I'm not kidding. Let's assume you have all the unlocks and are using them, with 4 heads taken.
You can: Sticky jump midair, move faster than scout, have 210 health, take 70% less explosive/fire dmg, charge an enemy MUCH faster than a scout, onehit enemies with a melee weapon which has a range of all the way across fov.
Are you fucking kidding? REALLY? I mean, the demo now has the equivalant of 535 health when overhealed versus any fire/explosive weapon, and can onehit any class which damages him well, with his new superspeed and charge power. Fuck you, Valve.
Say you're fighting him as his two main enemies.
Pyro (no shotgun)
Roll up to him, set him on fire. Does 2-1 dmg per burn, almost none at application. Juggle into air, pull out axetinguisher- he's pulled out his new insta-detonate stickylauncher or grenade launcher, you're dead.
If you have a shotgun you have to get close range, burn him, juggle him, and hope you have time to shoot him 4-5 times before he 1hits you (you won't)
Heavy (his rival class, according to the community.)
He charges you through a hail of bullets, oneshot.. Stupid, right?
With everything else, either the charge, eyelander, speed, or instadet sticky launcher will kill you. There's zero chance against him- the best chance is scout, but you have to hope he doesn't have the scottish resistance or is good with the launcher. TBH, the demoman is, now, no longer a specialist. He does every job perfectly and can kill anyone without a hitch if he has any degree of skill.
Remove targe n charge explosive/fire dmg resistance, nerd speed buff on eyelander (Faster than scout? Cmon, Valve.)
Think I'm lying about this shit? Go try demoman for an hour, it's so easy it's unfun.
They'll fix the sticky jump glitch soon enough.
you just have sand in your vagina
The natascha and airblast pretty much renders a charging demoman useless.
Great job just shouting out an ad hominem insult with zero support for your argument.
Or use teamwork.
Team.
Fortress 2.
[editline]asdsf[/editline]
By the way, if a demo charges straight into the minigun cone he's probably going to die. If it's 1v1 like you're saying at least.
I'm sorry, but he's not.
Heavies can easily demolish him, so that's wrong.
As a Scout, they're jokes. They charge right passed me and I shoot them in the back.
For all the other classes, a shotgun is fine too.
-snip-
You cant use the ScoRes and the Targe at the same time, so about half of your situations make no sense. Get your facts straight BEFORE you rant.
Yea. I agree, a nerf is needed.
[QUOTE=Boomersocks;19183064]The natascha and airblast pretty much renders a charging demoman useless.[/QUOTE]
Natascha might, but it's just ONE weapon.
The latter is untrue completely. It might stop him, but he just pulls out his grenade launcher every time. I play pyro mainly, I fucking know.
Crit eyelander doesn't oneshot heavies.
Heavies can minigun you to death before you know it.
Pyros make your charge useless.
Soldiers can juggle you, making charge useless.
Eyelander requires you to actually kill people to get the buff.
Just deal with it idiot.
[quote]I play pyro mainly[/quote]
Oh, he's a "special" child.
[QUOTE=Timebomb757;19183083]You cant use the ScoRes and the Targe at the same time foo'[/QUOTE]
Ok, so substitute "Scottish resistance" with "grenade launcher" in the body of text.
What the fuck happened on my birthday 08? 6/25?
[quote]The demoman is absolutely invincible now.[/quote]
[IMG]http://i753.photobucket.com/albums/xx175/Sveinhund/bl.png[/IMG]
[QUOTE=rofflewoffles;19183097]Crit eyelander doesn't oneshot heavies.
Heavies can minigun you to death before you know it.
Pyros make your charge useless.
Soldiers can juggle you, making charge useless.
Eyelander requires you to actually kill people to get the buff.
Just deal with it idiot.[/QUOTE]
Actually, it does. Unless they're overhealed.
Not really, I always have an easy time killing heavies with unlockables as demo.
Yeah, but then you just pull out a secondary weapon. Are you dumb? I've already explained this.
[QUOTE=Noob_Reaper;19183087]Natascha might, but it's just ONE weapon.
The latter is untrue completely. It might stop him, but he just pulls out his grenade launcher every time. I play pyro mainly, I fucking know.[/QUOTE]
Airblast, light him up, axetinguish him. It's not that hard
[QUOTE=Noob_Reaper;19182990]his new insta-detonate stickylauncher[/QUOTE]
SR takes longer to detonate.
[QUOTE=Noob_Reaper;19183099]Ok, so substitute "Scottish resistance" with "grenade launcher" in the body of text.[/QUOTE]
You talk about him somehow killing you with the insta-detonate sticky glitch after you airblast him, but you also talk about fire damage reduction in the same situation.
Once again, get your facts straight. And you can just airblast the demo when he charges, FYI. And if he pulls out the GL, guess what, you can airblast that too!
[QUOTE=Mexican;19183150]SR takes longer to detonate.[/QUOTE]
The glitch. It lets you explode it the instant it comes out.
[QUOTE=Mexican;19183150]SR takes longer to detonate.[/QUOTE]
Unless it's in the air, it doesn't start the detonation cooldown until it hits the ground.
[QUOTE=rofflewoffles;19183097]
Oh, he's a "special" child.[/QUOTE]
You're one of those idiots that thinks playing an effective pyro is easy? Ahaha, why don't you try reflecting direct hits or flare sniping retreating scouts through crowds. It's a lot more difficult than "aim a bit ahead of enemy and hit mouse1".
[QUOTE=Noob_Reaper;19182990]I'm not kidding. Let's assume you have all the unlocks and are using them, with 4 heads taken.
You can: Sticky jump midair, move faster than scout, have 210 health, take 70% less explosive/fire dmg, charge an enemy MUCH faster than a scout, onehit enemies with a melee weapon which has a range of all the way across fov.[/quote]
Sco Res Sticky jumping: Only if you don't equip the Targe.
Charge: Only if you don't equip the Sco Res.
One hit: Only on crit. The Eyelander has the same damage stats as the bottle, it just gets minicrits and full crits more often due to the Targe.
[quote]Pyro (no shotgun)
Roll up to him, set him on fire. Does 2-1 dmg per burn, almost none at application. Juggle into air, pull out axetinguisher- he's pulled out his new insta-detonate stickylauncher or grenade launcher, you're dead.[/quote]
Again, one or the other. You can't have the Fire resistance AND the Sco Res at the same time.
[quote]If you have a shotgun you have to get close range, burn him, juggle him, and hope you have time to shoot him 4-5 times before he 1hits you (you won't)[/quote]
The Targe provides no bullet resistance, the shotgun is going to do full damage. If you can kill a soldier with nothing but the shotgun, you're gonna be fine.
[quote]Heavy (his rival class, according to the community.)
He charges you through a hail of bullets, oneshot.. Stupid, right?[/quote]
I have never been able to charge a Heavy and land a full crit to kill him before he kills me with his minigun. The only time this is possible is if you manage to sneak up on him, at which point he deserves to die for not paying attention to his surroundings more.
[quote]Remove targe n charge explosive/fire dmg resistance, nerd speed buff on eyelander (Faster than scout? Cmon, Valve.)[/quote]
Cry some more.
OP is totally correct, because demoman can wield the eyelander, chargin' targe and scottish resistance all at once! :downs:
[QUOTE=Timebomb757;19183164]You talk about him somehow killing you with the insta-detonate sticky glitch after you airblast him, but you also talk about fire damage reduction in the same situation.
Once again, get your facts straight. And you can just airblast the demo when he charges, FYI. And if he pulls out the GL, guess what, you can airblast that too![/QUOTE]
GL shoots 2X faster than airblast
[QUOTE=biodude94566;19183189]Again, one or the other. You can't have the Fire resistance AND the Sco Res at the same time.
The Targe provides no bullet resistance, the shotgun is going to do full damage. If you can kill a soldier with nothing but the shotgun, you're gonna be fine.
I have never been able to charge a Heavy and land a full crit to kill him before he kills me with his minigun. The only time this is possible is if you manage to sneak up on him, at which point he deserves to die for not paying attention to his surroundings more.
Cry some more.[/QUOTE]
This basicly sums up my arguments in a more neatly organized form. A+
[editline]11:00PM[/editline]
[QUOTE=Noob_Reaper;19183213]GL shoots 2X faster than airblast[/QUOTE]
Learn to dodge.
The Eyelander is somewhat hard to get away from as a sniper, frustratingly sometimes. However, the demoman is far from "invincible" as you claim in the OP.
[QUOTE=Noob_Reaper;19183213]GL shoots 2X faster than airblast[/QUOTE]
Granade launcher shot interval is 0.6 sec. Airblast interval is 1.1 sec.
[QUOTE=Boomersocks;19183134]Airblast, light him up, axetinguish him. It's not that hard[/QUOTE]
I try, believe me. But, as I said, he fucking grenade launchers me.
[QUOTE=Noob_Reaper;19182990]You can: Sticky jump midair, move faster than scout, have 210 health, take 70% less explosive/fire dmg, charge an enemy MUCH faster than a scout, onehit enemies with a melee weapon which has a range of all the way across fov.[/QUOTE]
You seem to forget that you can't sticky jump at all with the chargin' targe, the sticky jump glitch is just that, a glitch, and a heavy can kill a supercharged demo in about half a second, just like everybody else.
A Natascha heavy takes a little longer, but disables his charging ability.
A FaN scout is the bane of charge demos everywhere, and demos who don't have the chargin' targe can still bounce him away with explosions, or chop at him with their bottle/eyelander, because he takes just as much damage as you, and starts out with less health.
Pyros can puff and sting if they lack a shotgun. Airblast him mid charge, and he's basically useless.
Medics can easily needle and saw one to death, and I have done it myself.
Every other class should be self explanatory.
The new unlocks are pretty balanced, they just promote new styles of play.
For everybody.
Seriously, if you are half decent at [b]any class[/b] these charging demos are a joke, if you see them coming.
And if you don't, you'll probably still win if you can keep him away.
The only unlock I have any real concern over is the Direct Hit.
Specifically, its crits.
One direct hit crit is an instant heavy killer.
-338 HP to his 300. Bullshit, if you ask me.
But hey, I'm not making a thread about it, am I?
[QUOTE=rofflewoffles;19183256]Granade launcher shot interval is 0.6 sec. Airblast interval is 0.8 sec.[/QUOTE] It's still quite a lot slower ingame, what does it matter? The point is that you can only airblast every other gl shot effectively, and he usually uses GL point blank or med range where it's hard to reflect anyways.
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