
Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team
Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point
Fixed several Scout achievements that were broken by the new type of bat stun
Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly
Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists
Doesn't say anything about people getting the weapons they are owed. I am not impressed
Thanks dude
[editline]12:13AM[/editline]
[QUOTE=cheeseman52;19135254]Doesn't say anything about people getting the weapons they are owed. I am not impressed[/QUOTE]
Already been fixed
No fix for missing milestone weapons? :smithicide:
[QUOTE=cheeseman52;19135254]Doesn't say anything about people getting the weapons they are owed. I am not impressed[/QUOTE]
Didn't they say they'll work on [I]that[/I] after [I]this[/I]?
Awesome!
[QUOTE=Elexar;19135302]Didn't they say they'll work on [I]that[/I] after [I]this[/I]?[/QUOTE]
yeah i think they did
5 MINUTES! Literally, 5 MINUTES ago I smelted all those spy watches into a spy token, as opposed to metal. -_-
The missing milestones have already been fixed you idiots, it's a Steam Cloud update so it doesn't need to update TF2.
What are the new recipes?
[QUOTE=Akasolidus;19135212]Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon[/QUOTE]
Yes!
Finally I can sticky jump with the Scottish resistance.
OP is missing some notes.
[quote]Team Fortress 2
Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens
Fixed the TFBots not reacting correctly to stun effects
Fixed the Heavy picking up his own thrown sandvich if it was thrown while running forward
Fixed Pyros not getting the proper kill icon for kills with deflected Direct Hit rockets
Fixed the player keeping their rage setting when the Buff Banner isn't equipped
Fixed resupply cabinet not clearing the rage and the buff status effect
Fixed the Buff Banner not working when +reload has been forced in console
Fixed the motion blur on charging Demomen not always drawing
Fixed the Direct Hit mini-critting enemies submerged in water
Fixed the Chargin' Targe's crit not working on servers with tf_weapon_criticals 0
Capped the amount of overhealing from taking heads to the player's max buffed health
Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
Updated the Baseball and Jarate HUD indicators to stay on screen when full
Crafting improvements
Spy's unlockable PDAs can now be smelted into scrap metal
Recipes can no longer produce items matching any of the items used in the crafting
Added some new recipes
Achievement fixes
Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team
Fixed the "Gorky Parked" Heavy achievement being incremented by committing suicide on a control point
Fixed several Scout achievements that were broken by the new type of bat stun
Fixed the "Ghastly Gibus Grab" achievement not awarding the hat correctly
Updated the "Big Pharma" (Medic) and "Division of Labor" (Heavy) achievements to be 10 kills in a single life
Updated the "Ubi concordia, ibi victoria" Medic achievement to only be 3 assists
[/quote]
This is the full one.
[QUOTE=Marlamin;19135339]OP is missing some notes.
This is the full one.[/QUOTE]
thanks
[quote]added some new recipes[/quote]
YES!! :v:
new recipes, huh? sounds good
New recipes :o
[QUOTE]Recipes can no longer produce items matching any of the items used in the crafting[/QUOTE]
WEWT! That will stop all the "Oh em gee I smelted Hat A and Hat B and got Hat A" complaining.
[QUOTE=Akasolidus;19135212]Added an "equipped" tag to currently equipped items in the Backpack and Crafting screens[/QUOTE]
I actually really appreciate this.
Quick, someone combine two Bonks and a Batting Helmet, I bet they added the ability to make a Bonk Helmet that way
Damn! I was just launching my TF2, then it started updating and suddenly Steam crashed. :frown:
Heh, I got an idea from that "equipped" tag update. Item duplicates should have somekind of tag too, like number 2 in the corner.
Capped the amount of overhealing from taking heads to the player's max buffed health
Fuck.
Permanent Bonk effect.
"It's just like I'm a spectator!"
I'll probably be rated box's for this but what is the spy's PDA?
Wait, does this mean your rage meter empties when you touch the cabinet?
That sucks.
[QUOTE=Mackalda2k6;19135445]I'll probably be rated box's for this but what is the spy's PDA?[/QUOTE]
cloak watches
So a small Buff Banner nerf and fixes, Direct Hit fixes, improved gunboats, and improved Scottish Resistance. Cool, except for the BB nerf.
[QUOTE=Mackalda2k6;19135445]I'll probably be rated box's for this but what is the spy's PDA?[/QUOTE]
His invisibility watches.
[QUOTE=Akasolidus;19135212]
Fixed the player keeping their rage setting when the Buff Banner isn't equipped
Fixed resupply cabinet not clearing the rage and the buff status effect[/QUOTE]
Wait wait wait... does this fix Civilian Soldier? 'Cause if so; damnit.
[QUOTE=DuncanFrost;19135424]Quick, someone combine two Bonks and a Batting Helmet, I bet they added the ability to make a Bonk Helmet that way[/QUOTE]
[IMG]http://i47.tinypic.com/2hfhmyu.jpg[/IMG]
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